Files
ppsspp/Core/HLE/scePspNpDrm_user.cpp
T
Henrik RydgårdandClaude Opus 5.5 52299a5e17 Savestate: Save sceDmac and sceUsbCam, which were never called, and NpDrm
__DmacDoState and __UsbCamDoState existed but weren't in the module list,
so the memcpy deadline and camera state carried over from before a load.
The NpDrm licensee key wasn't saved or reset at all, so EDATA opened after
a load in a fresh session couldn't be decrypted.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-28 11:32:07 -06:00

212 lines
7.2 KiB
C++

#include "ext/libkirk/AES.h"
#include "ext/libkirk/amctrl.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/HLE/scePspNpDrm_user.h"
#include "Core/MemMapHelpers.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceChnnlsv.h"
#include "Core/HLE/sceIo.h"
#include "Core/FileSystems/MetaFileSystem.h"
extern MetaFileSystem pspFileSystem;
// PSP NpDrm licensee key tracking
static const int PSP_NPDRM_LICENSEE_KEY_LENGTH = 0x10;
static u8 licenseeKey[PSP_NPDRM_LICENSEE_KEY_LENGTH];
static bool isLicenseeKeySet = false;
void __NpDrmInit() {
memset(licenseeKey, 0, sizeof(licenseeKey));
isLicenseeKeySet = false;
}
void __NpDrmDoState(PointerWrap &p) {
auto s = p.Section("sceNpDrm", 0, 1);
if (!s) {
// Older states didn't keep the key. The game set it once at startup, so EDATA it opens after
// the load can't be decrypted until it runs again.
if (p.mode == PointerWrap::MODE_READ) {
__NpDrmInit();
}
return;
}
Do(p, isLicenseeKeySet);
DoArray(p, licenseeKey, PSP_NPDRM_LICENSEE_KEY_LENGTH);
}
// Check if the file is an encrypted EDAT file by reading the magic number
static bool isEncrypted(u32 edataFd) {
// Check for "\0PSPEDAT" magic number
// The magic bytes are: 0x00 0x50 0x53 0x50 0x45 0x44 0x41 0x54
// Which translates to: 0x50535000 and 0x54414445 as uint32_t (little endian)
u32 error;
// Get the file handle from the file descriptor
u32 fileHandle = __IoGetFileHandleFromId(edataFd, error);
if (fileHandle == (u32)-1) {
// Invalid file handle, assume not encrypted
return false;
}
// Save the current file position
s64 originalPos = pspFileSystem.GetSeekPos(fileHandle);
// Seek to the beginning of the file
pspFileSystem.SeekFile(fileHandle, 0, FILEMOVE_BEGIN);
// Read 8 bytes from the file
u8 header[8];
size_t bytesRead = pspFileSystem.ReadFile(fileHandle, header, 8);
// Restore the original file position
pspFileSystem.SeekFile(fileHandle, (s32)originalPos, FILEMOVE_BEGIN);
// Check if we read enough bytes
if (bytesRead < 8) {
return false;
}
// Check the magic numbers
// Bytes 0-3 should be 0x50535000 (PSP\0) in little endian
// Bytes 4-7 should be 0x54414445 (EDAT) in little endian
u32 magic1 = (header[3] << 24) | (header[2] << 16) | (header[1] << 8) | header[0];
u32 magic2 = (header[7] << 24) | (header[6] << 16) | (header[5] << 8) | header[4];
// PSP\0 = 0x50535000, EDAT = 0x54414445
return (magic1 == 0x50535000 && magic2 == 0x54414445);
}
static int sceNpDrmSetLicenseeKey(u32 npDrmKeyAddr) {
// Read the licensee key from memory
// The key is PSP_NPDRM_LICENSEE_KEY_LENGTH bytes (0x10 = 16 bytes)
if (Memory::IsValidAddress(npDrmKeyAddr)) {
Memory::Memcpy(licenseeKey, npDrmKeyAddr, PSP_NPDRM_LICENSEE_KEY_LENGTH, "NpDrmSetLicenseeKey");
isLicenseeKeySet = true;
return hleLogInfo(Log::sceIo, 0);
}
return hleLogError(Log::sceIo, SCE_NPDRM_ERROR_INVALID_FILE, "Invalid address");
}
static int sceNpDrmClearLicenseeKey() {
// Clear the licensee key and mark it as not set
memset(licenseeKey, 0, PSP_NPDRM_LICENSEE_KEY_LENGTH);
isLicenseeKeySet = false;
return hleLogInfo(Log::sceIo, 0);
}
static int sceNpDrmRenameCheck(const char *filename) {
return hleLogWarning(Log::sceIo, 0, "UNIMPL");
}
static int sceNpDrmEdataSetupKey(u32 edataFd) {
// Return an error if the key has not been set.
// Note: An empty key is valid, as long as it was set with sceNpDrmSetLicenseeKey.
