Files
ppsspp/UI/GameSettingsScreen.h
T
Siddharth 38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00

105 lines
3.5 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
// Per-game settings screen - enables you to configure graphic options, control options, etc
// per game.
class GameSettingsScreen : public UIDialogScreenWithBackground {
public:
GameSettingsScreen(std::string gamePath, std::string gameID = "")
: gamePath_(gamePath), gameID_(gameID), iAlternateSpeedPercent_(3), enableReports_(false) {}
virtual void update(InputState &input);
UI::Event OnLanguageChanged;
UI::Event OnRecentChanged;
protected:
virtual void CreateViews();
virtual void DrawBackground(UIContext &dc);
virtual void sendMessage(const char *message, const char *value);
void CallbackRestoreDefaults(bool yes);
private:
std::string gamePath_, gameID_;
// As we load metadata in the background, we need to be able to update these after the fact.
UI::TextView *tvTitle_;
UI::TextView *tvGameSize_;
UI::CheckBox *enableReportsCheckbox_;
// Event handlers
UI::EventReturn OnControlMapping(UI::EventParams &e);
UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e);
UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnReloadCheats(UI::EventParams &e);
// Global settings handlers
UI::EventReturn OnLanguage(UI::EventParams &e);
UI::EventReturn OnLanguageChange(UI::EventParams &e);
UI::EventReturn OnPostProcShader(UI::EventParams &e);
UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
UI::EventReturn OnDeveloperTools(UI::EventParams &e);
UI::EventReturn OnChangeNickname(UI::EventParams &e);
UI::EventReturn OnClearRecents(UI::EventParams &e);
UI::EventReturn OnRenderingMode(UI::EventParams &e);
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
UI::EventReturn OnResolutionChange(UI::EventParams &e);
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
// Temporaries to convert bools to int settings
bool cap60FPS_;
int iAlternateSpeedPercent_;
bool enableReports_;
};
/*
class GlobalSettingsScreen : public UIDialogScreenWithBackground {
public:
GlobalSettingsScreen() {}
protected:
virtual void CreateViews();
private:
// Temporaries to convert bools to other kinds of settings
};*/
class DeveloperToolsScreen : public UIDialogScreenWithBackground {
public:
DeveloperToolsScreen() {}
protected:
virtual void CreateViews();
virtual void sendMessage(const char *message, const char *value);
private:
UI::EventReturn OnBack(UI::EventParams &e);
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
UI::EventReturn OnSysInfo(UI::EventParams &e);
UI::EventReturn OnLoggingChanged(UI::EventParams &e);
UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
UI::EventReturn OnLogConfig(UI::EventParams &e);
};