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7139dd326cf6152b31774919729257c8656fa906
ppsspp
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Henrik Rydgård
ffd5e57a20
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
...
It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
..
D3D9Context.cpp
Wrap the display globals in a struct (
#16998
)
2023-02-25 13:09:44 +01:00
D3D9Context.h
…
D3D11Context.cpp
1. remove some unused code
2023-07-30 12:31:31 +08:00
D3D11Context.h
…
WindowsGLContext.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
…
WindowsVulkanContext.cpp
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
2023-08-01 21:08:07 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00