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759b494b6a163e8489f7d5a56de41dd01bd1d95b
ppsspp
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GPU
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D3D11
T
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Henrik Rydgård
and
Claude Opus 5.5
74553bfa1a
D3D11: Note that the state object caches are deliberately never trimmed
...
Co-Authored-By: Claude Opus 5.5 (1M context) <
[email protected]
>
2026-09-29 12:43:12 -06:00
..
D3D11Util.cpp
D3D11: Don't silently draw with a shader that failed to compile
2026-09-04 12:08:21 -06:00
D3D11Util.h
Remove the leftover geometry shader scaffolding
2026-09-03 11:24:03 -06:00
DrawEngineD3D11.cpp
D3D11: Don't silently draw with a shader that failed to compile
2026-09-04 12:08:21 -06:00
DrawEngineD3D11.h
D3D11: Note that the state object caches are deliberately never trimmed
2026-09-29 12:43:12 -06:00
FramebufferManagerD3D11.cpp
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
FramebufferManagerD3D11.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp
Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h
2026-07-26 13:58:17 +02:00
GPU_D3D11.h
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
ShaderManagerD3D11.cpp
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
ShaderManagerD3D11.h
Remove "pixelMapped" from gstate_c.
2026-07-16 17:45:22 +02:00
StateMappingD3D11.cpp
Reshuffle so that SetTexture and ApplyTexture are always called together (will merge them later)
2026-07-16 18:23:58 +02:00
StateMappingD3D11.h
Compute min/max Z and W from the culling loop, use to cull some more
2026-05-30 19:07:58 +02:00
TextureCacheD3D11.cpp
GPU: Fix assorted leaks, null derefs and small rendering bugs
2026-09-29 10:33:32 -06:00
TextureCacheD3D11.h
Split ApplyTexture into ApplyTexture and ApplySampler
2026-07-16 17:45:22 +02:00