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New "Vibrate controller on button press" setting under Controls. When enabled, pressing a gamepad button rumbles that pad for as long as it's held - something the PSP hardware never had, but which some people want from a modern pad. Implemented per platform behind System_ControllerRumbleStart/Stop: SDL uses SDL_RumbleGamepad, Windows feeds it into XinputDevice's existing vibration path so it doesn't fight with the vibration games request through sceCtrl, and Android goes through InputDevice.getVibrator() in Java. Stubbed elsewhere. The D-pad is excluded, since it gets tapped constantly while navigating. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]> Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
lang
PPSSPP language ini repository
Thanks for your interest in translating PPSSPP!
- Simply copy en_US.ini file to a new ini file with your language code, or use it to update an existing file with that name.
- To see a list of codes, view this page.
Please note, while translating:
- Ampersands
&on the RIGHT side of an equals sign denote an underlined keyboard hotkey. - The hotkeys are only supported currently in the DesktopUI section, however.
- Example:
&File. This will make it so when you press ALT + F on Windows, it'll open the File menu.
Tools
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To remove a translation, use the following (where KeyWord is the key):
find . -type f -print0 | xargs -0 sed -i /^KeyWord/d
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To change a translation key, use something like this:
find . -type f -print0 | xargs -0 sed -i /^Key/NewKey
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Before you commit, use git diff to check that you don't delete too much or some unrelated key with the same prefix.