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Henrik RydgårdandClaude Opus 5.5 2e77b62207 SoftGPU: Quantize fog per vertex, like the GE
The GE converts the fog factor to 8 bits per vertex, min(floor(256 * f), 255),
and interpolates that linearly in screen space. Clamping after interpolation
instead was up to 127 levels off on triangles that cross the fog range.
Measured with gpu/probe; points and wacky values still match exactly.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 17:21:03 -06:00
..
2026-07-13 11:50:47 +02:00
2026-07-02 20:34:09 +02:00