# vim:noexpandtab: cmake_minimum_required(VERSION 3.16) project(PPSSPP) enable_testing() #This is supposed to work but doesn't! if(NOT ANDROID) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() enable_language(ASM) add_compile_definitions(__STDC_CONSTANT_MACROS) # Include AppleClang and Clang. if(${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "AppleClang") set(CLANG ON) message("Clang enabled") else() message("Non-Clang compiler detected: ${CMAKE_CXX_COMPILER_ID}") endif() if(FORCED_CPU) message("Detected CPU (${CMAKE_SYSTEM_PROCESSOR}) overridden as: ${FORCED_CPU}") set(CMAKE_SYSTEM_PROCESSOR ${FORCED_CPU}) endif() # Detect CPU from CMAKE configuration. Toolchains should set this up if(CMAKE_SYSTEM_PROCESSOR) if(CMAKE_OSX_ARCHITECTURES) if("${CMAKE_OSX_ARCHITECTURES}" MATCHES ".*86.*") set(X86_DEVICE ON) set(X86_64_DEVICE ON) endif() if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm64") set(ARM64 ON) endif() elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^aarch64") set(ARM64 ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm64") # M1 Mac set(ARM64 ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm") message("ARM_DEVICE is a go") set(ARM_DEVICE ON) if(UNIX AND NOT APPLE) execute_process(COMMAND cat /proc/cpuinfo OUTPUT_VARIABLE OUTSTR) string(FIND "${OUTSTR}" "ODROID-XU" pos) if(NOT (pos LESS 0)) if(NOT WEBOS) add_compile_options(-mfloat-abi=hard -marm -mtune=cortex-a15.cortex-a7 -mcpu=cortex-a15 -fomit-frame-pointer) endif() set(ARM_NO_VULKAN ON) endif() endif() if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^armv7") set(ARMV7_DEVICE ON) add_compile_options(-mfpu=neon) # Horrifying workaround for bug in android cmake stuff for asm files if(ANDROID) set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -target armv7a-none-linux-android") endif() endif() elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^amd64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^AMD64") set(X86_DEVICE ON) set(X86_64_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86") set(X86_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^mips") set(MIPS_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^riscv64") set(RISCV64_DEVICE ON) elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^loongarch64") set(LOONGARCH64_DEVICE ON) add_compile_options(-mlsx) else() message("Unknown CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}") endif() endif() # the libraries in the ffmpeg/ directory are not compatible with mingw if(MINGW AND NOT USE_SYSTEM_FFMPEG AND NOT BUILD_BUNDLED_FFMPEG) set(USE_SYSTEM_FFMPEG ON) endif() if(NOT ANDROID AND NOT IOS) if(ARM_DEVICE OR SIMULATOR) set(USING_EGL ON) endif() endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" AND NOT USE_LIBNX) set(LINUX ON) add_compile_definitions(__STDC_CONSTANT_MACROS) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") set(MACOSX ON) set(USING_EGL OFF) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "Android") set(ANDROID ON) endif() # We only support Vulkan on Unix, macOS (by MoltenVK), Android and Windows. if(ANDROID OR WIN32 OR (UNIX AND NOT ARM_NO_VULKAN)) set(VULKAN ON) endif() if(CMAKE_CXX_COMPILER MATCHES "webos" OR CMAKE_CXX_COMPILER MATCHES "starfish") set(WEBOS ON) endif() list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules) if(NOT IOS) list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl) endif() include(CheckCXXSourceCompiles) include(GNUInstallDirs) add_compile_definitions(ASSETS_DIR="${CMAKE_INSTALL_FULL_DATADIR}/ppsspp/assets/") if(OPENXR AND NOT ARMV7_DEVICE) add_compile_definitions(OPENXR) add_subdirectory(ext/OpenXR-SDK) message("OpenXR enabled") endif() if(GOLD) add_compile_definitions(GOLD) message("Gold Build") if(IOS_APP_STORE) message("WARNING: Gold build for iOS is deprecated") endif() else() message("Non-gold Build") endif() if(USE_IAP) if(GOLD) message(FATAL_ERROR "USE_IAP and GOLD can't be enabled together") endif() if(NOT IOS_APP_STORE) message(FATAL_ERROR "USE_IAP can only be enabled in app store builds") endif() message("USE_IAP for iOS enabled") add_compile_definitions(USE_IAP) endif() if(IOS_APP_STORE) add_compile_definitions(PPSSPP_PLATFORM_IOS_APP_STORE) add_compile_definitions(GLES_SILENCE_DEPRECATION) # Set a global default to not generate schemes for each target. # Makes using XCode sligthly more sane. set(CMAKE_XCODE_GENERATE_SCHEME NO) set(CMAKE_XCODE_SCHEME_ENABLE_GPU_API_VALIDATION FALSE) set(CMAKE_XCODE_SCHEME_ENABLE_GPU_FRAME_CAPTURE_MODE DISABLED) message("iOS App Store build") elseif(IOS) message("iOS sideload build") endif() # User-editable options (go into CMakeCache.txt) # :: Processors option(ARMV7 "Set to ON if targeting an ARMv7 processor" ${ARMV7_DEVICE}) option(ARM "Set to ON if targeting an ARM processor" ${ARM_DEVICE}) option(MIPS "Set to ON if targeting a MIPS processor" ${MIPS_DEVICE}) option(RISCV64 "Set to ON if targeting a RISCV64 processor" ${RISCV64_DEVICE}) option(LOONGARCH64 "Set to ON if targeting a LOONGARCH64 processor" ${LOONGARCH64_DEVICE}) option(X86 "Set to ON if targeting an X86 processor" ${X86_DEVICE}) option(X86_64 "Set to ON if targeting an X86_64 processor" ${X86_64_DEVICE}) # :: Environments option(USING_EGL "Set to ON if target environment uses EGL" ${USING_EGL}) option(USING_FBDEV "Set to ON if target environment uses fbdev (eg. Pandora)" ${USING_FBDEV}) option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2}) option(USING_X11_VULKAN "Set to OFF if target environment doesn't use X11 for Vulkan" ON) option(USE_WAYLAND_WSI "Enable or disable Wayland WSI support for Vulkan" ON) option(USE_VULKAN_DISPLAY_KHR "Enable or disable full screen display of Vulkan" ${USE_VULKAN_DISPLAY_KHR}) # :: Frontends option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE}) option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS}) # Set by b.sh for the loongarch64/riscv64 cross builds, whose sysroots have no SDL3. option(HEADLESS_CROSS "Set to ON for a headless-only cross build (no SDL frontend)" ${HEADLESS_CROSS}) option(ATLAS_TOOL "Set to OFF to not generate the ATLAS_TOOL target" ${ATLAS_TOOL}) option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST}) option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR}) option(LIBRETRO "Set to ON to generate the libretro target" OFF) # :: Options option(USE_LIBNX "Set to ON to build for Switch(libnx)" OFF) option(USE_FFMPEG "Build with FFMPEG support" ON) option(USE_DISCORD "Build with Discord support" ON) option(USE_MINIUPNPC "Build with miniUPnPc support" ON) option(USE_SYSTEM_SNAPPY "Dynamically link against system snappy" ${USE_SYSTEM_SNAPPY}) option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG}) option(BUILD_BUNDLED_FFMPEG "Build bundled ffmpeg module" ${BUILD_BUNDLED_FFMPEG}) option(USE_SYSTEM_FREETYPE "Dynamically link against system freetype" ${USE_SYSTEM_FREETYPE}) option(USE_SYSTEM_LIBCHDR "Dynamically link against system libchdr" ${USE_SYSTEM_LIBCHDR}) option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP}) option(USE_SYSTEM_LIBPNG "Dynamically link against system libpng" ON) option(USE_SYSTEM_RAPIDJSON "Build using system rapidjson" ${USE_SYSTEM_RAPIDJSON}) option(USE_SYSTEM_ZSTD "Dynamically link against system zstd" ${USE_SYSTEM_ZSTD}) option(USE_SYSTEM_MINIUPNPC "Dynamically link against system miniUPnPc" ${USE_SYSTEM_MINIUPNPC}) option(USE_ASAN "Use address sanitizer" OFF) option(USE_UBSAN "Use undefined behaviour sanitizer" OFF) option(USE_CCACHE "Use ccache if detected" ON) option(USE_NO_MMAP "Disable mmap usage" OFF) option(USE_IAP "IAP enabled" OFF) option(GOLD "Gold build" OFF) if(USE_CCACHE) include(ccache) endif() if(USE_SYSTEM_RAPIDJSON) add_compile_definitions(SYSTEM_RAPIDJSON) endif() if(USE_SYSTEM_MINIUPNPC) add_compile_definitions(USE_SYSTEM_MINIUPNPC) endif() if(WEBOS) set(USING_X11_VULKAN OFF) set(USING_GLES2 ON) set(USE_SYSTEM_ZSTD OFF) if(CMAKE_CXX_COMPILER MATCHES "arm") set(ARMV7 ON) endif() endif() if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN) if(USING_X11_VULKAN) message("Using X11 for Vulkan") find_package(X11) include_directories(${X11_Xlib_INCLUDE_PATH}) add_compile_definitions(VK_USE_PLATFORM_XLIB_KHR) else() message("NOT using X11 for Vulkan") endif() # add_compile_definitions(VK_USE_PLATFORM_XCB_KHR) find_package(Wayland) if(NOT WAYLAND_FOUND) message(STATUS "Could not find Wayland libraries, disabling Wayland WSI support for Vulkan.") elseif(USE_WAYLAND_WSI) include_directories(${WAYLAND_INCLUDE_DIR}) add_compile_definitions(VK_USE_PLATFORM_WAYLAND_KHR) endif() if(USE_VULKAN_DISPLAY_KHR) message(STATUS "Using experimental full-screen display for Vulkan.") add_compile_definitions(VK_USE_PLATFORM_DISPLAY_KHR) endif() endif() if(LIBRETRO) add_compile_definitions(__LIBRETRO__) add_compile_definitions(GLEW_NO_GLU) if(NOT MSVC) add_compile_options(-fPIC) endif() add_compile_definitions(HAVE_LIBRETRO_VFS) endif() if(ANDROID) set(MOBILE_DEVICE ON) set(USING_GLES2 ON) endif() # naett wraps a native HTTPS implementation per platform: WinHTTP on Windows, the Java # APIs on Android, NSURLSession on macOS, and libcurl elsewhere. if(WIN32 OR ANDROID OR (APPLE AND NOT IOS)) # Nothing to do, these need no external library. elseif(UNIX AND NOT APPLE AND NOT LIBRETRO) # We only need the curl headers at build time - libcurl itself is loaded with dlopen # (see ext/naett-lib/src/naett_curl.h), so it stays optional at runtime and a build made # here still starts on a machine without it, just without HTTPS. find_package(CURL) if(NOT CURL_FOUND) message(STATUS "libcurl headers not found - building without HTTPS support") set(HTTPS_NOT_AVAILABLE ON) endif() else() set(HTTPS_NOT_AVAILABLE ON) endif() # Made this flag negative because it's hopefully quite temporary and didn't # want to have to update all build systems. if(HTTPS_NOT_AVAILABLE) add_compile_definitions(HTTPS_NOT_AVAILABLE) endif() # Disable the usage of MMAP for the memory system. # It is not tested on all platforms and can cause issues. if(USE_NO_MMAP) add_compile_definitions(NO_MMAP MASKED_PSP_MEMORY) endif() # Work around for some misfeature of the current glslang build system include_directories(ext/glslang) # Not sure if this is the best way - what about system glew? # Anyway, glew will be going away anyway. include_directories(ext/glew) if(OPENXR AND NOT ARMV7_DEVICE) set(OPENGL_LIBRARIES GLESv3 EGL) elseif(NOT OPENGL_LIBRARIES AND USING_GLES2) set(OPENGL_LIBRARIES GLESv2 EGL) endif() if(NOT OPENGL_LIBRARIES) if(POLICY CMP0072) cmake_policy(SET CMP0072 NEW) endif() find_package(OpenGL REQUIRED) endif() if(USING_EGL) if(NOT EGL_LIBRARIES) set(EGL_LIBRARIES EGL) endif() list(APPEND OPENGL_LIBRARIES ${EGL_LIBRARIES}) endif() set(SDL_LIB_TARGET "") set(SDL_TTF_LIB_TARGET "") set(FONTCONFIG_LIB_TARGET "") if(NOT LIBRETRO AND NOT IOS AND NOT HEADLESS_CROSS AND NOT ANDROID) find_package(SDL3 QUIET) if(NOT SDL3_FOUND) if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND (EXISTS "/usr/bin/apt" OR EXISTS "/usr/bin/apt-get" OR EXISTS "/etc/debian_version")) message(FATAL_ERROR "SDL3 not found. Install dependencies with: sudo apt install libsdl3-dev libsdl3-ttf-dev") else() message(FATAL_ERROR "SDL3 not found. Install SDL3 development packages for your distribution and retry.") endif() endif() set(SDL_LIB_TARGET SDL3::SDL3) find_package(SDL3_ttf QUIET) if(NOT SDL3_ttf_FOUND) if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND (EXISTS "/usr/bin/apt" OR EXISTS "/usr/bin/apt-get" OR EXISTS "/etc/debian_version")) message(FATAL_ERROR "SDL3_ttf not found. Install dependencies with: sudo apt install libsdl3-ttf-dev") else() message(FATAL_ERROR "SDL3_ttf not found. Install SDL3_ttf development packages for your distribution and retry.") endif() endif() set(SDL_TTF_LIB_TARGET SDL3_ttf::SDL3_ttf) message(STATUS "Using SDL3 and SDL3_ttf") add_compile_definitions(USE_SDL3_TTF) find_package(Fontconfig QUIET) if(Fontconfig_FOUND) set(FONTCONFIG_LIB_TARGET Fontconfig::Fontconfig) add_compile_definitions(USE_SDL3_TTF_FONTCONFIG) message(STATUS "Using Fontconfig for SDL3_ttf fallback fonts") else() message(WARNING "Fontconfig not found - SDL3_ttf fallback fonts for missing glyphs will be limited") endif() endif() include(FindThreads) if(APPLE) find_library(COCOA_LIBRARY Cocoa) find_library(IOKIT_LIBRARY IOKit) find_library(QUARTZ_CORE_LIBRARY QuartzCore) endif() include_directories("${CMAKE_SOURCE_DIR}") if(ANDROID_LEGACY) add_compile_definitions(ANDROID_LEGACY) endif() if(USING_EGL) add_compile_definitions(USING_EGL) endif() if(USING_FBDEV) add_compile_definitions(USING_FBDEV EGL_NO_X11) endif() if(USING_GLES2) add_compile_definitions(USING_GLES2) endif() if(MOBILE_DEVICE) add_compile_definitions(MOBILE_DEVICE) endif() if(NOT CMAKE_BUILD_TYPE) message(STATUS "No build type selected, default to Release") set(CMAKE_BUILD_TYPE "Release") else() message(STATUS "Build type: ${CMAKE_BUILD_TYPE}") endif() message("CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}") # Let's not use elseif here so we can catch dupes. if(ARMV7) message("Generating for ARMv7, ${CMAKE_BUILD_TYPE}") endif() if(ARM) message("Generating for ARM, ${CMAKE_BUILD_TYPE}") endif() if(MIPS AND X86) message("Generating for MIPS in x86 mode, ${CMAKE_BUILD_TYPE}") endif() if(MIPS) message("Generating for MIPS, ${CMAKE_BUILD_TYPE}") endif() if(RISCV64) message("Generating for