mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
The shaders and the software renderer only add specular when N.L >= 0, as the GE does (gpu/lighting/specular); the CPU lighter, used for points, lines and rectangles, didn't check. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>