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[audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)
This helps weaker CPUs maintain consistent audio playback while keeping latency low. Complement to #2944. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964 Reviewed-by: Maufeat <[email protected]> Co-authored-by: MaranBr <[email protected]> Co-committed-by: MaranBr <[email protected]>
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@@ -238,9 +238,9 @@ protected:
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private:
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/// Ring buffer of the samples waiting to be played or consumed
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Common::RingBuffer<s16, 0x10000> samples_buffer;
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Common::RingBuffer<s16, 0x20000> samples_buffer;
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/// Audio buffers queued and waiting to play
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Common::SPSCQueue<SinkBuffer, 0x10000> queue;
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Common::SPSCQueue<SinkBuffer, 0x20000> queue;
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/// The currently-playing audio buffer
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SinkBuffer playing_buffer{};
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/// The last played (or received) frame of audio, used when the callback underruns
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