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[vulkan] Masquerade VkInfo as PUBGMobile + UE (#4320)
Signed-off-by: lizzie <[email protected]> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- PR I was talking about with @CamilleLaVey , please tell me if this is a stupid idea OR has a chance to work applicationname is a wild guess Co-authored-by: CamilleLaVey <[email protected]> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4320 Reviewed-by: CamilleLaVey <[email protected]> Reviewed-by: Maufeat <[email protected]>
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@@ -460,8 +460,20 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
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#else
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constexpr VkFlags ci_flags{};
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#endif
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// DO NOT TOUCH, breaks RNDA3!!
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// Don't know why, but gloom + yellow line glitch appears
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// DO NOT TOUCH OR CHANGE THE ENGINE NAME/APPLICATION NAME, breaks RNDA3!!
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// AMD drivers have fixes for Yuzu
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// if remove => gloom + yellow line glitch appears
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#ifdef __ANDROID__
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const VkApplicationInfo application_info{
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pNext = nullptr,
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.pApplicationName = "PUBGMobile",
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.applicationVersion = VK_MAKE_VERSION(1, 7, 0),
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.pEngineName = "UnrealEngine",
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.engineVersion = VK_MAKE_VERSION(4, 23, 0),
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.apiVersion = VK_API_VERSION_1_3,
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};
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#else
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const VkApplicationInfo application_info{
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pNext = nullptr,
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@@ -471,6 +483,7 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
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.engineVersion = VK_MAKE_VERSION(1, 3, 0),
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.apiVersion = VK_API_VERSION_1_3,
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};
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#endif
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const VkInstanceCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pNext = nullptr,
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