Files
ppsspp/Core/Debugger/WebSocket/HLESubscriber.h
T
Henrik RydgårdandClaude Sonnet 5 29a38af37e Per-module symbol save/load, module identity via crc, GetModuleIndex fix
SymbolMap:
- Fix GetModuleIndex(): it only checked the end of an active module's range
  (via activeModuleEnds.upper_bound), never the start, so an address sitting
  in the gap before a module was silently misattributed to it. Added
  GetModuleIndexByName() as a companion lookup.
- AddModule() gains an optional crc param, stored per ModuleEntry. Reactivating
  a module by name now also requires the crc to agree when both sides know it,
  so two unrelated binaries that happen to share a name no longer get merged
  into one symbol table (addresses the old TODO at the top of SymbolMap.h).
- AddLabel()/AddFunction() gain an updateName param (default false, preserving
  existing "first writer wins" behavior) so a trusted source - like a loaded
  symbol file - can be allowed to overwrite a name that a lower-confidence
  automatic pass already assigned.
- New SaveModuleSymbols()/LoadModuleSymbols()/GetModuleSymbolsPath(): save or
  restore one module's functions/data/labels to/from a small human-editable
  text file, addressed relative to the module (so the file stays valid however
  the module ends up positioned on a later run). Keyed by
  PSP/SYSTEM/SYMBOLS/<moduleName>_<crc>.ppsym - deliberately by module+crc
  rather than by game, so it's shared by every game/homebrew that loads the
  exact same module. A "# game <id> <title>" comment records who last saved
  it, informational only.

WebSocket debugger: hle.module.saveSymbols/loadSymbols expose the above.

sceKernelModule.cpp: auto-load a module's saved symbols right after it's
registered with the symbol map (both the real ELF-load path and the
savestate-load path), and auto-save on unload (before UnloadModule(), while
its symbols are still active) - gated behind the new bAutoSaveLoadSymbols
config setting (default off), with a matching Developer Tools checkbox and
a --auto-save-load-symbols command-line override for headless use.

Includes some in-progress cleanup already staged: DescribeAddress now calls
g_symbolMap->GetDescription() directly instead of through the now-removed
MIPSDebugInterface::getDescription() wrapper.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-17 16:01:23 +02:00

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1.7 KiB
C

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
DebuggerSubscriber *WebSocketHLEInit(DebuggerEventHandlerMap &map);
void WebSocketHLEThreadList(DebuggerRequest &req);
void WebSocketHLEThreadWake(DebuggerRequest &req);
void WebSocketHLEThreadStop(DebuggerRequest &req);
void WebSocketHLEFuncList(DebuggerRequest &req);
void WebSocketHLEFuncAdd(DebuggerRequest &req);
void WebSocketHLEFuncRemove(DebuggerRequest &req);
void WebSocketHLEFuncRemoveRange(DebuggerRequest &req);
void WebSocketHLEFuncRename(DebuggerRequest &req);
void WebSocketHLEFuncScan(DebuggerRequest &req);
void WebSocketHLEModuleList(DebuggerRequest &req);
void WebSocketHLEModuleSaveSymbols(DebuggerRequest &req);
void WebSocketHLEModuleLoadSymbols(DebuggerRequest &req);
void WebSocketHLEBacktrace(DebuggerRequest &req);
void WebSocketHLEDataList(DebuggerRequest &req);
void WebSocketHLEDataAdd(DebuggerRequest &req);
void WebSocketHLEDataRemove(DebuggerRequest &req);
void WebSocketHLEDataRename(DebuggerRequest &req);