RISCV64, ${CMAKE_BUILD_TYPE}") endif() if(LOONGARCH64) message("Generating for LOONGARCH64, ${CMAKE_BUILD_TYPE}") endif() if(X86) message("Generating for x86, ${CMAKE_BUILD_TYPE}") endif() if(X86_64) message("Generating for x86_64, ${CMAKE_BUILD_TYPE}") endif() if(ARM64) message("Generating for ARMv8, ${CMAKE_BUILD_TYPE}") endif() if(NOT MSVC) # NEON optimizations in libpng17 seem to cause PNG load errors, see #14485. add_compile_definitions(PNG_ARM_NEON_OPT=0) add_compile_options(-Wall -Werror=return-type -Wno-unused-function -Wno-sign-compare -Wno-unused-but-set-variable "$<$:-Wno-reorder>" -Wno-unknown-pragmas -Wno-unused-value -Wno-unused-variable -Wno-error=incompatible-pointer-types) if(NOT CLANG) # This one is very useful but has many false positives. add_compile_options("$<$:-Wno-class-memaccess>") else() add_compile_options(-Wno-deprecated-declarations -Wno-missing-braces) endif() if(ANDROID) add_compile_options("$<$:-std=c++17>") endif() if(CLANG) add_compile_options( -Wno-nullability-completeness -Wno-tautological-pointer-compare -Wno-deprecated-register -Wno-sign-conversion -Wno-shorten-64-to-32 ) if(MACOSX OR IOS) # Hack around a bad check for __GNUC__ in basis_universal that makes it use old stuff on iOS add_compile_options(-Wno-deprecated-builtins) endif() endif() if(USE_ASAN) message("Address sanitizer enabled (DEBUG only)") add_compile_options("$<$:-fsanitize=address>") add_link_options("$<$:-fsanitize=address>") add_compile_definitions(USE_ASAN) endif() if(USE_UBSAN) message("Undefined behaviour sanitizer enabled (DEBUG only)") add_compile_options("$<$:-fsanitize=undefined>") add_link_options("$<$:-fsanitize=undefined>") # UBSAN is a collection of sanitizers, including vtpr, which reqiuires RTTI. # ext/glslang disables RTTI by default using the `ENABLE_RTTI` option. # If RTTI is disabled, we must also disable the vtpr sanitizer. if(NOT ENABLE_RTTI) add_compile_options("$<$:-fno-sanitize=vptr>") add_link_options("$<$:-fno-sanitize=vptr>") endif() endif() include(CheckSymbolExists) add_compile_definitions("$<$:_DEBUG>") # Enable checking printf-like format strings (also works for logging functions) add_compile_options(-Wformat) # Disable some warnings add_compile_options(-Wno-multichar) # Don't compile with strict aliasing, we're not 100% aliasing-safe add_compile_options(-fno-strict-aliasing) if(${CMAKE_C_COMPILER_ID} STREQUAL "Intel") add_compile_options("$<$:-parallel;-fopenmp>") endif() add_compile_options(-fno-math-errno) if(X86) # enable sse2 code generation (enabled by default on X86_64) if(NOT MACOSX) add_compile_options(-msse2) endif() if(NOT CLANG) add_compile_options(-mfpmath=sse) # add_compile_options(-mstackrealign) endif() endif() if(IOS) set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0") elseif(APPLE AND NOT CMAKE_CROSSCOMPILING) if(LIBRETRO AND ARM64) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14") else() set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13") endif() add_compile_options("$<$:-stdlib=libc++>" -U__STRICT_ANSI__) set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") elseif(NOT ANDROID) # TODO: See if we can get rid of no-psabi if(NOT ${CMAKE_C_COMPILER_ID} STREQUAL "Intel" AND NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") add_compile_options(-Wno-psabi) endif() add_compile_definitions(_XOPEN_SOURCE=700) add_compile_definitions(_XOPEN_SOURCE_EXTENDED __BSD_VISIBLE=1 _BSD_SOURCE _DEFAULT_SOURCE) if(CMAKE_SYSTEM_NAME MATCHES "Linux|SunOS" OR MINGW) add_compile_definitions(_LARGEFILE64_SOURCE=1 _FILE_OFFSET_BITS=64) endif() if(${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD") add_compile_definitions(_NETBSD_SOURCE) endif() elseif(ANDROID) add_compile_options(-fsigned-char) endif() check_symbol_exists(getauxval sys/auxv.h HAVE_GETAUXVAL) if(HAVE_GETAUXVAL) add_definitions(-DHAVE_GETAUXVAL) endif() check_symbol_exists(elf_aux_info sys/auxv.h HAVE_ELF_AUX_INFO) if(HAVE_ELF_AUX_INFO) add_definitions(-DHAVE_ELF_AUX_INFO) endif() else() # Disable warnings about MS-specific _s variants of libc functions add_compile_definitions(_CRT_SECURE_NO_WARNINGS) if (NOT CLANG) add_compile_options(-MP) endif() add_link_options(/NODEFAULTLIB:"libcmt.lib") endif() if(WIN32) add_compile_definitions(_UNICODE UNICODE) endif() if(NOT ANDROID) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib") endif() # This sets up the MSVC project dirs according to the physical project dirs macro(setup_target_project TargetName ProjectDir) get_property(TargetSources TARGET "${TargetName}" PROPERTY SOURCES) foreach(Source ${TargetSources}) # Figure out the file's path relative to the ProjectDir # NOTE: &#$@ double-quoted regexps string(REGEX REPLACE "${ProjectDir}" "" RelativePath "${Source}") string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}") string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}") string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}") # put the source file in a source_group equivalent to the relative path source_group("${RelativePath}" FILES ${Source}) endforeach() endmacro() add_subdirectory(ext) include_directories(ext/OpenXR-SDK/include) # For ext/sol includes, that are usually included as sol/*.hpp include_directories(ext) include_directories(Common) if(USING_GLES2 OR (USING_EGL AND NOT USING_FBDEV)) find_package(X11) endif() if(USE_FFMPEG) if(NOT BUILD_BUNDLED_FFMPEG) if(NOT FFMPEG_DIR) if(NOT USE_SYSTEM_FFMPEG) if(ANDROID) if(ARMV7) set(PLATFORM_ARCH "android/armv7") elseif(ARM64) set(PLATFORM_ARCH "android/arm64") elseif(X86_64) set(PLATFORM_ARCH "android/x86_64") elseif(X86) set(PLATFORM_ARCH "android/x86") endif() elseif(IOS) if(IOS_PLATFORM STREQUAL "TVOS") set(PLATFORM_ARCH "tvos/arm64") else() set(PLATFORM_ARCH "ios/universal") endif() elseif(MACOSX) set(PLATFORM_ARCH "macosx/universal") elseif(LINUX) if(ARMV7) set(PLATFORM_ARCH "linux/armv7") elseif(ARM64) set(PLATFORM_ARCH "linux/aarch64") elseif(ARM) set(PLATFORM_ARCH "linux/arm") elseif(MIPS) set(PLATFORM_ARCH "linux/mips32") elseif(RISCV64) set(PLATFORM_ARCH "linux/riscv64") elseif(LOONGARCH64) set(PLATFORM_ARCH "linux/loongarch64") elseif(CMAKE_SIZEOF_VOID_P EQUAL 8) set(PLATFORM_ARCH "linux/x86_64") elseif(X86) set(PLATFORM_ARCH "linux/x86") endif() elseif(WIN32) if(X86_64) set(PLATFORM_ARCH "Windows/x86_64") elseif(X86) set(PLATFORM_ARCH "Windows/x86") endif() endif() if(WEBOS AND ARMV7) set(PLATFORM_ARCH "linux/webos") endif() if(PLATFORM_ARCH) set(FFMPEG_DIR "ffmpeg/${PLATFORM_ARCH}") else() message("Couldn't find an internal FFmpeg build, using system FFmpeg instead") endif() endif() endif() find_package(FFmpeg REQUIRED avcodec avformat avutil swresample swscale) # Check if we need to use