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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 ad25588651 GPU: Allow for main RAM contention in the movie blit cost
The blit rates were measured with nothing else running. In a game, threads
waking up and SAS mixing on the Media Engine compete with the GE for main RAM:
Star Wars: Lethal Alliance's movie blit takes 8.65ms alone and 10.3ms in the
game. We don't model that load, so RAM texture fetches get a fixed 1.17x for a
typical one. With it, that game's long movie plays at 30 fps as on hardware.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-25 17:37:53 -06:00
..
2026-09-04 12:10:03 -06:00
2026-06-02 14:53:37 +02:00