Files
ppsspp/GPU/Common
Henrik RydgårdandClaude Opus 5.5 4c2086aac5 GPU: Keep spline/bezier tessellation from reaching zero
Reduce only the larger factor when over the vertex limit, and stop at 1.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-29 13:16:40 -06:00
..
2026-07-13 11:50:47 +02:00
2026-07-02 20:34:09 +02:00