avcodec_(alloc|free)_frame instead of av_frame_(alloc|free) # Check if we need to use const AVCodec set(CMAKE_REQUIRED_INCLUDES ${FFmpeg_INCLUDE_avcodec};${FFmpeg_INCLUDE_avformat}) set(CMAKE_REQUIRED_LIBRARIES FFmpeg::avcodec;FFmpeg::avformat) set(CMAKE_REQUIRED_FLAGS "-pedantic -Wall -Werror -Wno-unused-variable") check_cxx_source_compiles("extern \"C\" { #include #include } static AVCodecContext *s_codec_context = NULL; int main() { const AVCodec *codec = avcodec_find_encoder(s_codec_context->codec_id); return 0; } " HAVE_LIBAVCODEC_CONST_AVCODEC FAIL_REGEX "invalid conversion") # Check if we need to use avcodec_alloc_context3 instead of stream->codec # Check if we need to use av_frame_get_buffer instead of avcodec_default_get_buffer endif() if(BUILD_BUNDLED_FFMPEG) set(CMAKE_REQUIRED_FLAGS "-pedantic -Wall -Werror -Wno-unused-variable") endif() endif(USE_FFMPEG) find_package(ZLIB) if(ZLIB_FOUND AND NOT ANDROID) include_directories(${ZLIB_INCLUDE_DIR}) add_compile_definitions(SHARED_ZLIB) else() add_library(zlib STATIC ext/zlib/adler32.c ext/zlib/compress.c ext/zlib/crc32.c ext/zlib/crc32.h ext/zlib/deflate.c ext/zlib/deflate.h ext/zlib/gzclose.c ext/zlib/gzguts.h ext/zlib/gzlib.c ext/zlib/gzread.c ext/zlib/gzwrite.c ext/zlib/infback.c ext/zlib/inffast.c ext/zlib/inffast.h ext/zlib/inffixed.h ext/zlib/inflate.c ext/zlib/inflate.h ext/zlib/inftrees.c ext/zlib/inftrees.h ext/zlib/trees.c ext/zlib/trees.h ext/zlib/uncompr.c ext/zlib/zconf.h ext/zlib/zlib.h ext/zlib/zutil.c ext/zlib/zutil.h ) include_directories(ext/zlib) set(ZLIB_LIBRARY zlib) endif() if(NOT MSVC) # These can be fast even for debug. target_compile_options(udis86 PRIVATE "-O2") target_compile_options(cityhash PRIVATE "-O2") if(NOT ZLIB_FOUND) target_compile_options(zlib PRIVATE "-O2") endif() endif() find_package(LIBZIP) if(LIBZIP_FOUND AND USE_SYSTEM_LIBZIP) include_directories(${LIBZIP_INCLUDE_DIRS}) add_compile_definitions(SHARED_LIBZIP) else() add_library(libzip STATIC ext/libzip/zip_add.c ext/libzip/zip_add_dir.c ext/libzip/zip_add_entry.c ext/libzip/zip_algorithm_deflate.c ext/libzip/zip_buffer.c ext/libzip/zip_close.c ext/libzip/zip_delete.c ext/libzip/zip_dir_add.c ext/libzip/zip_dirent.c ext/libzip/zip_discard.c ext/libzip/zip_entry.c ext/libzip/zip_error.c ext/libzip/zip_error_clear.c ext/libzip/zip_error_get.c ext/libzip/zip_error_get_sys_type.c ext/libzip/zip_error_strerror.c ext/libzip/zip_error_to_str.c ext/libzip/zip_extra_field.c ext/libzip/zip_extra_field_api.c ext/libzip/zip_fclose.c ext/libzip/zip_fdopen.c ext/libzip/zip_file_add.c ext/libzip/zip_file_error_clear.c ext/libzip/zip_file_error_get.c ext/libzip/zip_file_get_comment.c ext/libzip/zip_file_get_external_attributes.c ext/libzip/zip_file_get_offset.c ext/libzip/zip_file_rename.c ext/libzip/zip_file_replace.c ext/libzip/zip_file_set_comment.c ext/libzip/zip_file_set_encryption.c ext/libzip/zip_file_set_external_attributes.c ext/libzip/zip_file_set_mtime.c ext/libzip/zip_file_strerror.c ext/libzip/zip_fopen.c ext/libzip/zip_fopen_encrypted.c ext/libzip/zip_fopen_index.c ext/libzip/zip_fopen_index_encrypted.c ext/libzip/zip_fread.c ext/libzip/zip_fseek.c ext/libzip/zip_ftell.c ext/libzip/zip_get_archive_comment.c ext/libzip/zip_get_archive_flag.c ext/libzip/zip_get_encryption_implementation.c ext/libzip/zip_get_file_comment.c ext/libzip/zip_get_name.c ext/libzip/zip_get_num_entries.c ext/libzip/zip_get_num_files.c ext/libzip/zip_hash.c ext/libzip/zip_io_util.c ext/libzip/zip_libzip_version.c ext/libzip/zip_memdup.c ext/libzip/zip_name_locate.c ext/libzip/zip_new.c ext/libzip/zip_open.c ext/libzip/zip_pkware.c ext/libzip/zip_progress.c ext/libzip/zip_rename.c ext/libzip/zip_replace.c ext/libzip/zip_set_archive_comment.c ext/libzip/zip_set_archive_flag.c ext/libzip/zip_set_default_password.c ext/libzip/zip_set_file_comment.c ext/libzip/zip_set_file_compression.c ext/libzip/zip_set_name.c ext/libzip/zip_source_accept_empty.c ext/libzip/zip_source_begin_write.c ext/libzip/zip_source_begin_write_cloning.c ext/libzip/zip_source_buffer.c ext/libzip/zip_source_call.c ext/libzip/zip_source_close.c ext/libzip/zip_source_commit_write.c ext/libzip/zip_source_compress.c ext/libzip/zip_source_crc.c ext/libzip/zip_source_error.c ext/libzip/zip_source_file_common.c ext/libzip/zip_source_file_stdio.c ext/libzip/zip_source_free.c ext/libzip/zip_source_function.c ext/libzip/zip_source_get_file_attributes.c ext/libzip/zip_source_is_deleted.c ext/libzip/zip_source_layered.c ext/libzip/zip_source_open.c ext/libzip/zip_source_pkware_decode.c ext/libzip/zip_source_pkware_encode.c ext/libzip/zip_source_read.c ext/libzip/zip_source_remove.c ext/libzip/zip_source_rollback_write.c ext/libzip/zip_source_seek.c ext/libzip/zip_source_seek_write.c ext/libzip/zip_source_stat.c ext/libzip/zip_source_supports.c ext/libzip/zip_source_tell.c ext/libzip/zip_source_tell_write.c ext/libzip/zip_source_window.c ext/libzip/zip_source_write.c ext/libzip/zip_source_zip.c ext/libzip/zip_source_zip_new.c ext/libzip/zip_stat.c ext/libzip/zip_stat_index.c ext/libzip/zip_stat_init.c ext/libzip/zip_strerror.c ext/libzip/zip_string.c ext/libzip/zip_unchange.c ext/libzip/zip_unchange_all.c ext/libzip/zip_unchange_archive.c ext/libzip/zip_unchange_data.c ext/libzip/zip_utf-8.c ext/libzip/zip_err_str.c ) if(WIN32) target_compile_options(libzip PRIVATE $<$:-Wno-incompatible-function-pointer-types> $<$:-Wno-incompatible-pointer-types>) target_sources(libzip PRIVATE ext/libzip/zip_source_file_win32.c ext/libzip/zip_source_file_win32_named.c ext/libzip/zip_source_file_win32_utf16.c ext/libzip/zip_source_file_win32_utf8.c ) if(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore) target_sources(libzip PRIVATE ext/libzip/zip_random_uwp.c) else() target_sources(libzip PRIVATE ext/libzip/zip_source_file_win32_ansi.c ext/libzip/zip_random_win32.c) endif() else() target_sources(libzip PRIVATE ext/libzip/zip_mkstempm.c ext/libzip/zip_source_file_stdio_named.c ext/libzip/zip_random_unix.c ) endif() target_compile_definitions(libzip PRIVATE HAVE_STDBOOL_H) include_directories(ext/libzip) set(LIBZIP_LIBRARY libzip) endif() # Android and iOS require at least libpng17. if(ANDROID OR IOS) set(PNG_REQUIRED_VERSION 1.7) else() set(PNG_REQUIRED_VERSION 1.6) endif() if(USE_SYSTEM_LIBPNG) find_package(PNG ${PNG_REQUIRED_VERSION}) endif() if(PNG_FOUND) include_directories(${PNG_INCLUDE_DIRS}) else() if(ARM) set(PNG_ARM_INCLUDES ext/libpng17/arm/arm_init.c ext/libpng17/arm/filter_neon.S ext/libpng17/arm/filter_neon_intrinsics.c ) elseif(ARM64) set(PNG_ARM_INCLUDES ext/libpng17/arm/arm_init.c ext/libpng17/arm/filter_neon_intrinsics.c ) endif() add_library(png17 STATIC ext/libpng17/pngconf.h