mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
The Ant build hasn't been runnable since the SDK dropped tools/ant/, so build.xml, custom_rules.xml, ab-ant.sh, ant-build.bat, project.properties and proguard-project.txt all go. Plus some orphans: buildassets.sh (nothing called it), build.sh (still referred to "phoenix"), symx86.cmd (x86 isn't in APP_ABI) and README.TXT (Eclipse import instructions). ab.sh and ab.cmd no longer copy assets into android/assets - only the Ant/Eclipse packaging ever read that directory. Gradle packages the repo-root assets/ directly and ndk-build doesn't look at assets at all, so the stray copy only made it unclear where the APK's assets come from. Noted how that actually works in docs/building.md. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
155 lines
1.9 KiB
Plaintext
155 lines
1.9 KiB
Plaintext
# For MSVC
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*.lastcodeanalysissucceeded
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*.pdb
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*.ilk
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*.obj
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*.pch
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*.log
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*.dll
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*.rar
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*.exe
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*.map
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*.lib
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*.user
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*.sdf
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*.ncb
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*.opensdf
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*.suo
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*.aps
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*.exp
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*.qdact
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controls.ini
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desktop.ini
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Debug
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Release
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Windows/.vs
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Windows/x64
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Windows/ARM
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Windows/ARM64
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Windows/ipch
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Windows/bin-release
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Windows/win-version.h
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Windows/win-version-*.tmp
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ext/_Output
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android/lint.xml
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PPSSPPWindows64.exe.manifest
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PPSSPPWindows.exe.manifest
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PPSSPPWindowsARM64.exe.manifest
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PPSSPPWindowsARM.exe.manifest
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PPSSPPDebug64.exe.manifest
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PPSSPPDebug.exe.manifest
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PPSSPPDebugARM64.exe.manifest
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PPSSPPDebugARM.exe.manifest
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assets/flash0
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assets/flash1
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assets/flash2
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assets/flash3
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UWP/icph
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UWP/*.ipch
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UWP/Content/*
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!UWP/Content/.empty
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UWP/.vs
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.vs
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.vscode
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# For Mac
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.DS_Store
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PPSSPPSDL.app
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include/glslang/build_info.h
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# For ppsspp.ini, etc.
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ppsspp.ini
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imgui.ini
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PPSSPPControls.dat
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# Frametest output (see frametests.py)
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out/
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# Gradle/Android Studio
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.gradle
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.idea
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*.iml
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build
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/build*/
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versionname.txt
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versioncode.txt
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android/.cxx
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# Temp file used by jenkins windows build (TODO: remove)
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desc.txt
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Logs
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Memstick
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/memstick*
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Cheats
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/git-version.cpp
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/git-version-*.tmp
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.pspsh.hist
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__testoutput.txt
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__testerror.txt
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__testfinish.txt
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__testfailure.bmp
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__testcompare.png
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vt_ref.bmp
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GameLogNotes.txt
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screenshots
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font_atlas.zim.png
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asciifont_atlas.zim.png
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ppge_atlas.zim.png
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local.properties
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r.sh
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Windows/compileData*
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Windows/*.ipch
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Windows/imgui.ini
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imgui.ini
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# debug file
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ui_atlas_gen.png
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buttons_rasterized.png
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# For vim
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*.swp
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tags
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*.ctags
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# Other VCS
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.bzr/
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.bzrignore
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# Debian build
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debian/files
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debian/ppsspp.substvars
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debian/ppsspp/
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# Libretro build
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*.o
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*.tmp
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*.a
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# YouCompleteMe file
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.ycm_extra_conf.pyc
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# RenderDoc
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*.rdc
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# CMake stuff
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CMakeFiles
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CMakeUserPresets.json
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compile_commands.json
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# Clangd
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.cache/
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build
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libretro/obj/local
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ppsspp_retroachievements.dat
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RACache
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RAPrefs_PPSSPP.cfg
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# For CLion
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cmake-build-*/
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/.vscode/
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