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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-01 14:58:14 +00:00
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fef50f5348f105c3104af9760d6e02f8943d34da
ppsspp/GPU/D3D11
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Henrik Rydgård fef50f5348 Remove obsolete software transform vertex decoder hack that forced software skinning
2026-07-16 17:52:14 +02:00
..
D3D11Util.cpp
…
D3D11Util.h
…
DrawEngineD3D11.cpp
Remove obsolete software transform vertex decoder hack that forced software skinning
2026-07-16 17:52:14 +02:00
DrawEngineD3D11.h
Delete the "Hardware tessellation" feature.
2026-06-16 16:17:14 +02:00
FramebufferManagerD3D11.cpp
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
FramebufferManagerD3D11.h
…
GPU_D3D11.cpp
Remove unnecessary "DirtyLastShader" mechanism.
2026-07-16 15:47:59 +02:00
GPU_D3D11.h
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
ShaderManagerD3D11.cpp
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
ShaderManagerD3D11.h
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
StateMappingD3D11.cpp
Fix some issues with depth rounding, and depth clamp in D3D11
2026-05-30 19:07:59 +02:00
StateMappingD3D11.h
Compute min/max Z and W from the culling loop, use to cull some more
2026-05-30 19:07:58 +02:00
TextureCacheD3D11.cpp
Split ApplyTexture into ApplyTexture and ApplySampler
2026-07-16 17:45:22 +02:00
TextureCacheD3D11.h
Split ApplyTexture into ApplyTexture and ApplySampler
2026-07-16 17:45:22 +02:00
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