Files
ppsspp/Core/HLE/AtracCtx.cpp
T
Henrik RydgårdandClaude Opus 5.5 b9ea98d2c5 Atrac3: Set up the decoder the way libatrac3plus does
libatrac3plus picks the codec parameter from the frame size and the
header's joint stereo flag, and the channel count plays no part. We
guessed joint stereo from the frame size and channel count instead, so
LocoRoco 2's MuiMui house music never started: the game writes a 2-channel
normal-stereo header for every track it streams, and that 0xC0 track holds
one mono sound unit per frame. Taken as joint stereo, its first frame failed
during setup, and the game retried forever.

Now the joint stereo flag comes from the track header, and the decoder's
channel count from the parameter it maps to, so that track decodes as mono
into both output channels, as on hardware. Low-level decoding, which has
no header, still goes by the frame size. Atrac2 saves the flag; older
states fall back to the guess.

Fixes #8647.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-29 17:14:00 -06:00

1007 lines
35 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Log.h"
#include "Core/Reporting.h"
#include "Core/MemMapHelpers.h"
#include "Core/System.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceAtrac.h"
#include "Core/HLE/AtracCtx.h"
#include "Core/HW/Atrac3Standalone.h"
#include "Core/HLE/sceKernelMemory.h"
const size_t overAllocBytes = 16384;
Atrac::~Atrac() {
ResetData();
}
void Atrac::DoState(PointerWrap &p) {
auto s = p.Section("Atrac", 1, 9);
if (!s)
return;
Do(p, track_.channels);
Do(p, outputChannels_);
if (s >= 5) {
Do(p, track_.jointStereo);
}
Do(p, atracID_);
if (p.mode != p.MODE_READ) {
first_._filesize_dontuse = track_.fileSize;
}
Do(p, first_);
if (p.mode == p.MODE_READ) {
track_.fileSize = first_._filesize_dontuse;
}
Do(p, bufferMaxSize_);
Do(p, track_.codecType);
Do(p, currentSample_);
Do(p, track_.endSample);
Do(p, track_.firstSampleOffset);
if (s >= 3) {
Do(p, track_.dataByteOffset);
} else {
track_.dataByteOffset = track_.firstSampleOffset;
}
u32 hasDataBuf = dataBuf_ != nullptr;
Do(p, hasDataBuf);
if (hasDataBuf) {
if (p.mode == p.MODE_READ) {
if (dataBuf_)
delete[] dataBuf_;
dataBuf_ = new u8[track_.fileSize + overAllocBytes];
memset(dataBuf_, 0, track_.fileSize + overAllocBytes);
}
DoArray(p, dataBuf_, track_.fileSize);
}
Do(p, second_);
Do(p, decodePos_);
if (s < 9) {
u32 oldDecodeEnd = 0;
Do(p, oldDecodeEnd);
}
if (s >= 4) {
Do(p, bufferPos_);
} else {
bufferPos_ = decodePos_;
}
Do(p, track_.bitrate);
Do(p, track_.bytesPerFrame);
Do(p, track_.loopinfo);
if (s < 9) {
int oldLoopInfoNum = 42;
Do(p, oldLoopInfoNum);
}
Do(p, track_.loopStartSample);
Do(p, track_.loopEndSample);
Do(p, loopNum_);
Do(p, context_);
if (s >= 6) {
Do(p, bufferState_);
} else {
if (dataBuf_ == nullptr) {
bufferState_ = ATRAC_STATUS_NO_DATA;
} else {
UpdateBufferState();
}
}
if (s >= 7) {
Do(p, ignoreDataBuf_);
} else {
ignoreDataBuf_ = false;
}
if (s >= 9) {
Do(p, bufferValidBytes_);
Do(p, bufferHeaderSize_);
} else {
bufferHeaderSize_ = track_.dataByteOffset;
bufferValidBytes_ = std::min(first_.size - track_.dataByteOffset, StreamBufferEnd() - track_.dataByteOffset);
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
bufferPos_ = track_.dataByteOffset;
}
}
if (s < 8 && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// We didn't actually allow the second buffer to be set this far back.
// Pretend it's a regular loop, we'll just try our best.
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
}
// Make sure to do this late; it depends on track parameters.
if (p.mode == p.MODE_READ && bufferState_ != ATRAC_STATUS_NO_DATA) {
CreateDecoder(track_.codecType, track_.bytesPerFrame, track_.channels, track_.jointStereo != 0);
}
if (s >= 2 && s < 9) {
bool oldResetBuffer = false;
Do(p, oldResetBuffer);
}
}
void Atrac::ResetData() {
delete decoder_;
decoder_ = nullptr;
if (dataBuf_)
delete[] dataBuf_;
dataBuf_ = 0;
ignoreDataBuf_ = false;
bufferState_ = ATRAC_STATUS_NO_DATA;
if (context_.IsValid())
kernelMemory.Free(context_.ptr);
}
u8 *Atrac::BufferStart() {
return ignoreDataBuf_ ? Memory::GetPointerWriteOrException(first_.addr) : dataBuf_;
}
AtracBase::~AtracBase() {
delete decoder_;
}
void Atrac::UpdateContextFromPSPMem() {
if (!context_.IsValid()) {
return;
}
// Read in any changes from the game to the context.