ext/libpng17/pngdebug.h ext/libpng17/png.c ext/libpng17/png.h ext/libpng17/pngerror.c ext/libpng17/pngget.c ext/libpng17/pnginfo.h ext/libpng17/pnglibconf.h ext/libpng17/pngmem.c ext/libpng17/pngpread.c ext/libpng17/pngpriv.h ext/libpng17/pngread.c ext/libpng17/pngrio.c ext/libpng17/pngrtran.c ext/libpng17/pngrutil.c ext/libpng17/pngset.c ext/libpng17/pngstruct.h ext/libpng17/pngtrans.c ext/libpng17/pngwio.c ext/libpng17/pngwrite.c ext/libpng17/pngwtran.c ext/libpng17/pngwutil.c ${PNG_ARM_INCLUDES} ) set(PNG_LIBRARIES png17) include_directories(ext/libpng17) endif() set(targetExtra) set(targetExtraLibs) if(IOS OR MACOSX) list(APPEND targetExtra Common/Render/Text/draw_text_cocoa.mm Common/Render/Text/draw_text_cocoa.h) endif() if(ANDROID) list(APPEND AndroidJniSource android/jni/app-android.cpp android/jni/AndroidAudio.cpp android/jni/AndroidAudio.h android/jni/OpenSLContext.cpp android/jni/OpenSLContext.h ) # No target elseif(IOS AND NOT LIBRETRO) list(APPEND targetExtra ios/main.mm ios/AppDelegate.mm ios/AppDelegate.h ios/SceneDelegate.mm ios/SceneDelegate.h ios/Controls.h ios/Controls.mm ios/ViewControllerCommon.h ios/ViewControllerCommon.mm ios/ViewController.mm ios/ViewController.h ios/ViewControllerMetal.mm ios/ViewControllerMetal.h ios/iOSCoreAudio.mm ios/iOSCoreAudio.h ios/IAPManager.mm ios/IAPManager.h ios/CameraHelper.mm ios/CameraHelper.h ios/LocationHelper.mm ios/LocationHelper.h ios/PPSSPPUIApplication.h ios/PPSSPPUIApplication.mm ios/SmartKeyboardMap.cpp ios/SmartKeyboardMap.hpp ios/iCade/iCadeReaderView.h ios/iCade/iCadeReaderView.m ios/iCade/iCadeState.h Common/Battery/AppleBatteryClient.m ) list(APPEND targetExtraLibs "-framework Foundation -framework MediaPlayer -framework AudioToolbox -framework CoreGraphics -framework CoreMotion -framework QuartzCore -framework UIKit -framework GLKit -framework OpenAL -framework AVFoundation -framework CoreLocation -framework CoreText -framework CoreVideo -framework CoreMedia -framework CoreServices -framework Metal -framework IOSurface -framework Photos" ) if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/GameController.framework") list(APPEND targetExtraLibs "-weak_framework GameController") endif() if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/PhotosUI.framework") list(APPEND targetExtraLibs "-weak_framework PhotosUI") endif() if(NOT ICONV_LIBRARY) list(APPEND targetExtraLibs iconv) endif() # TODO: Enable arc globally? set_source_files_properties(ios/AppDelegate.mm ios/SceneDelegate.mm ios/ViewControllerCommon.mm ios/ViewController.mm ios/ViewControllerMetal.mm ios/iOSCoreAudio.mm ios/IAPManager.mm ios/PPSSPPUIApplication.mm ios/iCade/iCadeReaderView.m ios/main.mm ios/CameraHelper.mm ios/LocationHelper.mm ios/Controls.mm Core/Util/DarwinFileSystemServices.mm Common/Battery/AppleBatteryClient.m Common/Render/Text/draw_text_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) set(TargetBin PPSSPP) elseif(IOS AND LIBRETRO) list(APPEND targetExtraLibs "-framework GLKit") elseif(WIN32) # Don't care about SDL. set(TargetBin PPSSPPWindows) elseif(LIBRETRO) elseif(HEADLESS_CROSS) # The loongarch64/riscv64 cross builds only build PPSSPPHeadless, and there's no # SDL3 available in those sysroots, so skip the desktop SDL frontend entirely. # Note this is deliberately not keyed off the target architecture: a native build # on such a machine can have SDL3 and should still get the normal frontend. else() if(GOLD) set(TargetBin PPSSPPGold) else() set(TargetBin PPSSPPSDL) endif() # Require SDL add_compile_definitions(SDL) list(APPEND targetExtra SDL/SDLJoystick.h SDL/SDLJoystick.cpp SDL/SDLMain.cpp SDL/SDLUtil.cpp SDL/SDLGLGraphicsContext.cpp ) if(SDL_TTF_LIB_TARGET) list(APPEND targetExtraLibs ${SDL_TTF_LIB_TARGET}) endif() if(FONTCONFIG_LIB_TARGET) list(APPEND targetExtraLibs ${FONTCONFIG_LIB_TARGET}) endif() if(APPLE) list(APPEND targetExtra SDL/SDLCocoaMetalLayer.h SDL/SDLCocoaMetalLayer.mm SDL/CocoaBarItems.mm SDL/CocoaBarItems.h SDL/PPSSPPAboutViewController.m SDL/PPSSPPAboutViewController.h SDL/MacCameraHelper.mm Common/Battery/AppleBatteryClient.m UI/PSPNSApplicationDelegate.mm UI/PSPNSApplicationDelegate.h) set_source_files_properties( Core/Util/DarwinFileSystemServices.mm UI/PSPNSApplicationDelegate.mm SDL/SDLCocoaMetalLayer.mm SDL/CocoaBarItems.mm SDL/PPSSPPAboutViewController.m SDL/MacCameraHelper.mm Common/Battery/AppleBatteryClient.m Common/Render/Text/draw_text_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) list(APPEND targetExtraLibs ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${IOKIT_LIBRARY} "-framework AVFoundation" "-framework CoreMedia" "-framework CoreVideo") list(APPEND targetExtraLibs ${SDL_LIB_TARGET}) else() list(APPEND targetExtra Common/Render/Text/draw_text_sdl.cpp Common/Render/Text/draw_text_sdl.h ) list(APPEND targetExtraLibs ${SDL_LIB_TARGET}) endif() if(USING_EGL AND NOT APPLE) list(APPEND targetExtraLibs pthread) endif() endif() if(NOT LIBRETRO) # add_compile_definitions() only affects targets created after the call, and # add_subdirectory() snapshots the parent's directory-scope state at the point it's # invoked, so this has to happen here rather than inside UI/CMakeLists.txt - see the # commit that fixed this same issue for miniUPnPc in Core/CMakeLists.txt. if(USE_DISCORD AND NOT IOS) add_compile_definitions(USE_DISCORD=1) endif() add_subdirectory(UI) endif() if(ANDROID) if(ARM) list(APPEND NativeAppSource android/jni/ArmEmitterTest.cpp) elseif(ARM64) list(APPEND NativeAppSource android/jni/Arm64EmitterTest.cpp) endif() if (NOT LIBRETRO) list(APPEND targetExtra ${NativeAppSource}) endif() endif() if (IOS AND NOT LIBRETRO) list(APPEND targetExtra ${NativeAppSource}) endif() if(LINUX AND NOT ANDROID) set(RT_LIB rt) endif() set(ATOMIC_LIB) if(ANDROID OR (LINUX AND ARM_DEVICE) OR (LINUX AND RISCV64) OR (LINUX AND LOONGARCH64)) set(ATOMIC_LIB atomic) endif() set(GlslangLibs glslang OGLCompiler OSDependent SPIRV spirv-cross-glsl) if (ENABLE_SPVREMAPPER) list(APPEND GlslangLibs SPVRemapper) endif() if(WIN32) list(APPEND GlslangLibs spirv-cross-hlsl) endif() add_subdirectory(Common) if(USE_SYSTEM_ZSTD) find_package(ZSTD REQUIRED) else() add_subdirectory(ext/zstd-build) include_directories(ext/zstd/lib) endif() if(USE_SYSTEM_LIBCHDR) find_package(PkgConfig) if(PkgConfig_FOUND) pkg_check_modules(libchdr_PKGCONFIG IMPORTED_TARGET libchdr) endif() else() include_directories(ext/libchdr/include) endif() add_subdirectory(GPU) add_subdirectory(Core) if(ANDROID AND NOT LIBRETRO) add_library(ppsspp_jni SHARED ${AndroidJniSource}) target_link_libraries(ppsspp_jni Core log EGL OpenSLES) if(TARGET ppsspp_ui) target_link_libraries(ppsspp_jni ppsspp_ui) endif() if(OPENXR