Files
ppsspp/Core/Dialog/PSPDialog.cpp
T
Henrik RydgårdandClaude Opus 5.5 5f261bd7ff Utility: Stand in for the HtmlViewer, offering to open the page in a browser
Instead of the PSP's web browser, a dialog shows the URL the game wants
and opens it in the host's browser on X, or backs out on O. Either way the
game sees the browser closed normally. Platforms that can't open a URL
(the new SYSPROP_CAN_LAUNCH_URL) only offer to back out. Only plain
printable-ASCII http(s) addresses are handed over, and on Linux without a
shell.

What the firmware does (sceUtility_Driver, 6.61, plus
utility/dialog/htmlviewer): the HtmlViewer has its own state apart from the
other dialogs, so they don't block each other, and its calls return
WRONG_TYPE until one has started. The request size picks the 2.00 to 3.00
layout, and InitStart allocates 3.5MB of user memory (4.5MB with options
bit 0x400 from 2.70 on), failing with 800200d9 without it.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-25 12:50:23 -06:00

536 lines
17 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Dialog/PSPDialog.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/sceUtility.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
// In seconds. On a PSP, dialog animations advance by animSpeed frames per Update and take about
// this long.
#define FADE_TIME 0.2
constexpr float FONT_SCALE = 0.55f;
const char *UtilityDialogTypeToString(UtilityDialogType type) {
switch (type) {
case UtilityDialogType::NONE: return "NONE";
case UtilityDialogType::SAVEDATA: return "SAVEDATA";
case UtilityDialogType::MSG: return "MSG";
case UtilityDialogType::OSK: return "OSK";
case UtilityDialogType::NET: return "NET";
case UtilityDialogType::SCREENSHOT: return "SCREENSHOT";
case UtilityDialogType::GAMESHARING: return "GAMESHARING";
case UtilityDialogType::GAMEDATAINSTALL: return "GAMEDATAINSTALL";
case UtilityDialogType::NPSIGNIN: return "NPSIGNIN";
case UtilityDialogType::HTMLVIEWER: return "HTMLVIEWER";
default: return "(unknown)";
}
}
const char *UtilityDialogStatusToString(PSPDialog::DialogStatus status) {
switch (status) {
case PSPDialog::SCE_UTILITY_STATUS_NONE: return "STATUS_NONE";
case PSPDialog::SCE_UTILITY_STATUS_INITIALIZE: return "STATUS_INITIALIZE";
case PSPDialog::SCE_UTILITY_STATUS_RUNNING: return "STATUS_RUNNING";
case PSPDialog::SCE_UTILITY_STATUS_FINISHED: return "STATUS_FINISHED";
case PSPDialog::SCE_UTILITY_STATUS_SHUTDOWN: return "STATUS_SHUTDOWN";
case PSPDialog::SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN: return "STATUS_SCREENSHOT_UNKNOWN";
default: return "(unknown)";
}
}
void PSPDialog::InitCommon() {
UpdateCommon();
if (const pspUtilityDialogCommon *common = GetCommonParam()) {
// How these compare with the calling thread decides what the game sees from GetStatus right
// after InitStart/ShutdownStart.
DEBUG_LOG(Log::sceUtility, "%s thread priorities: graphics=%d access=%d font=%d sound=%d (caller %d)",
UtilityDialogTypeToString(DialogType()), common->graphicsThread, common->accessThread,
common->fontThread, common->soundThread, KernelCurThreadPriority());
}
if (GetCommonParam() && GetCommonParam()->language != GetPSPLanguage()) {
WARN_LOG(Log::sceUtility, "Game requested language %d, ignoring and using user language", GetCommonParam()->language);
}
}
void PSPDialog::UpdateCommon() {
okButtonImg = ImageID("I_CIRCLE");
cancelButtonImg = ImageID("I_CROSS");
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if (GetCommonParam() && GetCommonParam()->buttonSwap == 1) {
okButtonImg = ImageID("I_CROSS");
cancelButtonImg = ImageID("I_CIRCLE");
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}
}
void PSPDialog::UpdatePendingStatus() {
if (pendingStatusTicks != 0 && CoreTiming::GetTicks(currentMIPS) >= pendingStatusTicks) {
bool changeAllowed = true;
if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_ && LocksVolatileMemory()) {
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
changeAllowed = volatileLocked_;
}
}
if (changeAllowed) {
status = pendingStatus;
pendingStatusTicks = 0;
}
}
}
PSPDialog::DialogStatus PSPDialog::GetStatus() {
UpdatePendingStatus();
PSPDialog::DialogStatus retval = status;
if (UseAutoStatus()) {
if (status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
status = SCE_UTILITY_STATUS_NONE;
}
if (status == SCE_UTILITY_STATUS_INITIALIZE)
status = SCE_UTILITY_STATUS_RUNNING;
}
return retval;
}
bool PSPDialog::IsBusy() {
UpdatePendingStatus();
// An auto status dialog in SHUTDOWN is only waiting for the game to see that (FinishAutoShutdown).