// TODO: Might be better to just always track in RAM. Actually, Atrac2 will do that.
bufferState_ = context_->info.state;
// This value is actually abused by games to store the SAS voice number.
loopNum_ = context_->info.loopNum;
}
void Atrac::WriteContextToPSPMem() {
if (!context_.IsValid()) {
return;
}
// context points into PSP memory.
SceAtracContext *context = context_;
context->info.buffer = first_.addr;
context->info.bufferByte = bufferMaxSize_;
context->info.secondBuffer = second_.addr;
context->info.secondBufferByte = second_.size;
context->info.codec = track_.codecType;
context->info.loopNum = loopNum_;
context->info.loopStart = track_.loopStartSample > 0 ? track_.loopStartSample : 0;
context->info.loopEnd = track_.loopEndSample > 0 ? track_.loopEndSample : 0;
// Note that we read in the state when loading the atrac object, so it's safe
// to update it back here all the time. Some games, like Sol Trigger, change it.
// TODO: Should we just keep this in PSP ram then, or something?
context->info.state = bufferState_;
if (track_.firstSampleOffset != 0) {
context->info.firstValidSample = track_.FirstSampleOffsetFull();
} else {
context->info.firstValidSample = (track_.codecType == PSP_CODEC_AT3PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES);
}
context->info.sampleSize = track_.bytesPerFrame;
context->info.numChan = track_.channels;
context->info.dataOff = track_.dataByteOffset;
context->info.endSample = track_.endSample + track_.FirstSampleOffsetFull();
context->info.fileDataEnd = track_.fileSize;
context->info.curFileOff = first_.fileoffset;
context->info.decodePos = track_.DecodePosBySample(currentSample_);
context->info.streamDataByte = first_.size - track_.dataByteOffset;
u8 *buf = (u8 *)context;
*(u32_le *)(buf + 0xfc) = atracID_;
NotifyMemInfo(MemBlockFlags::WRITE, context_.ptr, sizeof(SceAtracContext), "AtracContext");
}
void Track::DebugLog() const {
DEBUG_LOG(Log::Atrac, "ATRAC analyzed: %s channels: %d filesize: %d bitrate: %d kbps jointStereo: %d",
codecType == PSP_CODEC_AT3 ? "AT3" : "AT3Plus", channels, fileSize, bitrate / 1024, jointStereo);
DEBUG_LOG(Log::Atrac, "dataoff: %d firstSampleOffset: %d endSample: %d", dataByteOffset, firstSampleOffset, endSample);
DEBUG_LOG(Log::Atrac, "loopStartSample: %d loopEndSample: %d", loopStartSample, loopEndSample);
DEBUG_LOG(Log::Atrac, "sampleSize: %d (%03x)", bytesPerFrame, bytesPerFrame);
}
int Atrac::GetSoundSample(int *endSample, int *loopStartSample, int *loopEndSample) const {
*endSample = track_.endSample;
*loopStartSample = track_.loopStartSample == -1 ? -1 : track_.loopStartSample - track_.FirstSampleOffsetFull();
*loopEndSample = track_.loopEndSample == -1 ? -1 : track_.loopEndSample - track_.FirstSampleOffsetFull();
return 0;
}
int Atrac::GetNextDecodePosition(int *pos) const {
if (currentSample_ >= track_.endSample) {
*pos = 0;
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
} else {
*pos = currentSample_;
return 0;
}
}
void Atrac::CalculateStreamInfo(u32 *outReadOffset) {
u32 readOffset = first_.fileoffset;
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Nothing to write.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// If we're buffering the entire file, just give the same as readOffset.
first_.offset = readOffset;
// In this case, the bytes writable are just the remaining bytes, always.
first_.writableBytes = track_.fileSize - readOffset;
} else {
u32 bufferEnd = StreamBufferEnd();
u32 bufferValidExtended = bufferPos_ + bufferValidBytes_;
if (bufferValidExtended < bufferEnd) {
first_.offset = bufferValidExtended;
first_.writableBytes = bufferEnd - bufferValidExtended;
} else {
u32 bufferStartUsed = bufferValidExtended - bufferEnd;
first_.offset = bufferStartUsed;
first_.writableBytes = bufferPos_ - bufferStartUsed;
}
if (readOffset >= track_.fileSize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
// We don't need anything more, so all 0s.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else {
readOffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
}
}
if (readOffset + first_.writableBytes > track_.fileSize) {
// Never ask for past the end of file, even when the space is free.