// Get file info to validate the file descriptor
u32 error;
u32 fileHandle = __IoGetFileHandleFromId(edataFd, error);
if (fileHandle == (u32)-1) {
return hleLogError(Log::sceIo, -1, "Invalid file descriptor");
}
int result = 0;
// Check if the file is encrypted
if (isEncrypted(edataFd)) {
// In Wipeout Pure, the licensee key is not set, but the game's DLC still works.
// The data isn't encrypted, so it's likely that the check for having set the licensee key
// doesn't happen unless the file is actually encrypted.
// So moved the check in here, previously it was outside the isEncrypted check, which caused Wipeout Pure's DLC to not work.
if (!isLicenseeKeySet) {
return hleLogError(Log::sceIo, SCE_NPDRM_ERROR_NO_K_LICENSEE_SET, "Licensee key not set");
}
// File is encrypted, set up PGD decryption
// In JPCSP, this wraps the file in an EDATVirtualFile (lines 215-218)
// In this C++ implementation, we use ioctl commands to achieve the same result
int usec = 0;
// set PGD offset
int retval = __IoIoctl(edataFd, 0x04100002, 0x90, 0, 0, 0, usec);
if (retval < 0) {
return hleDelayResult(hleLogError(Log::sceIo, retval), "io ctrl command", usec);
}
// call PGD open
// Note that usec accumulates.
retval = __IoIoctl(edataFd, 0x04100001, 0, 0, 0, 0, usec);
if (retval < 0) {
return hleDelayResult(hleLogError(Log::sceIo, retval), "io ctrl command", usec);
}
return hleDelayResult(hleLogDebug(Log::sceIo, result), "io ctrl command", usec);
}
return hleLogInfo(Log::sceIo, result);
}
static int sceNpDrmEdataGetDataSize(u32 edataFd) {
int retval = hleCall(IoFileMgrForKernel, u32, sceIoIoctl, edataFd, 0x04100010, 0, 0, 0, 0);
return hleLogInfo(Log::sceIo, retval);
}
static int sceNpDrmOpen() {
return hleLogError(Log::sceIo, 0, "UNIMPL: sceNpDrmOpen()");
}
// The last pass over a module key. This one belongs to npdrm.prx's module path rather than to the
// PGD/amctrl side, so it isn't among the keys in ext/libkirk.
static const u8 drmModuleKey[16] = {
0xBA, 0x87, 0xE4, 0xAB, 0x2C, 0x60, 0x5F, 0x59, 0xB8, 0x3B, 0xDB, 0xA6, 0x82, 0xFD, 0xAE, 0x14,
};
bool NpDrmDeriveModuleKey(const u8 *edatHeader, u8 *keyOut) {
// The low byte of the u32 at 0x08 picks which fixed key to derive from the content ID at 0x10.
char contentId[0x31]{};
memcpy(contentId, edatHeader + 0x10, 0x30);
const int keyMode = 0x01000000 | edatHeader[0x08];
const int result = sceNpDrmGetFixedKey(__ChnnlsvKirkState(), keyOut, contentId, keyMode);
if (result != 0) {
return false;
}
const u8 flags = edatHeader[0x0F];
if (flags & 1) {
// The game is meant to hand the licensee key over before it loads the module.
if (!isLicenseeKeySet) {
return false;
}
for (int i = 0; i < PSP_NPDRM_LICENSEE_KEY_LENGTH; i++) {
keyOut[i] ^= licenseeKey[i];
}
}
if (flags & 2) {
for (int i = 0; i < 16; i++) {
keyOut[i] ^= edatHeader[0x40 + i];
}
}
// JPCSP does this as CBC with an all-zero IV, which over a single block is a plain decrypt.
AES_ctx ctx;
AES_set_key(&ctx, drmModuleKey, 128);
AES_decrypt(&ctx, keyOut, keyOut);
return true;
}
const HLEFunction sceNpDrm[] = {
{0XA1336091, &WrapI_U<sceNpDrmSetLicenseeKey>, "sceNpDrmSetLicenseeKey", 'i', "x"},
{0X9B745542, &WrapI_V<sceNpDrmClearLicenseeKey>, "sceNpDrmClearLicenseeKey", 'i', "" },
{0X275987D1, &WrapI_C<sceNpDrmRenameCheck>, "sceNpDrmRenameCheck", 'i', "s"},
{0X08D98894, &WrapI_U<sceNpDrmEdataSetupKey>, "sceNpDrmEdataSetupKey", 'i', "x"},
{0X219EF5CC, &WrapI_U<sceNpDrmEdataGetDataSize>, "sceNpDrmEdataGetDataSize", 'i', "x"},
{0X2BAA4294, &WrapI_V<sceNpDrmOpen>, "sceNpDrmOpen", 'i', "" },
};
void Register_sceNpDrm() {
RegisterHLEModule("sceNpDrm", ARRAY_SIZE(sceNpDrm), sceNpDrm);
RegisterHLEModule("scePspNpDrm_user", ARRAY_SIZE(sceNpDrm), sceNpDrm);
}