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ppsspp/b.sh
T
Henrik RydgårdandClaude Opus 5 9a29bf84d8 Add a riscv64 cross build, generalizing the loongarch64 one
The pieces were nearly all in place already - CMakeLists has detected
riscv64 and set RISCV64 since the backend landed - so this is mostly a
matter of not hardcoding loongarch64 in the cross-build plumbing:

- setup-loongarch64-cross.sh becomes setup-cross.sh <target>, taking the
  triple and dynamic linker name from the argument.
- b.sh gains --riscv64, and the GL stub block is keyed off a compiler
  variable rather than a loongarch64-only flag.
- New cmake/Toolchains/riscv64-linux-gnu.cmake, mirroring the existing one.

The SDL carve-out moves from LOONGARCH64_DEVICE to a new HEADLESS_CROSS
option set by b.sh. That flag was keyed off the target architecture, which
is also true when building natively on such a machine - harmless so far,
but riscv64 hardware that people actually build PPSSPP on exists, and it
should still get the normal SDL frontend.

Both toolchain files now find qemu rather than assuming the static build:
Debian ships the static binaries in qemu-user-static and the dynamic ones
in qemu-user, and only the latter is available on some releases. Neither
being present is fine too - it just means no compile-check programs run.

Verified by a clean loongarch64 build; riscv64 is untested so far, the
toolchain isn't installed here yet.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-19 11:52:16 -06:00

