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- Put the anisotropy level in the sampler key, so changing it applies on Vulkan and D3D11. - Release CLUT textures at shutdown on GLES and D3D11. - Fix the depth readback viewport, which squeezed the image whenever the read rectangle was smaller than the fbo. - Test the computed depth, not the unset result, in the equal-depth clear check. - Don't read back a CLUT from a framebuffer without an fbo. - Tolerate null entries when releasing post-shader objects and CLUT textures after a failed creation. - ImGe: Don't crash on a framebuffer without an fbo, or on GetVFB under the software renderer. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>