AND NOT ARMV7_DEVICE) # Common/VR/*.cpp (part of Common, always linked in via core) calls directly into # the OpenXR loader, so ppsspp_jni needs this too - not just ${TargetBin}, which is # what openxr_loader was previously only being linked into. target_link_libraries(ppsspp_jni openxr_loader) endif() if(ARM64) # Support 16kb page size on Android target_link_options(ppsspp_jni PRIVATE "-Wl,-z,max-page-size=16384") endif() endif() set(WindowsFiles Windows/WindowsAudio.cpp Windows/WindowsAudio.h Windows/WASAPIContext.cpp Windows/WASAPIContext.h Windows/Debugger/BreakpointWindow.cpp Windows/Debugger/BreakpointWindow.h Windows/Debugger/DumpMemoryWindow.cpp Windows/Debugger/DumpMemoryWindow.h Windows/Debugger/CtrlDisAsmView.cpp Windows/Debugger/CtrlDisAsmView.h Windows/Debugger/CtrlMemView.cpp Windows/Debugger/CtrlMemView.h Windows/Debugger/CtrlRegisterList.cpp Windows/Debugger/CtrlRegisterList.h Windows/Debugger/DebuggerShared.cpp Windows/Debugger/DebuggerShared.h Windows/Debugger/Debugger_Disasm.cpp Windows/Debugger/Debugger_Disasm.h Windows/Debugger/Debugger_MemoryDlg.cpp Windows/Debugger/Debugger_MemoryDlg.h Windows/Debugger/Debugger_Lists.cpp Windows/Debugger/Debugger_Lists.h Windows/Debugger/Debugger_VFPUDlg.cpp Windows/Debugger/Debugger_VFPUDlg.h Windows/Debugger/WatchItemWindow.cpp Windows/Debugger/WatchItemWindow.h Windows/Debugger/EditSymbolsWindow.cpp Windows/Debugger/EditSymbolsWindow.h Windows/GEDebugger/CtrlDisplayListView.cpp Windows/GEDebugger/SimpleGLWindow.cpp Windows/GEDebugger/TabState.cpp Windows/GEDebugger/VertexPreview.cpp Windows/GEDebugger/CtrlDisplayListView.h Windows/GEDebugger/SimpleGLWindow.h Windows/GEDebugger/TabState.h Windows/GEDebugger/GEDebugger.cpp Windows/GEDebugger/TabDisplayLists.cpp Windows/GEDebugger/TabVertices.cpp Windows/GEDebugger/GEDebugger.h Windows/GEDebugger/TabDisplayLists.h Windows/GEDebugger/TabVertices.h Windows/BufferLock.h Windows/CaptureDevice.cpp Windows/CaptureDevice.h Windows/DinputDevice.cpp Windows/DinputDevice.h Windows/Hid/HidCommon.h Windows/Hid/HidCommon.cpp Windows/Hid/HidInputDevice.h Windows/Hid/HidInputDevice.cpp Windows/Hid/DualSense.h Windows/Hid/DualSense.cpp Windows/Hid/DualShock.h Windows/Hid/DualShock.cpp Windows/Hid/SwitchPro.h Windows/Hid/SwitchPro.cpp Windows/GPU/D3D11Context.cpp Windows/GPU/D3D11Context.h Windows/GPU/WindowsGLContext.cpp Windows/InputBox.cpp Windows/InputBox.h Windows/InputDevice.cpp Windows/InputDevice.h Windows/W32Util/ContextMenu.h Windows/W32Util/ContextMenu.h Windows/W32Util/DialogManager.cpp Windows/W32Util/DialogManager.h Windows/W32Util/Misc.cpp Windows/W32Util/Misc.h Windows/W32Util/ShellUtil.cpp Windows/W32Util/ShellUtil.h Windows/W32Util/TabControl.cpp Windows/W32Util/TabControl.h Windows/W32Util/IatHook.h Windows/W32Util/ContextMenu.h Windows/W32Util/ContextMenu.cpp Windows/W32Util/DarkMode.h Windows/W32Util/DarkMode.cpp Windows/W32Util/UAHMenuBar.h Windows/W32Util/UAHMenuBar.cpp Windows/MainWindow.cpp Windows/MainWindow.h Windows/MainWindowMenu.cpp Windows/MainWindowMenu.h Windows/RawInput.cpp Windows/RawInput.h Windows/TouchInputHandler.cpp Windows/TouchInputHandler.h Windows/XinputDevice.cpp Windows/XinputDevice.h Windows/main.cpp Windows/main.h Windows/ppsspp.rc Windows/resource.h Windows/stdafx.cpp Windows/stdafx.h ) if(WIN32) #setup_target_project(${TargetBin} Windows) list(APPEND NativeAppSource ${WindowsFiles}) endif() set(BigFontAssets assets/font_atlas.zim assets/font_atlas.meta ) set(NativeAssets assets/asciifont_atlas.zim assets/asciifont_atlas.meta assets/debugger assets/upload assets/lang assets/shaders assets/themes assets/vfpu assets/Roboto_Condensed-Regular.ttf assets/Roboto_Condensed-Light.ttf assets/Roboto_Condensed-Bold.ttf assets/Roboto_Condensed-Italic.ttf assets/Inconsolata-Regular.ttf assets/compat.ini assets/adhoc-servers.json assets/infra-dns.json assets/gamecontrollerdb.txt assets/langregion.ini assets/ppge_atlas.zim assets/ppge_atlas.meta assets/sfx_back.wav assets/sfx_confirm.wav assets/sfx_select.wav assets/sfx_toggle_off.wav assets/sfx_toggle_on.wav assets/sfx_achievement_unlocked.wav assets/sfx_leaderbord_submitted.wav ) file(GLOB UIImages CONFIGURE_DEPENDS assets/ui_images/*.png assets/ui_images/*.svg ) if(HEADLESS) set(HeadlessSource headless/Headless.cpp headless/Compare.cpp headless/Compare.h headless/ReverseEngineer.cpp headless/ReverseEngineer.h ) if(SDL_LIB_TARGET) list(APPEND HeadlessSource headless/SDLHeadlessGLGraphicsContext.cpp headless/SDLHeadlessGLGraphicsContext.h # TODO: Break these out into a library instead of cross linking like this. SDL/SDLUtil.cpp SDL/SDLUtil.h ) endif() if(APPLE) list(APPEND HeadlessSource Common/Render/Text/draw_text_cocoa.mm Common/Render/Text/draw_text_cocoa.h SDL/SDLCocoaMetalLayer.h SDL/SDLCocoaMetalLayer.mm ) set_source_files_properties(Common/Render/Text/draw_text_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) elseif(SDL_TTF_LIB_TARGET AND NOT WIN32) list(APPEND HeadlessSource Common/Render/Text/draw_text_sdl.cpp Common/Render/Text/draw_text_sdl.h ) endif() if(WIN32) list(APPEND HeadlessSource headless/WindowsHeadlessHost.cpp headless/WindowsHeadlessHost.h Windows/GPU/D3D11Context.cpp Windows/GPU/D3D11Context.h Windows/GPU/WindowsGLContext.cpp Windows/W32Util/ShellUtil.cpp Windows/W32Util/ShellUtil.h Windows/CaptureDevice.cpp Windows/CaptureDevice.h Windows/W32Util/Misc.cpp Windows/W32Util/Misc.h ) endif() add_executable(PPSSPPHeadless ${HeadlessSource}) target_link_libraries(PPSSPPHeadless ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${IOKIT_LIBRARY} ${CMAKE_THREAD_LIBS_INIT} Core) if(SDL_LIB_TARGET) target_link_libraries(PPSSPPHeadless ${SDL_LIB_TARGET}) endif() if(SDL_TTF_LIB_TARGET) target_link_libraries(PPSSPPHeadless ${SDL_TTF_LIB_TARGET}) endif() if(FONTCONFIG_LIB_TARGET) target_link_libraries(PPSSPPHeadless ${FONTCONFIG_LIB_TARGET}) endif() if(WIN32) target_link_libraries(PPSSPPHeadless d2d1 dwrite d3d11) endif() setup_target_project(PPSSPPHeadless headless) endif() if(UNITTEST) add_executable(PPSSPPUnitTest unittest/UnitTest.cpp unittest/TestShaderGenerators.cpp unittest/TestArmEmitter.cpp unittest/TestArm64Emitter.cpp unittest/TestIRPassSimplify.cpp unittest/TestX64Emitter.cpp unittest/TestVertexJit.cpp unittest/TestVFS.cpp unittest/TestZipSlip.cpp unittest/TestLzrc.cpp unittest/TestMpegCsc.cpp unittest/TestDemangle.cpp unittest/TestTextureReplacer.cpp unittest/TestRiscVEmitter.cpp unittest/TestLoongArch64Emitter.cpp unittest/TestSoftwareGPUJit.cpp unittest/TestThreadManager.cpp unittest/JitHarness.cpp Core/MIPS/ARM/ArmRegCache.cpp Core/MIPS/ARM/ArmRegCacheFPU.cpp ) if(APPLE) target_sources(PPSSPPUnitTest PRIVATE Common/Render/Text/draw_text_cocoa.mm