first_.writableBytes = track_.fileSize - readOffset;
}
// If you don't think this should be here, remove it. It's just a temporary safety check.
if (first_.offset + first_.writableBytes > bufferMaxSize_) {
ERROR_LOG_REPORT(Log::Atrac, "Somehow calculated too many writable bytes: %d + %d > %d", first_.offset, first_.writableBytes, bufferMaxSize_);
first_.offset = 0;
first_.writableBytes = bufferMaxSize_;
}
}
if (outReadOffset) {
*outReadOffset = readOffset;
}
}
void AtracBase::CreateDecoder(int codecType, int bytesPerFrame, int channels, bool jointStereo) {
if (decoder_) {
delete decoder_;
}
// First, init the standalone decoder.
if (codecType == PSP_CODEC_AT3) {
// The layout comes from the frame size and the joint stereo flag, as on hardware. A mono
// decoder still fills both output channels when the track says stereo.
int decoderChannels = channels;
if (!Atrac3DecoderChannels(bytesPerFrame, jointStereo, &decoderChannels)) {
WARN_LOG(Log::ME, "Atrac3: %d-byte frames with joint stereo %d aren't in libatrac3plus's table, decoding as %d channels", bytesPerFrame, (int)jointStereo, channels);
}
// Built here rather than taken from the RIFF, so that OMA works too.
uint8_t extraData[14]{};
extraData[0] = 1;
extraData[3] = decoderChannels << 3;
extraData[6] = jointStereo;
extraData[8] = jointStereo;
extraData[10] = 1;
decoder_ = CreateAtrac3Audio(decoderChannels, bytesPerFrame, extraData, sizeof(extraData));
} else {
decoder_ = CreateAtrac3PlusAudio(channels, bytesPerFrame);
}
}
int Atrac::GetBufferInfoForResetting(AtracResetBufferInfo *bufferInfo, int sample, bool *delay) {
*delay = false;
if (BufferState() == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && !HasSecondBuffer()) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NEEDED;
} else if ((u32)sample + track_.firstSampleOffset > (u32)track_.endSample + track_.firstSampleOffset) {
// NOTE: Above we have to add firstSampleOffset to both sides - we seem to rely on wraparound.
return SCE_ERROR_ATRAC_BAD_SAMPLE;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
bufferInfo->first.writePosPtr = first_.addr;
// Everything is loaded, so nothing needs to be read.
bufferInfo->first.writableBytes = 0;
bufferInfo->first.minWriteBytes = 0;
bufferInfo->first.filePos = 0;
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Here the message is: you need to read at least this many bytes to get to that position.
// This is because we're filling the buffer start to finish, not streaming.
bufferInfo->first.writePosPtr = first_.addr + first_.size;
bufferInfo->first.writableBytes = track_.fileSize - first_.size;
int minWriteBytes = track_.FileOffsetBySample(sample) - first_.size;
if (minWriteBytes > 0) {
bufferInfo->first.minWriteBytes = minWriteBytes;
} else {
bufferInfo->first.minWriteBytes = 0;
}
bufferInfo->first.filePos = first_.size;
} else {
// This is without the sample offset. The file offset also includes the previous batch of samples?
int sampleFileOffset = track_.FileOffsetBySample(sample - track_.firstSampleOffset - track_.SamplesPerFrame());
// Update the writable bytes. When streaming, this is just the number of bytes until the end.
const u32 bufSizeAligned = (bufferMaxSize_ / track_.bytesPerFrame) * track_.bytesPerFrame;
const int needsMoreFrames = track_.FirstOffsetExtra(); // ?
bufferInfo->first.writePosPtr = first_.addr;
bufferInfo->first.writableBytes = std::min(track_.fileSize - sampleFileOffset, bufSizeAligned);
if (((sample + track_.firstSampleOffset) % (int)track_.SamplesPerFrame()) >= (int)track_.SamplesPerFrame() - needsMoreFrames) {
// Not clear why, but it seems it wants a bit extra in case the sample is late?
bufferInfo->first.minWriteBytes = track_.bytesPerFrame * 3;
} else {
bufferInfo->first.minWriteBytes = track_.bytesPerFrame * 2;
}
if ((u32)sample < (u32)track_.firstSampleOffset && sampleFileOffset != track_.dataByteOffset) {
sampleFileOffset -= track_.bytesPerFrame;
}
bufferInfo->first.filePos = sampleFileOffset;
if (second_.size != 0) {
// TODO: We have a second buffer. Within it, minWriteBytes should be zero.
// The filePos should be after the end of the second buffer (or zero.)
// We actually need to ensure we READ from the second buffer before implementing that.
