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10 lines
369 B
C
10 lines
369 B
C
#pragma once
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#include "Common/File/Path.h"
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// The SPIR-V cache of thin3d's and other fixed shaders (g_spirvCache in VulkanContext.h), for code
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// that shouldn't include the Vulkan headers: on Linux they pull in X11, whose macros (None and
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// friends) break unrelated headers.
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void SetFixedSPIRVCachePath(const Path &path, int maxEntries);
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void SaveFixedSPIRVCache();
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