mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
The IO thread wrote results (file lists, sizes, loaded data) straight into PSP memory while the game kept running, so they landed at an arbitrary point in its code. utility/savedata/filelist caught it now and then: a poll saw the entries written but the counts still zero. On a PSP it's all there when Update returns. Host IO timing still uses the thread. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>