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- Delete TexCacheEntry objects dropped on rehash instead of leaking them. - Don't leave a released null entry in cache_ when the framebuffer match returns before the slot is refilled. - Reset clutRenderAddress_ in Clear(), which releases the dynamic CLUT FBOs. - Don't cache a null texture in drawPixelsCache_ when creation fails. - Fix the reversed subtraction in the failed-FBO retry check. - Remove the never-taken buffered-rendering early-out in UpdateRenderSize. Taking it would leave existing VFBs without an fbo. - Include smoothedDepal in the depal shader cache key, and print/parse the debug IDs as 64-bit. - Release depal pipelines through Draw2DPipeline::Release so the shader source isn't leaked, and make that null-safe. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>