Common/Render/Text/draw_text_cocoa.h ) set_source_files_properties(Common/Render/Text/draw_text_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-arc) elseif(SDL_TTF_LIB_TARGET AND NOT WIN32) target_sources(PPSSPPUnitTest PRIVATE Common/Render/Text/draw_text_sdl.cpp Common/Render/Text/draw_text_sdl.h ) endif() if(WIN32) target_sources(PPSSPPUnitTest PRIVATE Windows/CaptureDevice.cpp Windows/CaptureDevice.h ) endif() target_link_libraries(PPSSPPUnitTest ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${IOKIT_LIBRARY} ${CMAKE_THREAD_LIBS_INIT} Common Core) if(SDL_LIB_TARGET) target_link_libraries(PPSSPPUnitTest ${SDL_LIB_TARGET}) endif() if(SDL_TTF_LIB_TARGET) target_link_libraries(PPSSPPUnitTest ${SDL_TTF_LIB_TARGET}) endif() if(FONTCONFIG_LIB_TARGET) target_link_libraries(PPSSPPUnitTest ${FONTCONFIG_LIB_TARGET}) endif() if(WIN32) target_link_libraries(PPSSPPUnitTest d2d1 dwrite d3d11) endif() setup_target_project(PPSSPPUnitTest unittest) add_test(arm64_emitter PPSSPPUnitTest Arm64Emitter) add_test(arm_emitter PPSSPPUnitTest ArmEmitter) add_test(x64_emitter PPSSPPUnitTest X64Emitter) add_test(vertex_jit PPSSPPUnitTest VertexJit) add_test(asin PPSSPPUnitTest Asin) add_test(sincos PPSSPPUnitTest SinCos) add_test(vfpu_sincos PPSSPPUnitTest VFPUSinCos) add_test(math_util PPSSPPUnitTest MathUtil) add_test(parsers PPSSPPUnitTest Parsers) add_test(jit PPSSPPUnitTest Jit) add_test(matrix_transpose PPSSPPUnitTest VFPUMatrixTranspose) add_test(parse_lbn PPSSPPUnitTest ParseLBN) add_test(quick_texhash PPSSPPUnitTest QuickTexHash) add_test(clz PPSSPPUnitTest CLZ) add_test(shadergen PPSSPPUnitTest ShaderGenerators) endif() if(ATLAS_TOOL) if(USE_SYSTEM_FREETYPE) find_package(Freetype REQUIRED) include_directories(${FREETYPE_INCLUDE_DIRS}) add_compile_definitions(SYSTEM_FREETYPE) else() include_directories(ext/freetype/include) endif() set(AtlasToolSource ext/native/tools/atlastool.cpp ) add_executable(AtlasTool ${AtlasToolSource}) target_link_libraries(AtlasTool ${CMAKE_THREAD_LIBS_INIT} freetype) setup_target_project(AtlasTool atlastool) endif() if(LIBRETRO) add_subdirectory(libretro) endif() if(TargetBin) if(APPLE) if(NOT IOS) if(GOLD) set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/icons/ppsspp_gold.icns) set(MACOSX_BUNDLE_ICON_FILE ppsspp_gold.icns) set(MACOSX_BUNDLE_BUNDLE_NAME "PPSSPP Gold") set(MACOSX_BUNDLE_GUI_IDENTIFIER org.ppsspp.ppssppgold) else() set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/icons/ppsspp.icns) set(MACOSX_BUNDLE_ICON_FILE ppsspp.icns) set(MACOSX_BUNDLE_BUNDLE_NAME "PPSSPP") set(MACOSX_BUNDLE_GUI_IDENTIFIER org.ppsspp.ppsspp) endif() set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") endif() # TODO: there must a native way to copy these. # Now this is very prone to errors when changes occur. # Also better to have assets under Resources dir for OS X. file(GLOB_RECURSE FLASH0_FILES assets/flash0/*) file(GLOB_RECURSE LANG_FILES assets/lang/*) file(GLOB_RECURSE SHADER_FILES assets/shaders/*) file(GLOB_RECURSE THEME_FILE assets/themes/*) file(GLOB_RECURSE DEBUGGER_FILES assets/debugger/*) file(GLOB_RECURSE WEB_UPLOAD_FILES assets/upload/*) file(GLOB_RECURSE VFPU_FILES assets/vfpu/*) if(NOT IOS) set_source_files_properties(${BigFontAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets") set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets") set_source_files_properties(${UIImages} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/ui_images") set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/flash0/font") set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/lang") set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/shaders") set_source_files_properties(${THEME_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/themes") set_source_files_properties(${DEBUGGER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/debugger") set_source_files_properties(${WEB_UPLOAD_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/upload") set_source_files_properties(${VFPU_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/assets/vfpu") endif() if(IOS) set(AssetCatalog "${CMAKE_SOURCE_DIR}/ios/assets.xcassets") add_executable(${TargetBin} MACOSX_BUNDLE ${NativeAssets} ${BigFontAssets} ${UIImages} ${AssetCatalog} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${WEB_UPLOAD_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource} "ios/Settings.bundle" "ios/Launch Screen.storyboard") if(NOT IOS_APP_STORE) file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/iOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/PPSSPP.app/Frameworks/") endif() else() add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${BigFontAssets} ${UIImages} ${SHADER_FILES} ${THEME_FILE} ${DEBUGGER_FILES} ${WEB_UPLOAD_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource}) file(INSTALL "${CMAKE_SOURCE_DIR}/ext/vulkan/macOS/Frameworks/libMoltenVK.dylib" DESTINATION "${CMAKE_BINARY_DIR}/${TargetBin}.app/Contents/Frameworks/") endif() elseif(WIN32) add_executable(${TargetBin} WIN32 ${NativeAppSource}) if(NOT MSVC) target_compile_options(${TargetBin} PRIVATE $<$:-Wno-c++11-narrowing>) endif() target_link_libraries(${TargetBin} avrt comctl32 dinput8 dwmapi hid ksuser mfplat setupapi uxtheme version) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TargetBin}) else() add_executable(${TargetBin} ${NativeAppSource}) endif() if(targetExtra) target_sources(${TargetBin} PRIVATE ${targetExtra}) endif() if(ANDROID AND ARM64) target_link_options(${TargetBin} PRIVATE "-Wl,-z,max-page-size=16384") endif() if(TARGET ppsspp_ui) target_link_libraries(${TargetBin} ${CMAKE_THREAD_LIBS_INIT} ${targetExtraLibs} ppsspp_ui) else() target_link_libraries(${TargetBin} ${CMAKE_THREAD_LIBS_INIT} ${targetExtraLibs} Core) endif() endif() if(TargetBin) if(ANDROID) target_link_libraries(${TargetBin} log EGL OpenSLES) elseif(WIN32) target_link_libraries(${TargetBin} ws2_32 winmm) elseif(${CMAKE_SYSTEM_NAME} MATCHES "^(DragonFly|FreeBSD|NetBSD)$") target_link_libraries(${TargetBin} execinfo) endif() endif() # installs if(NOT ANDROID) file(INSTALL ${BigFontAssets} DESTINATION assets) file(INSTALL ${NativeAssets} DESTINATION assets) file(INSTALL ${UIImages} DESTINATION assets/ui_images) file(INSTALL assets/flash0 DESTINATION assets) endif() # packaging and code signing if(IOS AND NOT LIBRETRO) if(IOS_APP_STORE) set(DEPLOYMENT_TARGET 13.0) else() set(DEPLOYMENT_TARGET 11.0) endif() file(GLOB IOSAssets ios/assets/*.png) list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@2x.png) list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@3x.png) file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets) file(GLOB IOSAssets