}
}
// It seems like this is always the same as the first buffer's pos, weirdly.
bufferInfo->second.writePosPtr = first_.addr;
// Reset never needs a second buffer write, since the loop is in a fixed place.
bufferInfo->second.writableBytes = 0;
bufferInfo->second.minWriteBytes = 0;
bufferInfo->second.filePos = 0;
return 0;
}
int Atrac::SetData(const Track &track, u32 buffer, u32 readSize, u32 bufferSize, u32 fileSize, int outputChannels, bool isAA3) {
// 72 is about the size of the minimum required data to even be valid.
if (readSize < 72) {
return SCE_ERROR_ATRAC_SIZE_TOO_SMALL;
}
// TODO: Check the range (addr, size) instead.
if (!Memory::IsValidAddress(buffer)) {
return SCE_KERNEL_ERROR_ILLEGAL_ADDRESS;
}
first_ = {};
first_.addr = buffer;
first_.size = readSize;
currentSample_ = 0;
loopNum_ = 0;
decodePos_ = 0;
bufferPos_ = 0;
outputChannels_ = outputChannels;
track.DebugLog();
track_ = track;
first_._filesize_dontuse = track_.fileSize;
if (outputChannels != track_.channels) {
WARN_LOG(Log::Atrac, "Atrac::SetData: outputChannels %d doesn't match track_.channels %d", outputChannels, track_.channels);
}
first_.addr = buffer;
first_.size = readSize;
if (first_.size > track_.fileSize)
first_.size = track_.fileSize;
first_.fileoffset = first_.size;
// got the size of temp buf, and calculate offset
bufferMaxSize_ = bufferSize;
first_.offset = first_.size;
// some games may reuse an atracID for playing sound
ResetData();
UpdateBufferState();
if (track_.codecType != PSP_CODEC_AT3 && track_.codecType != PSP_CODEC_AT3PLUS) {
// Shouldn't have gotten here, Analyze() checks this.
bufferState_ = ATRAC_STATUS_NO_DATA;
ERROR_LOG(Log::Atrac, "unexpected codec type %d in set data", track_.codecType);
return SCE_ERROR_ATRAC_UNKNOWN_FORMAT;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED || bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// This says, don't use the dataBuf_ array, use the PSP RAM.
// This way, games can load data async into the buffer, and it still works.
// TODO: Support this always, even for streaming.
ignoreDataBuf_ = true;
}
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP || bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END || bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
bufferHeaderSize_ = track_.dataByteOffset;
bufferPos_ = track_.dataByteOffset + track_.bytesPerFrame;
bufferValidBytes_ = first_.size - bufferPos_;
}
const char *codecName = track_.codecType == PSP_CODEC_AT3 ? "atrac3" : "atrac3+";
const char *channelName = track_.channels == 1 ? "mono" : "stereo";
// Over-allocate databuf to prevent going off the end if the bitstream is bad or if there are
// bugs in the decoder. This happens, see issue #15788. Arbitrary, but let's make it a whole page on the popular
// architecture that has the largest pages (M1).
dataBuf_ = new u8[track_.fileSize + overAllocBytes];
memset(dataBuf_, 0, track_.fileSize + overAllocBytes);
if (!ignoreDataBuf_) {
u32 copybytes = std::min(bufferSize, track_.fileSize);
Memory::Memcpy(dataBuf_, buffer, copybytes, "AtracSetData");
}
CreateDecoder(track.codecType, track.bytesPerFrame, track.channels, track.jointStereo != 0);
INFO_LOG(Log::Atrac, "Atrac::SetData (buffer=%08x, readSize=%d, bufferSize=%d): %s %s (%d channels) audio", buffer, readSize, bufferSize, codecName, channelName, track_.channels);
INFO_LOG(Log::Atrac, "BufferState: %s", AtracStatusToString(bufferState_));
INFO_LOG(Log::Atrac,
"buffer: %08x bufferSize: %d readSize: %d bufferPos: %d\n",
buffer, bufferSize, readSize, bufferPos_
);
if (track_.channels == 2 && outputChannels == 1) {
// We still do all the tasks, we just return this error.
WARN_LOG(Log::Atrac, "Tried to load a stereo track into a mono context, returning NOT_MONO");
return SCE_ERROR_ATRAC_NOT_MONO;
}
return 0;
}
int Atrac::SetSecondBuffer(u32 secondBuffer, u32 secondBufferSize) {
u32 secondFileOffset = track_.FileOffsetBySample(track_.loopEndSample - track_.firstSampleOffset);
u32 desiredSize = track_.fileSize - secondFileOffset;
// 3 seems to be the number of frames required to handle a loop.
if (secondBufferSize < desiredSize && secondBufferSize < (u32)track_.BytesPerFrame() * 3) {
return SCE_ERROR_ATRAC_SIZE_TOO_SMALL;
}
if (BufferState() != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NOT_NEEDED;
}
second_.addr = secondBuffer;
second_.size = secondBufferSize;
second_.fileoffset = secondFileOffset;
return 0;
}
int Atrac::GetSecondBufferInfo(u32 *fileOffset, u32 *desiredSize) const {
if (BufferState() != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// Writes zeroes in this error case.
