Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 9162592493 SoftGPU: Add the secondary color on the portable triangle path
Without SSE or NEON, triangle pixels got the secondary color in place of
the primary one plus it, so lit triangles came out black. It showed as
the "unexplained" known failures on riscv64 and loongarch64, and broke
the new gpu/lighting/shademap there. Reproduced on arm64 by building
without NEON.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 15:47:16 -06:00
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To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.