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- The Yugioh savedata workaround force-stopped the other dialog without releasing the volatile memory it held, so the savedata helper then waited for it forever. - Screenshot's ShutdownStart and Update succeeded when no screenshot was running, putting it back into SHUTDOWN. - Savestates: Netconf didn't keep its request address, and a DNS json download going on was gone after a load, so it could wait for it forever; it now fetches the json again (it's cached). NpSignin didn't keep its request address either. Both restart their timeouts instead of timing out at once. With states from before, they keep the current address as they used to. - Loading a state from before NpSignin, GameSharing or HtmlViewer were saved resets them rather than keeping this session's state (including the HtmlViewer's memory block), and without Shutdown's side effects, which would write to the loaded memory and release its volatile lock. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include "Core/Dialog/PSPDialog.h"
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#include "Core/MemMap.h"
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// Stands in for the PSP's web browser: shows the URL the game wants to open and offers to open it in
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// the host's browser instead.
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//
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// On a PSP the HtmlViewer has its own state, apart from the other dialogs: it doesn't wait for them,
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// and they don't wait for it (utility/dialog/htmlviewer).
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class PSPHtmlViewerDialog : public PSPDialog {
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public:
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PSPHtmlViewerDialog(UtilityDialogType type);
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int Init(u32 paramAddr);
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int Update(int animSpeed) override;
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int Shutdown(bool force = false) override;
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void DoState(PointerWrap &p) override;
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void ResetState() override;
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pspUtilityDialogCommon *GetCommonParam() override;
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// Until one has started, all the HtmlViewer calls return WRONG_TYPE.
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bool HasStarted() const {
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return started_;
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}
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protected:
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bool UseAutoStatus() override {
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return false;
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}
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bool LocksVolatileMemory() const override {
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return false;
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}
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private:
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void FreeWorkMemory();
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PSPPointer<pspUtilityDialogCommon> params_;
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std::string url_;
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u32 workMemory_ = 0;
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bool started_ = false;
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};
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