*fileOffset = 0;
*desiredSize = 0;
return SCE_ERROR_ATRAC_SECOND_BUFFER_NOT_NEEDED;
}
*fileOffset = track_.FileOffsetBySample(track_.loopEndSample - track_.firstSampleOffset);
*desiredSize = track_.fileSize - *fileOffset;
return 0;
}
void Atrac::GetStreamDataInfo(u32 *writePtr, u32 *writableBytes, u32 *readOffset) {
u32 calculatedReadOffset;
CalculateStreamInfo(&calculatedReadOffset);
*writePtr = first_.addr + first_.offset;
*writableBytes = first_.writableBytes;
*readOffset = calculatedReadOffset;
}
void Atrac::UpdateBufferState() {
if (bufferMaxSize_ >= track_.fileSize) {
if (first_.size < track_.fileSize) {
// The buffer is big enough in RAM, but we don't have all the data yet.
bufferState_ = ATRAC_STATUS_HALFWAY_BUFFER;
} else {
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (track_.loopEndSample <= 0) {
// There's no looping, but we need to stream the data in our buffer.
bufferState_ = ATRAC_STATUS_STREAMED_WITHOUT_LOOP;
} else if (track_.loopEndSample == track_.endSample + track_.FirstSampleOffsetFull()) {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
} else {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER;
}
}
}
// The game calls this after actually writing data to the buffer, as specified by the return values from GetStreamDataInfo.
// So, we should not have to call CalculateStreamInfo again here (although, might not be a bad idea for safety).
int Atrac::AddStreamData(u32 bytesToAdd) {
u32 readOffset;
CalculateStreamInfo(&readOffset);
if (bytesToAdd > first_.writableBytes)
return SCE_ERROR_ATRAC_ADD_DATA_IS_TOO_BIG;
if (bytesToAdd > 0) {
first_.fileoffset = readOffset;
int addbytes = std::min(bytesToAdd, track_.fileSize - first_.fileoffset);
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.fileoffset, first_.addr + first_.offset, addbytes, "AtracAddStreamData");
}
first_.fileoffset += addbytes;
}
first_.size += bytesToAdd;
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
WriteContextToPSPMem();
}
first_.offset += bytesToAdd;
bufferValidBytes_ += bytesToAdd;
if (PSP_CoreParameter().compat.flags().AtracLoopHack && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END && RemainingFrames() > 2) {
loopNum_++;
SeekToSample(track_.loopStartSample - track_.FirstSampleOffsetFull());
}
return 0;
}
u32 Atrac::GetNextSamples() {
if (currentSample_ >= track_.endSample) {
return 0;
}
// It seems like the PSP aligns the sample position to 0x800...?
int skipSamples = track_.FirstSampleOffsetFull();
int firstSamples = (track_.SamplesPerFrame() - skipSamples) % track_.SamplesPerFrame();
int numSamples = track_.endSample + 1 - currentSample_;
if (currentSample_ == 0 && firstSamples != 0) {
numSamples = firstSamples;
}
int unalignedSamples = (skipSamples + currentSample_) % track_.SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
numSamples = track_.SamplesPerFrame() - unalignedSamples;
}
if (numSamples > track_.SamplesPerFrame())
numSamples = track_.SamplesPerFrame();
if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END && (int)numSamples + currentSample_ > track_.endSample) {
// This probably only happens in PPSSPP due to our internal buffer, which needs to go away.
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
return numSamples;
}
void Atrac::ForceSeekToSample(int sample) {
if (decoder_) {
decoder_->FlushBuffers();
}
currentSample_ = sample;
}
void Atrac::SeekToSample(int sample) {
// It seems like the PSP aligns the sample position to 0x800...?
const u32 offsetSamples = track_.FirstSampleOffsetFull();
const u32 unalignedSamples = (offsetSamples + sample) % track_.SamplesPerFrame();
int seekFrame = sample + offsetSamples - unalignedSamples;
if ((sample != currentSample_ || sample == 0) && decoder_ != nullptr) {
// Prefill the decode buffer with packets before the first sample offset.
decoder_->FlushBuffers();
int adjust = 0;
if (sample == 0) {
int offsetSamples = track_.FirstSampleOffsetFull();
adjust = -(int)(offsetSamples % track_.SamplesPerFrame());
}
const u32 off = track_.FileOffsetBySample(sample + adjust);
const u32 backfill = track_.bytesPerFrame * 2;
const u32 start = off - track_.dataByteOffset < backfill ? track_.dataByteOffset : off - backfill;
for (u32 pos = start; pos < off; pos += track_.bytesPerFrame) {
decoder_->Decode(BufferStart() + pos, track_.bytesPerFrame, nullptr, 2, nullptr, nullptr);
}
}
currentSample_ = sample;
}
int Atrac::RemainingFrames() const {
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Meaning, infinite I guess? We've got it all.
