mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
- The block transfer overlap check passed the stride in pixels where bytes are expected, so it only covered part of the rectangle. - A selfrender/selfdepth flush in UpdateState dropped the current draw's pending writes and reads, so later transfers didn't wait for it. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.