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ppsspp/Common/GPU/Vulkan/FixedSPIRVCache.h
T
2026-09-28 17:05:44 -06:00

10 lines
369 B
C

#pragma once
#include "Common/File/Path.h"
// The SPIR-V cache of thin3d's and other fixed shaders (g_spirvCache in VulkanContext.h), for code
// that shouldn't include the Vulkan headers: on Linux they pull in X11, whose macros (None and
// friends) break unrelated headers.
void SetFixedSPIRVCachePath(const Path &path, int maxEntries);
void SaveFixedSPIRVCache();