return PSP_ATRAC_ALLDATA_IS_ON_MEMORY;
}
u32 currentFileOffset = track_.FileOffsetBySample(currentSample_ - track_.SamplesPerFrame() + track_.FirstOffsetExtra());
if (first_.fileoffset >= track_.fileSize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
int loopEndAdjusted = track_.loopEndSample - track_.FirstOffsetExtra() - track_.firstSampleOffset;
if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && currentSample_ > loopEndAdjusted) {
// No longer looping in this case, outside the loop.
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK && loopNum_ == 0) {
return PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY;
}
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Since we're streaming, the remaining frames are what's valid in the buffer.
return bufferValidBytes_ / track_.bytesPerFrame;
}
// Since the first frame is shorter by this offset, add to round up at this offset.
const int remainingBytes = first_.fileoffset - currentFileOffset;
if (remainingBytes < 0) {
// Just in case. Shouldn't happen, but once did by mistake.
return 0;
}
return remainingBytes / track_.bytesPerFrame;
}
void Atrac::ConsumeFrame() {
bufferPos_ += track_.bytesPerFrame;
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
if (bufferValidBytes_ > track_.bytesPerFrame) {
bufferValidBytes_ -= track_.bytesPerFrame;
} else {
bufferValidBytes_ = 0;
}
}
if (bufferPos_ >= StreamBufferEnd()) {
// Wrap around... theoretically, this should only happen at exactly StreamBufferEnd.
bufferPos_ -= StreamBufferEnd();
bufferHeaderSize_ = 0;
}
}
u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, int *SamplesNum, int *finish, int *remains) {
int loopNum = loopNum_;
if (bufferState_ == ATRAC_STATUS_FOR_SCESAS) {
// TODO: Might need more testing.
loopNum = 0;
}
// We already passed the end - return an error (many games check for this.)
if (currentSample_ >= track_.endSample && loopNum == 0) {
*SamplesNum = 0;
*finish = 1;
// refresh context_
WriteContextToPSPMem();
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
}
int numSamples = 0;
// It seems like the PSP aligns the sample position to 0x800...?
int offsetSamples = track_.FirstSampleOffsetFull();
int skipSamples = 0;
int maxSamples = track_.endSample + 1 - currentSample_;
u32 unalignedSamples = (offsetSamples + currentSample_) % track_.SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
maxSamples = track_.SamplesPerFrame() - unalignedSamples;
skipSamples = unalignedSamples;
}
if (skipSamples != 0 && bufferHeaderSize_ == 0) {
// Skip the initial frame used to load state for the looped frame.
// TODO: We will want to actually read this in.
// TODO again: This seems to happen on the first frame of playback regardless of loops.
// Actually, this is explained now if we look at AtracCtx2, although this isn't really accurate.
DEBUG_LOG(Log::Atrac, "Calling ConsumeFrame to skip the initial frame");
ConsumeFrame();
}
SeekToSample(currentSample_);
bool gotFrame = false;
u32 off = track_.FileOffsetBySample(currentSample_ - skipSamples);
DEBUG_LOG(Log::Atrac, "Decode(%08x): nextFileOff: %d", outbufPtr, off);
if (off < first_.size) {
uint8_t *indata = BufferStart() + off;
int bytesConsumed = 0;
int outSamples = track_.SamplesPerFrame();
int outBytes = outSamples * outputChannels_ * sizeof(int16_t);
gotFrame = true;
numSamples = outSamples;
uint32_t packetAddr = CurBufferAddress(-skipSamples);
// got a frame
int skipped = std::min(skipSamples, numSamples);
skipSamples -= skipped;
numSamples = numSamples - skipped;
// If we're at the end, clamp to samples we want. It always returns a full chunk.
numSamples = std::min(maxSamples, numSamples);
outSamples = numSamples;
if (!decoder_->Decode(indata, track_.bytesPerFrame, &bytesConsumed, outputChannels_, (int16_t *)outbuf, &outSamples)) {
// Decode failed.
*SamplesNum = 0;
*finish = 1;
return SCE_ERROR_ATRAC_ALL_DATA_DECODED;
}
if (packetAddr != 0 && MemBlockInfoDetailed()) {
char tagData[128];
size_t tagSize = FormatMemWriteTagAt(tagData, sizeof(tagData), "AtracDecode/", packetAddr, track_.bytesPerFrame);
NotifyMemInfo(MemBlockFlags::READ, packetAddr, track_.bytesPerFrame, tagData, tagSize);
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, tagData, tagSize);
} else {
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode");
}
// We only want one frame per call, let's continue the next time.
