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lost-device-work
ppsspp/Windows/GPU
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Henrik Rydgård 485131a29c Win32: Plumb through an attempt at handling Vulkan device lost.
Unfortunately, recreating the device fails on NV.
2023-05-29 18:32:29 +02:00
..
D3D9Context.cpp
Wrap the display globals in a struct (#16998)
2023-02-25 13:09:44 +01:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
…
WindowsVulkanContext.cpp
Win32: Plumb through an attempt at handling Vulkan device lost.
2023-05-29 18:32:29 +02:00
WindowsVulkanContext.h
Win32: Plumb through an attempt at handling Vulkan device lost.
2023-05-29 18:32:29 +02:00
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