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From pspautotests threads/scheduling/costs: sceKernelCreateThread takes about 150us plus roughly a cycle per byte of stack, which the kernel fills with 0xFF (1.3ms for 256KB), and sceKernelDeleteThread 50-100us whatever the stack size. Brings threads/scheduling/scheduling a good deal closer; what's left needs a thread that wakes during a long syscall to preempt it. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>