}
if (!gotFrame && currentSample_ < track_.endSample) {
// Never got a frame. We may have dropped a GHA frame or otherwise have a bug.
// For now, let's try to provide an extra "frame" if possible so games don't infinite loop.
if (track_.FileOffsetBySample(currentSample_) < (int)track_.fileSize) {
numSamples = std::min(maxSamples, track_.SamplesPerFrame());
u32 outBytes = numSamples * outputChannels_ * sizeof(s16);
if (outbuf != nullptr) {
memset(outbuf, 0, outBytes);
NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode");
}
}
}
*SamplesNum = numSamples;
// update current sample and decodePos
currentSample_ += numSamples;
decodePos_ = track_.DecodePosBySample(currentSample_);
ConsumeFrame();
int finishFlag = 0;
// TODO: Verify.
bool hitEnd = currentSample_ >= track_.endSample || (numSamples == 0 && first_.size >= track_.fileSize);
int loopEndAdjusted = track_.loopEndSample - track_.FirstSampleOffsetFull();
if ((hitEnd || currentSample_ > loopEndAdjusted) && loopNum != 0) {
SeekToSample(track_.loopStartSample - track_.FirstSampleOffsetFull());
if (bufferState_ != ATRAC_STATUS_FOR_SCESAS) {
if (loopNum_ > 0)
loopNum_--;
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Whatever bytes we have left were added from the loop.
u32 loopOffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
// TODO: Hmm, need to manage the buffer better. But don't move fileoffset if we already have valid data.
if (loopOffset > first_.fileoffset || loopOffset + bufferValidBytes_ < first_.fileoffset) {
// Skip the initial frame at the start.
first_.fileoffset = track_.FileOffsetBySample(track_.loopStartSample - track_.FirstSampleOffsetFull() - track_.SamplesPerFrame() * 2);
}
}
} else if (hitEnd) {
finishFlag = 1;
// Still move forward, so we know that we've read everything.
// This seems to be reflected in the context as well.
currentSample_ += track_.SamplesPerFrame() - numSamples;
}
*finish = finishFlag;
if (remains) {
*remains = RemainingFrames();
}
// refresh context_
WriteContextToPSPMem();
return 0;
}
int Atrac::SetLoopNum(int loopNum) {
if (track_.loopinfo.size() == 0) {
return SCE_ERROR_ATRAC_NO_LOOP_INFORMATION;
}
// Spammed in MHU
loopNum_ = loopNum;
// Logic here looks wacky?
if (loopNum != 0 && track_.loopinfo.size() == 0) {
// Just loop the whole audio
// This is a rare modification of track_ after the fact.
// Maybe we can get away with setting these by default.
track_.loopStartSample = track_.FirstSampleOffsetFull();
track_.loopEndSample = track_.endSample + track_.FirstSampleOffsetFull();
}
WriteContextToPSPMem();
return 0;
}
int Atrac::ResetPlayPosition(int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf, bool *delay) {
*delay = false;
if (BufferState() == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && !HasSecondBuffer()) {
return SCE_ERROR_ATRAC_SECOND_BUFFER_NEEDED;
} else if ((u32)sample + track_.firstSampleOffset > (u32)track_.endSample + track_.firstSampleOffset) {
// NOTE: Above we have to add firstSampleOffset to both sides - we seem to rely on wraparound.
return SCE_ERROR_ATRAC_BAD_SAMPLE;
}
// Reuse the same calculation as before.
AtracResetBufferInfo bufferInfo;
bool ignored;
GetBufferInfoForResetting(&bufferInfo, sample, &ignored);
if ((u32)bytesWrittenFirstBuf < bufferInfo.first.minWriteBytes || (u32)bytesWrittenFirstBuf > bufferInfo.first.writableBytes) {
return SCE_ERROR_ATRAC_BAD_FIRST_RESET_SIZE;
}
if ((u32)bytesWrittenSecondBuf < bufferInfo.second.minWriteBytes || (u32)bytesWrittenSecondBuf > bufferInfo.second.writableBytes) {
return SCE_ERROR_ATRAC_BAD_SECOND_RESET_SIZE;
}
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Always adds zero bytes.
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Okay, it's a valid number of bytes. Let's set them up.
if (bytesWrittenFirstBuf != 0) {
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.size, first_.addr + first_.size, bytesWrittenFirstBuf, "AtracResetPlayPosition");
}
first_.fileoffset += bytesWrittenFirstBuf;
first_.size += bytesWrittenFirstBuf;
first_.offset += bytesWrittenFirstBuf;
}
// Did we transition to a full buffer?
