New "Vibrate controller on button press" setting under Controls. When enabled,
pressing a gamepad button rumbles that pad for as long as it's held - something
the PSP hardware never had, but which some people want from a modern pad.
Implemented per platform behind System_ControllerRumbleStart/Stop: SDL uses
SDL_RumbleGamepad, Windows feeds it into XinputDevice's existing vibration path
so it doesn't fight with the vibration games request through sceCtrl, and
Android goes through InputDevice.getVibrator() in Java. Stubbed elsewhere.
The D-pad is excluded, since it gets tapped constantly while navigating.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup