mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
The OpenGL and Vulkan shader caches store raw shader IDs (and, for Vulkan, pipeline keys) on disk. Add the rule to AGENTS.md and point to it from the persisted types. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>