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (bufferInfo.first.filePos > track_.fileSize) {
*delay = true;
// The decoder failed during skip-frame operation.
return SCE_ERROR_ATRAC_API_FAIL;
}
// Move the offset to the specified position.
first_.fileoffset = bufferInfo.first.filePos;
if (bytesWrittenFirstBuf != 0) {
if (!ignoreDataBuf_) {
Memory::Memcpy(dataBuf_ + first_.fileoffset, first_.addr, bytesWrittenFirstBuf, "AtracResetPlayPosition");
}
first_.fileoffset += bytesWrittenFirstBuf;
}
first_.size = first_.fileoffset;
first_.offset = bytesWrittenFirstBuf;
bufferHeaderSize_ = 0;
bufferPos_ = track_.bytesPerFrame;
bufferValidBytes_ = bytesWrittenFirstBuf - bufferPos_;
}
if (track_.codecType == PSP_CODEC_AT3 || track_.codecType == PSP_CODEC_AT3PLUS) {
SeekToSample(sample);
}
WriteContextToPSPMem();
return 0;
}
void Atrac::InitLowLevel(const Atrac3LowLevelParams &params, int codecType) {
track_ = Track();
track_.codecType = codecType;
track_.endSample = 0;
track_.channels = params.encodedChannels;
outputChannels_ = params.outputChannels;
bufferMaxSize_ = params.bytesPerFrame;
track_.bytesPerFrame = bufferMaxSize_;
first_.writableBytes = track_.bytesPerFrame;
ResetData();
if (codecType == PSP_CODEC_AT3) {
track_.bitrate = (track_.bytesPerFrame * 352800) / 1000;
track_.bitrate = (track_.bitrate + 511) >> 10;
track_.jointStereo = IsAtrac3StreamJointStereo(codecType, params.bytesPerFrame, params.encodedChannels);
} else if (codecType == PSP_CODEC_AT3PLUS) {
track_.bitrate = (track_.bytesPerFrame * 352800) / 1000;
track_.bitrate = ((track_.bitrate >> 11) + 8) & 0xFFFFFFF0;
track_.jointStereo = false;
} else {
_dbg_assert_msg_(false, "bad codec type %08x", codecType);
}
track_.dataByteOffset = 0;
first_.size = 0;
track_.fileSize = track_.bytesPerFrame; // not really meaningful
bufferState_ = ATRAC_STATUS_LOW_LEVEL;
currentSample_ = 0;
CreateDecoder(codecType, track_.bytesPerFrame, track_.channels, track_.jointStereo != 0);
WriteContextToPSPMem();
}
int Atrac::DecodeLowLevel(const u8 *srcData, int *bytesConsumed, s16 *dstData, int *bytesWritten) {
const int channels = outputChannels_;
int outSamples = 0;
decoder_->Decode(srcData, track_.BytesPerFrame(), bytesConsumed, channels, dstData, &outSamples);
*bytesWritten = outSamples * channels * sizeof(int16_t);
// TODO: Possibly return a decode error on bad data.
return 0;
}
void Atrac::CheckForSas() {
SetOutputChannels(1);
}
int Atrac::EnqueueForSas(u32 bufPtr, u32 bytesToAdd) {
// Compute in signed 64-bit so an attacker-controlled fileoffset /
// FirstOffsetExtra can't underflow the space-left clamp and leave
// addbytes unclamped.
const s64 destOffset = (s64)first_.fileoffset + track_.FirstOffsetExtra();
const s64 spaceLeft = (s64)track_.fileSize - destOffset;
s64 addbytes = std::min<s64>((s64)bytesToAdd, spaceLeft);
if (addbytes < 0)
addbytes = 0;
if (addbytes > 0) {
Memory::Memcpy(dataBuf_ + destOffset, bufPtr, (u32)addbytes, "AtracAddStreamData");
}
first_.size += bytesToAdd;
if (first_.size >= track_.fileSize) {
first_.size = track_.fileSize;
if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
first_.fileoffset += (u32)addbytes;
// refresh context_
WriteContextToPSPMem();
return 0;
}
void Atrac::DecodeForSas(s16 *dstData, int *bytesWritten, int *finish) {
// Hack, but works.
int samplesNum;
DecodeData((u8 *)dstData, 0, &samplesNum, finish, nullptr);
}
void Atrac::NotifyGetContextAddress() {
if (!context_.IsValid()) {
// allocate a new context_
u32 contextSize = sizeof(SceAtracContext);
// Note that Alloc can increase contextSize to the "grain" size.
context_ = kernelMemory.Alloc(contextSize, false, StringFromFormat("AtracCtx/%d", atracID_).c_str());
if (context_.IsValid())
Memory::Memset(context_.ptr, 0, contextSize, "AtracContextClear");
WARN_LOG(Log::Atrac, "%08x=_sceAtracGetContextAddress(%i): allocated new context", context_.ptr, atracID_);
} else {
WARN_LOG(Log::Atrac, "%08x=_sceAtracGetContextAddress(%i)", context_.ptr, atracID_);
}
WriteContextToPSPMem();
}