// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Common/BitScan.h" #include "Common/Math/SIMDHeaders.h" #include "Common/StringUtils.h" #include "Core/Reporting.h" #include "Core/MIPS/MIPS.h" #include "Core/MIPS/MIPSVFPUUtils.h" #ifdef _MSC_VER #pragma warning(disable: 4146) #endif static inline uint32_t vfpu_bits_from_float(float f) { uint32_t bits; memcpy(&bits, &f, sizeof(bits)); return bits; } static inline float vfpu_float_from_bits(uint32_t bits) { float f; memcpy(&f, &bits, sizeof(f)); return f; } union float2int { uint32_t i; float f; }; void GetVectorRegs(u8 regs[4], VectorSize N, int vectorReg) { int mtx = (vectorReg >> 2) & 7; int col = vectorReg & 3; int row = 0; int length = 0; int transpose = (vectorReg>>5) & 1; switch (N) { case V_Single: transpose = 0; row=(vectorReg>>5)&3; length = 1; break; case V_Pair: row=(vectorReg>>5)&2; length = 2; break; case V_Triple: row=(vectorReg>>6)&1; length = 3; break; case V_Quad: row=(vectorReg>>5)&2; length = 4; break; default: _assert_msg_(false, "%s: Bad vector size", __FUNCTION__); } for (int i = 0; i < length; i++) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + col*32; else index += col + ((row+i)&3)*32; regs[i] = index; } } void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg) { int mtx = (matrixReg >> 2) & 7; int col = matrixReg & 3; int row = 0; int side = 0; int transpose = (matrixReg >> 5) & 1; switch (N) { case M_1x1: transpose = 0; row = (matrixReg >> 5) & 3; side = 1; break; case M_2x2: row = (matrixReg >> 5) & 2; side = 2; break; case M_3x3: row = (matrixReg >> 6) & 1; side = 3; break; case M_4x4: row = (matrixReg >> 5) & 2; side = 4; break; default: _assert_msg_(false, "%s: Bad matrix size", __FUNCTION__); } for (int i = 0; i < side; i++) { for (int j = 0; j < side; j++) { int index = mtx * 4; if (transpose) index += ((row+i)&3) + ((col+j)&3)*32; else index += ((col+j)&3) + ((row+i)&3)*32; regs[j*4 + i] = index; } } } int GetMatrixName(int matrix, MatrixSize msize, int column, int row, bool transposed) { // TODO: Fix (?) int name = (matrix * 4) | (transposed << 5); switch (msize) { case M_4x4: if (row || column) { ERROR_LOG(Log::JIT, "GetMatrixName: Invalid row %i or column %i for size %i", row, column, msize); } break; case M_3x3: if (row & ~2) { ERROR_LOG(Log::JIT, "GetMatrixName: Invalid row %i for size %i", row, msize); } if (column & ~2) { ERROR_LOG(Log::JIT, "GetMatrixName: Invalid col %i for size %i", column, msize); } name |= (row << 6) | column; break; case M_2x2: if (row & ~2) { ERROR_LOG(Log::JIT, "GetMatrixName: Invalid row %i for size %i", row, msize); } if (column & ~2) { ERROR_LOG(Log::JIT, "GetMatrixName: Invalid col %i for size %i", column, msize); } name |= (row << 5) | column; break; default: _assert_msg_(false, "%s: Bad matrix size", __FUNCTION__); } return name; } int GetColumnName(int matrix, MatrixSize msize, int column, int offset) { return matrix * 4 + column + offset * 32; } int GetRowName(int matrix, MatrixSize msize, int column, int offset) { return 0x20 | (matrix * 4 + column + offset * 32); } void GetMatrixColumns(int matrixReg, MatrixSize msize, u8 vecs[4]) { int n = GetMatrixSide(msize); int col = matrixReg & 3; int row = (matrixReg >> 5) & 2; int transpose = (matrixReg >> 5) & 1; for (int i = 0; i < n; i++) { vecs[i] = (transpose << 5) | (row << 5) | (matrixReg & 0x1C) | (i + col); } } void GetMatrixRows(int matrixReg, MatrixSize msize, u8 vecs[4]) { int n = GetMatrixSide(msize); int col = matrixReg & 3; int row = (matrixReg >> 5) & 2; int swappedCol = row ? (msize == M_3x3 ? 