set(UISource) if(NOT LIBRETRO) list(APPEND UISource AudioCommon.h AudioCommon.cpp ) endif() list(APPEND UISource ImDebugger/ImDebugger.cpp ImDebugger/ImDebugger.h ImDebugger/ImGe.cpp ImDebugger/ImGe.h ImDebugger/ImConsole.cpp ImDebugger/ImConsole.h ImDebugger/ImDisasmView.cpp ImDebugger/ImDisasmView.h ImDebugger/ImMemView.cpp ImDebugger/ImMemView.h ImDebugger/ImStructViewer.cpp ImDebugger/ImStructViewer.h ImDebugger/ImJitViewer.cpp ImDebugger/ImJitViewer.h DiscordIntegration.cpp NativeApp.cpp AdhocServerScreen.h AdhocServerScreen.cpp BackgroundAudio.h BackgroundAudio.cpp Background.h Background.cpp ChatScreen.h ChatScreen.cpp BaseScreens.h BaseScreens.cpp DebugOverlay.cpp DebugOverlay.h DevScreens.cpp DevScreens.h DisplayLayoutScreen.cpp DisplayLayoutScreen.h EmuScreen.h EmuScreen.cpp GameInfoCache.h GameInfoCache.cpp IAPScreen.cpp IAPScreen.h MainScreen.h MainScreen.cpp GameBrowser.h GameBrowser.cpp MiscScreens.h MiscScreens.cpp MiscViews.h MiscViews.cpp PauseScreen.h PauseScreen.cpp SimpleDialogScreen.h SimpleDialogScreen.cpp TabbedDialogScreen.h TabbedDialogScreen.cpp GameScreen.h GameScreen.cpp GameSettingsScreen.h GameSettingsScreen.cpp DeveloperToolsScreen.h DeveloperToolsScreen.cpp DriverManagerScreen.h DriverManagerScreen.cpp GPUDriverTestScreen.h GPUDriverTestScreen.cpp TiltAnalogSettingsScreen.h TiltAnalogSettingsScreen.cpp TouchControlLayoutScreen.h TouchControlLayoutScreen.cpp TouchControlVisibilityScreen.h TouchControlVisibilityScreen.cpp GamepadEmu.h GamepadEmu.cpp JoystickHistoryView.h JoystickHistoryView.cpp LoadStateConfirmScreen.h LoadStateConfirmScreen.cpp OnScreenDisplay.h OnScreenDisplay.cpp ControlMappingScreen.h ControlMappingScreen.cpp RemoteISOScreen.h RemoteISOScreen.cpp ReportScreen.h ReportScreen.cpp SavedataScreen.h SavedataScreen.cpp SystemInfoScreen.h SystemInfoScreen.cpp Store.h Store.cpp UploadScreen.h UploadScreen.cpp CwCheatScreen.h CwCheatScreen.cpp FirmwareScreen.h FirmwareScreen.cpp InstallUpdateScreen.h InstallUpdateScreen.cpp InstallZipScreen.h InstallZipScreen.cpp InstallPkgScreen.h InstallPkgScreen.cpp JitCompareScreen.h JitCompareScreen.cpp MemStickScreen.h MemStickScreen.cpp ProfilerDraw.h ProfilerDraw.cpp CustomButtonMappingScreen.h CustomButtonMappingScreen.cpp Theme.h Theme.cpp UIAtlas.h UIAtlas.cpp RetroAchievementScreens.cpp RetroAchievementScreens.h ) # Headless and unit test builds never link this - they don't have a UI to show. See the # comment above add_subdirectory(UI) in the root CMakeLists.txt for why USE_DISCORD=1 has # to be defined before this add_subdirectory() call rather than in here. add_library(ppsspp_ui STATIC ${UISource}) target_link_libraries(ppsspp_ui Common Core) setup_target_project(ppsspp_ui UI)