if (status == SCE_UTILITY_STATUS_SHUTDOWN && UseAutoStatus()) {
return false;
}
return status != SCE_UTILITY_STATUS_NONE;
}
void PSPDialog::FinishAutoShutdown() {
if (status == SCE_UTILITY_STATUS_SHUTDOWN && UseAutoStatus()) {
FinishVolatile();
status = SCE_UTILITY_STATUS_NONE;
}
}
void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
if (delayUs <= 0) {
if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_ && LocksVolatileMemory()) {
// TODO: Should probably make the status pending instead?
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
}
}
status = newStatus;
pendingStatus = newStatus;
pendingStatusTicks = 0;
} else {
pendingStatus = newStatus;
pendingStatusTicks = CoreTiming::GetTicks(currentMIPS) + usToCycles(delayUs);
}
}
void PSPDialog::FinishVolatile() {
if (!volatileLocked_)
return;
if (KernelVolatileMemUnlock(0) == 0) {
volatileLocked_ = false;
// Simulate modifications to volatile memory.
Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart());
}
}
int PSPDialog::FinishInit() {
// The thread has locked volatile memory. An auto status dialog may be past INITIALIZE already,
// and must still let go of it on shutdown.
if (ReadStatus() == SCE_UTILITY_STATUS_NONE) {
KernelVolatileMemUnlock(0);
return -1;
}
volatileLocked_ = true;
if (ReadStatus() == SCE_UTILITY_STATUS_INITIALIZE)
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
return 0;
}
int PSPDialog::FinishShutdown() {
if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN)
return -1;
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
return 0;
}
void PSPDialog::ChangeStatusInit(int delayUs) {
ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
auto params = GetCommonParam();
if (params)
UtilityDialogInitialize(DialogType(), delayUs, params->accessThread, params->graphicsThread);
else
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
}
void PSPDialog::ChangeStatusShutdown(int delayUs) {
// If we're doing shutdown right away and skipped start, we don't run the dialog thread.
bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE;
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
auto params = GetCommonParam();
if (params && !skipDialogShutdown)
UtilityDialogShutdown(DialogType(), delayUs, params->accessThread, params->graphicsThread);
else
ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
}
void PSPDialog::StartDraw()
{
PPGeBegin();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
}
void PSPDialog::EndDraw()
{
PPGeEnd();
}
int PSPDialog::Shutdown(bool force)
{
if (force) {
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
return 0;
}
void PSPDialog::StartFade(bool fadeIn_)
{
isFading = true;
fadeTimer = 0;
fadeIn = fadeIn_;
}
void PSPDialog::UpdateFade(int animSpeed) {
if (isFading) {
fadeTimer += animSpeed / 60.0f;
if (fadeTimer < FADE_TIME) {
if (fadeIn)
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
else
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
} else {
fadeValue = (fadeIn ? 255 : 0);
isFading = false;
if (!fadeIn) {
FinishFadeOut();
}
}
}
}
void PSPDialog::FinishFadeOut() {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
u32 PSPDialog::CalcFadedColor(u32 inColor) const {
u32 alpha = inColor >> 24;
alpha = alpha * fadeValue / 255;
return (inColor & 0x00FFFFFF) | (alpha << 24);
}
void PSPDialog::DoState(PointerWrap &p) {
auto s = p.Section("PSPDialog", 1, 3);
if (!s)
return;
Do(p, status);
Do(p, lastButtons);
Do(p, buttons);
Do(p, fadeTimer);
Do(p, isFading);
Do(p, fadeIn);
Do(p, fadeValue);
// I don't think we should save these two... Let's just ignore them for now for compat.
int okButtonImg = 0;
Do(p, okButtonImg);
int cancelButtonImg = 0;
Do(p, cancelButtonImg);
Do(p, okButtonFlag);
Do(p, cancelButtonFlag);
if (s >= 2) {
Do(p, pendingStatus);
Do(p, pendingStatusTicks);
} else {
pendingStatusTicks = 0;
}
if (s >= 3) {
Do(p, volatileLocked_);
} else {
volatileLocked_ = false;
}
}
void PSPDialog::UpdateButtons()
{
lastButtons = __CtrlPeekButtons();
buttons = __CtrlReadLatch();
}
// Input is fine while fading in, but not while fading out: the choice has already been made.
bool PSPDialog::IsFadingOut() const {
return isFading && !fadeIn;
}
bool PSPDialog::IsButtonPressed(int checkButton)
{
return !IsFadingOut() && (buttons & checkButton);
}
bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
{
bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
if (!IsFadingOut() && btnWasHeldLastFrame) {
framesHeld++;
}
else {
framesHeld = 0;
return false;
}
// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
// and set to repeat every 10 frames, by default.
if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
return true;
return false;
}
PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
PPGeStyle textStyle;
textStyle.align = align;
textStyle.scale = scale;
textStyle.color = CalcFadedColor(textStyle.color);
textStyle.hasShadow = true;
textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor);
return textStyle;
}
PPGeImageStyle PSPDialog::FadedImageStyle() {
PPGeImageStyle style;
style.color = CalcFadedColor(style.color);
return style;
}
void PSPDialog::DisplayButtons(int flags, std::string_view caption) {
bool useCaption = false;
char safeCaption[65] = {0};
if (!caption.empty()) {
useCaption = true;
truncate_cpy(safeCaption, sizeof(safeCaption), caption);
}
PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
auto di = GetI18NCategory(I18NCat::DIALOG);
float x1 = 183.5f, x2 = 261.5f;
const pspUtilityDialogCommon *commonParams = GetCommonParam();
if (!commonParams) {
return;
}
if (commonParams->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
std::string_view text = useCaption ? safeCaption : di->T("Enter");
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x2 + 14.5f, 252, textStyle);
}
if (flags & DS_BUTTON_CANCEL) {
std::string_view text = useCaption ? safeCaption : di->T("Back");
PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x1 + 14.5f, 252, textStyle);
}
}
int PSPDialog::GetConfirmButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CIRCLE;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
}
int PSPDialog::GetCancelButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CROSS;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
}
void PSPDialog::DisplayMessage2(std::string_view text1, std::string_view text2a, std::string_view text2b, std::string_view text3a, std::string_view text3b, bool hasYesNo, bool hasOK) {
auto di = GetI18NCategory(I18NCat::DIALOG);
PPGeStyle buttonStyle = FadedStyle(PPGeAlign::BOX_CENTER, FONT_SCALE);
PPGeStyle messageStyle = FadedStyle(PPGeAlign::BOX_HCENTER, FONT_SCALE);
PPGeStyle messageStyleRight = FadedStyle(PPGeAlign::BOX_RIGHT, FONT_SCALE);
PPGeStyle messageStyleLeft = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
std::string text2 = std::string(text2a) + " " + std::string(text2b);
std::string text3 = std::string(text3a) + " " + std::string(text3b);
// Without the scrollbar, we have 350 total pixels.
float WRAP_WIDTH = 300.0f;
if (UTF8StringNonASCIICount(text1) >= (int)text1.size() / 4) {
WRAP_WIDTH = 336.0f;
if (text1.size() > 12) {
messageStyle.scale = 0.6f;
}
}
float totalHeight1 = 0.0f;
PPGeMeasureText(nullptr, &totalHeight1, text1, FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
float totalHeight2 = 0.0f;
if (text2 != " ")
PPGeMeasureText(nullptr, &totalHeight2, text2, FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float totalHeight3 = 0.0f;
if (text3 != " ")
PPGeMeasureText(nullptr, &totalHeight3, text3, FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float marginTop = 0.0f;
if (text2 != " " || text3 != " ")
marginTop = 11.0f;
float totalHeight = totalHeight1 + totalHeight2 + totalHeight3 + marginTop;
// The PSP normally only shows about 8 lines at a time.
