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The blit rates were measured with nothing else running. In a game, threads waking up and SAS mixing on the Media Engine compete with the GE for main RAM: Star Wars: Lethal Alliance's movie blit takes 8.65ms alone and 10.3ms in the game. We don't model that load, so RAM texture fetches get a fixed 1.17x for a typical one. With it, that game's long movie plays at 30 fps as on hardware. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>