ios/assets/Default-568h@*.png) file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) if(IOS_DEBUG) file(INSTALL pspautotests DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets) endif() set(RSRC_XIB_FILES "Launch Screen.storyboard" ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets.xcassets) set_source_files_properties(${RSRC_XIB_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) #This breaks in modern XCode. Not sure when it worked... #if(CMAKE_GENERATOR STREQUAL "Xcode") # set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)") #else() set(APP_DIR_NAME "$") #endif() set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}) set(PRODUCT_NAME "PPSSPP") set(BUNDLE_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/ios/PPSSPP-Info.plist") set(BUNDLE_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/ios/App.entitlements") if(GOLD) if(IOS_APP_STORE) set(BUNDLE_IDENTIFIER "org.ppsspp.ppsspp-gold") else() set(BUNDLE_IDENTIFIER "org.ppsspp.ppssppgold") endif() set(ICON_NAME "PPSSPPGold") set(DISPLAY_NAME "PPSSPP Gold") else() if(IOS_APP_STORE) set(BUNDLE_IDENTIFIER "org.ppsspp.ppsspp-free") else() set(BUNDLE_IDENTIFIER "org.ppsspp.ppsspp") endif() set(ICON_NAME "AppIcon") set(DISPLAY_NAME "PPSSPP") endif() if(IOS_APP_STORE) message(STATUS "DevTeam: ${DEVELOPMENT_TEAM_ID} Icon: ${ICON_NAME} Target: ${TargetBin} Gold: ${GOLD} IAP: ${USE_IAP}") message(STATUS "CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}") # This is for injecting the version into the plist, and also copying resources. # Should find a different way to do both these things. add_custom_command(TARGET ${TargetBin} POST_BUILD COMMAND echo "Creating ${APP_DIR_NAME} for app store build" COMMAND echo "CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}" COMMAND echo "BINARY_DIR: ${CMAKE_BINARY_DIR}" COMMAND mkdir -p \"${APP_DIR_NAME}\" # This tar command seems to be responsible for copying assets. I thought we had another step that did that.. # Prepend -v to the extracting command to see the files copied. COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C \"${APP_DIR_NAME}\" # This updates the version in the plist. COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/ios/iosbundle.sh" \"${APP_DIR_NAME}\" "${CMAKE_CURRENT_BINARY_DIR}" ) # Can't figure out properly using .xcframework from CMake, so just linking directly to the .a file. target_link_libraries(${TargetBin} "${CMAKE_CURRENT_SOURCE_DIR}/ios/MoltenVK/MoltenVK.xcframework/ios-arm64/libMoltenVK.a" ) # https://stackoverflow.com/questions/40664125/cmake-and-code-signing-in-xcode-8-for-ios-projects target_compile_options(${TargetBin} PRIVATE $<$:-g -gline-tables-only> ) target_compile_options(${TargetBin} PRIVATE $<$:-g> ) set_target_properties(${TargetBin} PROPERTIES XCODE_GENERATE_SCHEME YES # Avoid the scheme bloat in XCode by only setting it to YES for this target. RESOURCE "ios/Launch Screen.storyboard" RESOURCE "ios/Settings.bundle" RESOURCE "ios/assets.xcassets" XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER ${BUNDLE_IDENTIFIER} XCODE_ATTRIBUTE_PRODUCT_NAME ${PRODUCT_NAME} XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${ICON_NAME} BUILD_WITH_INSTALL_RPATH YES MACOSX_BUNDLE_INFO_PLIST ${BUNDLE_PLIST} # Some sources say we should generate the PLIST. There's stuff in it that # I don't know how to generate, though. #XCODE_ATTRIBUTE_GENERATE_INFOPLIST_FILE "YES" #XCODE_ATTRIBUTE_INFOPLIST_KEY_UIRequiredDeviceCapabilities arm64 XCODE_ATTRIBUTE_INFOPLIST_KEY_UIFileSharingEnabled YES XCODE_EMBED_FRAMEWORKS_REMOVE_HEADERS_ON_COPY YES XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY YES XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2" XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES XCODE_ATTRIBUTE_ENABLE_BITCODE NO XCODE_ATTRIBUTE_DEVELOPMENT_TEAM ${DEVELOPMENT_TEAM_ID} XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "Apple Development" XCODE_ATTRIBUTE_CODE_SIGN_STYLE "Automatic" XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS YES XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym" XCODE_ATTRIBUTE_DEPLOYMENT_POSTPROCESSING[variant=Release] "YES" XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT[variant=Release] "YES" XCODE_ATTRIBUTE_SKIP_INSTALL NO XCODE_ATTRIBUTE_INSTALL_PATH "$(LOCAL_APPS_DIR)" ) else() # This is for injecting the version into the plist. add_custom_command(TARGET PPSSPP POST_BUILD COMMAND echo "Creating ${APP_DIR_NAME} for sideload build" COMMAND mkdir -p \"${APP_DIR_NAME}\" COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C \"${APP_DIR_NAME}\" COMMAND /bin/bash "${CMAKE_SOURCE_DIR}/ios/macbundle.sh" \"${APP_DIR_NAME}\" ) set_target_properties(${TargetBin} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${BUNDLE_PLIST} XCODE_GENERATE_SCHEME YES RESOURCE "ios/Launch Screen.storyboard" RESOURCE "ios/Settings.bundle" RESOURCE "ext/vulkan/iOS/Frameworks" XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME ${ICON_NAME} XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET} XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2" XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES XCODE_ATTRIBUTE_ENABLE_BITCODE NO XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-" ) endif() add_custom_command(TARGET PPSSPP POST_BUILD COMMAND plutil -replace CFBundleDisplayName -string "${DISPLAY_NAME}" "${APP_DIR_NAME}/Info.plist" COMMAND plutil -replace CFBundleIdentifier -string "${BUNDLE_IDENTIFIER}" "${APP_DIR_NAME}/Info.plist" ) endif() if(MACOSX AND NOT IOS) if(GOLD) set_target_properties(${TargetBin} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/macOS/InfoGold.plist" ) else() set_target_properties(${TargetBin} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/macOS/Info.plist" ) endif() endif() if(UNIX AND NOT ANDROID AND NOT APPLE) configure_file( "${CMAKE_SOURCE_DIR}/ppsspp.desktop.in" "${CMAKE_BINARY_DIR}/ppsspp.desktop" @ONLY ) install( TARGETS ${TargetBin} DESTINATION "${CMAKE_INSTALL_BINDIR}" ) install( DIRECTORY "${CMAKE_BINARY_DIR}/assets" DESTINATION "${CMAKE_INSTALL_DATADIR}/ppsspp" PATTERN ".git*" EXCLUDE PATTERN "mime" EXCLUDE PATTERN "lang/README.md" EXCLUDE ) install( FILES "${CMAKE_BINARY_DIR}/ppsspp.desktop" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications" RENAME ${TargetBin}.desktop ) install( DIRECTORY "${CMAKE_SOURCE_DIR}/icons/hicolor" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons" ) install( FILES "${CMAKE_SOURCE_DIR}/icons/icon-512.svg" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps" RENAME "ppsspp.svg" ) install( FILES "${CMAKE_SOURCE_DIR}/assets/mime/ppsspp.xml" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/mime/packages" ) endif()