// For improved UX, we intentionally show part of the next line.
float visibleHeight = std::min(totalHeight, 175.0f);
float h2 = visibleHeight / 2.0f;
float centerY = 135.0f;
float sy = centerY - h2 - 15.0f;
float ey = centerY + h2 + 20.0f;
float buttonY = centerY + h2 + 5.0f;
auto drawSelectionBoxAndAdjust = [&](float x) {
// Box has a fixed size.
float w = 15.0f;
float h = 8.0f;
PPGeDrawRect(x - w, buttonY - h, x + w, buttonY + h, CalcFadedColor(0x6DCFCFCF));
centerY -= h + 5.0f;
sy -= h + 5.0f;
ey = buttonY + h * 2.0f + 5.0f;
};
if (hasYesNo) {
if (yesnoChoice == 1) {
drawSelectionBoxAndAdjust(204.0f);
} else {
drawSelectionBoxAndAdjust(273.0f);
}
PPGeDrawText(di->T("Yes"), 203.0f, buttonY - 1.0f, buttonStyle);
PPGeDrawText(di->T("No"), 272.0f, buttonY - 1.0f, buttonStyle);
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
} else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
yesnoChoice = 0;
}
buttonY += 8.0f + 5.0f;
}
if (hasOK) {
drawSelectionBoxAndAdjust(240.0f);
PPGeDrawText(di->T("OK"), 239.0f, buttonY - 1.0f, buttonStyle);
buttonY += 8.0f + 5.0f;
}
PPGeScissor(0, (int)(centerY - h2 - 2), 480, (int)(centerY + h2 + 2));
PPGeDrawTextWrapped(text1, 240.0f, centerY - h2 - scrollPos_, WRAP_WIDTH, 0, messageStyle);
if (!text2a.empty()) {
if (!text2b.empty())
PPGeDrawTextWrapped(text2a, 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text2a, 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (!text2b.empty())
PPGeDrawTextWrapped(text2b, 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
if (!text3a.empty()) {
if (!text3b.empty())
PPGeDrawTextWrapped(text3a, 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text3a, 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (!text3b.empty())
PPGeDrawTextWrapped(text3b, 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
PPGeScissorReset();
// Do we need a scrollbar?
if (visibleHeight < totalHeight) {
float scrollSpeed = 5.0f;
float scrollMax = totalHeight - visibleHeight;
float bobHeight = (visibleHeight / totalHeight) * visibleHeight;
float bobOffset = (scrollPos_ / scrollMax) * (visibleHeight - bobHeight);
float bobY1 = centerY - h2 + bobOffset;
PPGeDrawRect(415.0f, bobY1, 420.0f, bobY1 + bobHeight, CalcFadedColor(0xFFCCCCCC));
auto buttonDown = [this](int btn, int& held) {
if (IsButtonPressed(btn)) {
held = 0;
return true;
}
return IsButtonHeld(btn, held, 1, 1);
};
if (buttonDown(CTRL_DOWN, framesDownHeld_) && scrollPos_ < scrollMax) {
scrollPos_ = std::min(scrollMax, scrollPos_ + scrollSpeed);
}
if (buttonDown(CTRL_UP, framesUpHeld_) && scrollPos_ > 0.0f) {
scrollPos_ = std::max(0.0f, scrollPos_ - scrollSpeed);
}
}
PPGeDrawRect(60.0f, sy, 420.0f, sy + 1.0f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawRect(60.0f, ey, 420.0f, ey + 1.0f, CalcFadedColor(0xFFFFFFFF));
}