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#!/bin/bash
CMAKE=1
# Check arguments
while test $# -gt 0
do
case "$1" in
--ios) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake ${CMAKE_ARGS}"
TARGET_OS=iOS
;;
--ios-xcode) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake -DIOS_PLATFORM=OS -GXcode ${CMAKE_ARGS}"
TARGET_OS=iOS-xcode
;;
--fat) CMAKE_ARGS="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64 ${CMAKE_ARGS}"
;;
--x64) CMAKE_ARGS="-DCMAKE_OSX_ARCHITECTURES=x86_64 ${CMAKE_ARGS}"
;;
--arm64) CMAKE_ARGS="-DCMAKE_OSX_ARCHITECTURES=arm64 ${CMAKE_ARGS}"
;;
--no-png) CMAKE_ARGS="-DUSE_SYSTEM_LIBPNG=OFF ${CMAKE_ARGS}"
;;
--no-sdl2) CMAKE_ARGS="-DUSE_SYSTEM_LIBSDL2=OFF ${CMAKE_ARGS}"
;;
--rpi-armv6)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv6.cmake ${CMAKE_ARGS}"
;;
--rpi)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv7.cmake ${CMAKE_ARGS}"
;;
--rpi64)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv8.cmake ${CMAKE_ARGS}"
;;
--loongarch64)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/loongarch64-linux-gnu.cmake -DHEADLESS=ON -DHEADLESS_CROSS=ON -DUSE_SYSTEM_LIBPNG=OFF -DUSE_SYSTEM_LIBSDL2=OFF ${CMAKE_ARGS}"
TARGET_OS=loongarch64
CROSS_STUB_CC=loongarch64-linux-gnu-gcc-14
;;
--riscv64)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/riscv64-linux-gnu.cmake -DHEADLESS=ON -DHEADLESS_CROSS=ON -DUSE_SYSTEM_LIBPNG=OFF -DUSE_SYSTEM_LIBSDL2=OFF ${CMAKE_ARGS}"
TARGET_OS=riscv64
CROSS_STUB_CC=riscv64-linux-gnu-gcc-14
;;
--android) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=android/android.toolchain.cmake ${CMAKE_ARGS}"
TARGET_OS=Android
PACKAGE=1
;;
--simulator) echo "Simulator mode enabled"
CMAKE_ARGS="-DSIMULATOR=ON ${CMAKE_ARGS}"
;;
--release)
CMAKE_ARGS="-DCMAKE_BUILD_TYPE=Release ${CMAKE_ARGS}"
;;
--debug)
CMAKE_ARGS="-DCMAKE_BUILD_TYPE=Debug ${CMAKE_ARGS}"
;;
--build)
# Compatibility flag: build is the default action of this script.
;;
--reldebug)
CMAKE_ARGS="-DCMAKE_BUILD_TYPE=RelWithDebInfo ${CMAKE_ARGS}"
;;
--headless) echo "Headless mode enabled"
CMAKE_ARGS="-DHEADLESS=ON ${CMAKE_ARGS}"
;;
--atlas-tool) echo "Atlas tool enabled"
CMAKE_ARGS="-DATLAS_TOOL=ON ${CMAKE_ARGS}"
;;
--libretro) echo "Build Libretro core"
CMAKE_ARGS="-DLIBRETRO=ON ${CMAKE_ARGS}"
;;
--libretro_android) echo "Build Libretro Android core"
CMAKE_ARGS="-DLIBRETRO=ON -DCMAKE_TOOLCHAIN_FILE=${NDK}/build/cmake/android.toolchain.cmake -DANDROID_ABI=${APP_ABI} ${CMAKE_ARGS}"
;;
--unittest) echo "Build unittest"
CMAKE_ARGS="-DUNITTEST=ON ${CMAKE_ARGS}"
;;
--no-package) echo "Packaging disabled"
PACKAGE=0
;;
--clang) echo "Clang enabled"
export CC=/usr/bin/clang
export CXX=/usr/bin/clang++
;;
--sanitize) echo "Enabling address-sanitizer if available"
CMAKE_ARGS="-DUSE_ASAN=ON ${CMAKE_ARGS}"
;;
--sanitizeub) echo "Enabling ub-sanitizer if available"
CMAKE_ARGS="-DUSE_UBSAN=ON ${CMAKE_ARGS}"
;;
--gold) echo "Gold build enabled"
CMAKE_ARGS="-DGOLD=ON ${CMAKE_ARGS}"
;;
--alderlake) echo "Alderlake opt"
CMAKE_ARGS="-DCMAKE_C_FLAGS=\"-march=alderlake\" -DCMAKE_CPP_FLAGS=\"-march=alderlake\""
;;
--no_mmap) echo "Disable mmap"
CMAKE_ARGS="-DUSE_NO_MMAP=ON ${CMAKE_ARGS}"
;;
--gles) echo "Using GLES/EGL"
CMAKE_ARGS="-DUSING_GLES2=ON -DUSING_EGL=ON ${CMAKE_ARGS}"
;;
*) MAKE_OPT="$1 ${MAKE_OPT}"
;;
esac
shift
done
if [ ! -z "$TARGET_OS" ]; then
echo "Building for $TARGET_OS"
BUILD_DIR="$(tr [A-Z] [a-z] <<< build-"$TARGET_OS")"
else
echo "Building for native host."
BUILD_DIR="build"
fi
CORES_COUNT=4
if [[ "$OSTYPE" == "linux-gnu"* ]]; then
CORES_COUNT="$(nproc)"
elif [[ "$OSTYPE" == "darwin"* ]]; then
CORES_COUNT="$(sysctl -n hw.physicalcpu)"
fi
# Strict errors. Any non-zero return exits this script
set -e
echo Building with $CORES_COUNT threads
mkdir -p ${BUILD_DIR}
# For the headless cross targets, build a comprehensive GL/GLX stub into
# <build>/stublibs/libGL.so so GLEW's static archive can resolve its symbols
# via PLT entries (a direct branch to address 0 overflows the relocation).
# This stub is always (re)generated to pick up any new needed symbols.
if [ ! -z "$CROSS_STUB_CC" ]; then
STUB_DIR=${BUILD_DIR}/stublibs
STUB_GL=${STUB_DIR}/libGL.so
mkdir -p "${STUB_DIR}"
STUB_C=$(mktemp /tmp/gl_stub_XXXXXX.c)
echo "/* ${TARGET_OS} GL/GLX stub - cross-compilation only */" > "$STUB_C"
# Collect all T (exported) symbols from GL/GLX libs, deduplicate, emit stubs
HOST_MULTIARCH=$(gcc -print-multiarch 2>/dev/null || dpkg-architecture -qDEB_HOST_MULTIARCH 2>/dev/null)
{
for lib in /usr/lib/$HOST_MULTIARCH/libGL.so.1 \
/usr/lib/$HOST_MULTIARCH/libGLX.so.0 \
/usr/lib/$HOST_MULTIARCH/libGLdispatch.so.0; do
[ -f "$lib" ] && nm -D "$lib" 2>/dev/null | awk '/^[0-9a-f]+ T /{ print $3 }'
done
# Always include the minimal GLX symbols GLEW directly references
printf '%s\n' glXGetProcAddressARB glXGetClientString glXQueryVersion \
glBindTexture glGetString glGetIntegerv
} | sort -u | awk '{ print "void "$1"(void){}" }' >> "$STUB_C"
$CROSS_STUB_CC -shared -fPIC -Wno-implicit-function-declaration \
-o "${STUB_GL}" "$STUB_C"
rm "$STUB_C"
fi
pushd ${BUILD_DIR}
cmake $CMAKE_ARGS ..
make -j$CORES_COUNT $MAKE_OPT
popd