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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 9ee23ad171 SoftGPU: Cull primitives by z like the GE
The GE counts a vertex as outside when |z| > w, comparing the float24 clip
coordinates without dividing, and culls a primitive only when all its vertices
are outside, with depth clamp on or off. Points were never culled, and lines,
triangles and rectangles were culled on a single outside vertex with clamp off.
Measured with gpu/probe for every primitive type, both clamp modes and a
range of w.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 17:21:07 -06:00
..
2026-06-02 14:53:37 +02:00