1 : 2) : 0; int swappedRow = col ? 2 : 0; int transpose = ((matrixReg >> 5) & 1) ^ 1; for (int i = 0; i < n; i++) { vecs[i] = (transpose << 5) | (swappedRow << 5) | (matrixReg & 0x1C) | (i + swappedCol); } } void ReadVector(const MIPSState *mips, float *rd, VectorSize size, int reg) { int row; int length; switch (size) { case V_Single: rd[0] = mips->v[voffset[reg]]; return; // transpose = 0; row=(reg>>5)&3; length = 1; break; case V_Pair: row=(reg>>5)&2; length = 2; break; case V_Triple: row=(reg>>6)&1; length = 3; break; case V_Quad: row=(reg>>5)&2; length = 4; break; default: length = 0; break; } int transpose = (reg >> 5) & 1; const int mtx = ((reg << 2) & 0x70); const int col = reg & 3; // NOTE: We now skip the voffset lookups. if (transpose) { const int base = mtx + col; for (int i = 0; i < length; i++) rd[i] = mips->v[base + ((row + i) & 3) * 4]; } else { const int base = mtx + col * 4; for (int i = 0; i < length; i++) rd[i] = mips->v[base + ((row + i) & 3)]; } } void WriteVector(MIPSState *mips, const float *rd, VectorSize size, int reg) { int row; int length; switch (size) { case V_Single: if (!mips->VfpuWriteMask(0)) mips->v[voffset[reg]] = rd[0]; return; // transpose = 0; row=(reg>>5)&3; length = 1; break; case V_Pair: row=(reg>>5)&2; length = 2; break; case V_Triple: row=(reg>>6)&1; length = 3; break; case V_Quad: row=(reg>>5)&2; length = 4; break; default: length = 0; break; } const int mtx = ((reg << 2) & 0x70); const int col = reg & 3; bool transpose = (reg >> 5) & 1; // NOTE: We now skip the voffset lookups. if (transpose) { const int base = mtx + col; if (mips->VfpuWriteMask() == 0) { for (int i = 0; i < length; i++) mips->v[base + ((row+i) & 3) * 4] = rd[i]; } else { for (int i = 0; i < length; i++) { if (!mips->VfpuWriteMask(i)) { mips->v[base + ((row+i) & 3) * 4] = rd[i]; } } } } else { const int base = mtx + col * 4; if (mips->VfpuWriteMask() == 0) { for (int i = 0; i < length; i++) mips->v[base + ((row + i) & 3)] = rd[i]; } else { for (int i = 0; i < length; i++) { if (!mips->VfpuWriteMask(i)) { mips->v[base + ((row + i) & 3)] = rd[i]; } } } } } u32 VFPURewritePrefix(MIPSState *mips, int ctrl, u32 remove, u32 add) { u32 prefix = mips->vfpuCtrl[ctrl]; return (prefix & ~remove) | add; } void ReadMatrix(const MIPSState *mips, float *rd, MatrixSize size, int reg) { int row = 0; int side = 0; int transpose = (reg >> 5) & 1; switch (size) { case M_1x1: transpose = 0; row = (reg >> 5) & 3; side = 1; break; case M_2x2: row = (reg >> 5) & 2; side = 2; break; case M_3x3: row = (reg >> 6) & 1; side = 3; break; case M_4x4: row = (reg >> 5) & 2; side = 4; break; default: side = 0; break; } int mtx = (reg >> 2) & 7; int col = reg & 3; // The voffset ordering is now integrated in these formulas, // eliminating a table lookup. const float *v = mips->v + (size_t)mtx * 16; if (transpose) { if (side == 4 && col == 0 && row == 0) { // Fast path: Simple 4x4 transpose. TODO: Optimize. for (int j = 0; j < 4; j++) { for (int i = 0; i < 4; i++) { rd[j * 4 + i] = v[i * 4 + j]; } } } else { for (int j = 0; j < side; j++) { for (int i = 0; i < side; i++) { int index = ((row + i) & 3) * 4 + ((col + j) & 3); rd[j * 4 + i] = v[index]; } } } } else { if (side == 4 && col == 0 && row == 0) { // Fast path memcpy(rd, v, sizeof(float) * 16); // rd[j * 4 + i] = v[j * 4 + i]; } else { for (int j = 0; j < side; j++) { for (int i = 0; i < side; i++) { int index = ((col + j) & 3) * 4 + ((row + i) & 3); rd[j * 4 + i] = v[index]; } } } } } void WriteMatrix(MIPSState *mips, const float *rd, MatrixSize size, int reg) { int mtx = (reg>>2)&7; int col = reg&3; int row; int side; int transpose = (reg >> 5) & 1; switch (size) { case M_1x1: transpose = 0; row = (reg >> 5) & 3; side = 1; break; case M_2x2: row = (reg >> 5) & 2; side = 2; break; case M_3x3: row = (reg >> 6) & 1; side = 3; break; case M_4x4: row = (reg >> 5) & 2; side = 4; break; default: side = 0; } if (currentMIPS->VfpuWriteMask() != 0) { ERROR_LOG_REPORT(Log::CPU, "Write mask used with vfpu matrix instruction."); } // The voffset ordering is now integrated in these formulas, // eliminating a table lookup. float *v = mips->v + (size_t)mtx * 16; if (transpose) { if (side == 4 && row == 0 && col == 0 && mips->VfpuWriteMask() == 0x0) { // Fast path: Simple 4x4 transpose. TODO: Optimize. for (int j = 0; j < side; j++) { for (int i = 0; i < side; i++) { v[i * 4 + j] = rd[j * 4 + i]; } } } else { for (int j = 0; j < side; j++) { for (int i = 0; i < side; i++) { if (j != side - 1 || !mips->VfpuWriteMask(i)) { int index = ((row + i) & 3) * 4 + ((col + j) & 3); v[index] = rd[j * 4 + i]; } } } } } else { if (side == 4 && row == 0 && col == 0 && mips->VfpuWriteMask() == 0x0) { memcpy(v, rd, sizeof(float) * 16); // v[j * 4 + i] = rd[j * 4 + i]; } else { for (int j = 0; j < side; j++) { for (int i = 0; i < side; i++) { if (j != side - 1 || !mips->VfpuWriteMask(i)) { int index = ((col + j) & 3) * 4 + ((row + i) & 3); v[index] = rd[j * 4 + i]; } } } } } } int GetVectorOverlap(int vec1, VectorSize size1, int vec2, VectorSize size2) { // Different matrices? Can't overlap, return early. if (((vec1 >> 2) & 7) != ((vec2 >> 2) & 7)) return 0; int n1 = GetNumVectorElements(size1); int n2 = GetNumVectorElements(size2); u8 regs1[4]; u8 regs2[4]; GetVectorRegs(regs1, size1, vec1); GetVectorRegs(regs2, size2, vec2); int count = 0; for (int i = 0; i < n1; i++) { for (int j = 0; j < n2; j++) { if (regs1[i] == regs2[j]) count++; } } return count; } VectorSize GetQuarterVectorSizeSafe(VectorSize sz) { switch (sz) { case V_Quad: return V_Single; default: return V_Invalid; } } VectorSize GetQuarterVectorSize(VectorSize sz) { VectorSize res = GetQuarterVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } VectorSize GetHalfVectorSizeSafe(VectorSize sz) { switch (sz) { case V_Pair: return V_Single; case V_Quad: return V_Pair; default: return V_Invalid; } } VectorSize GetHalfVectorSize(VectorSize sz) { VectorSize res = GetHalfVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } VectorSize GetQuadrupleVectorSizeSafe(VectorSize sz) { switch (sz) { case V_Single: return V_Quad; default: return V_Invalid; } } VectorSize GetQuadrupleVectorSize(VectorSize sz) { VectorSize res = GetQuadrupleVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } VectorSize GetDoubleVectorSizeSafe(VectorSize sz) { switch (sz) { case V_Single: return V_Pair; case V_Pair: return V_Quad; default: return V_Invalid; } } VectorSize GetDoubleVectorSize(VectorSize sz) { VectorSize res = GetDoubleVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } VectorSize GetVectorSizeSafe(MatrixSize sz) { switch (sz) { case M_1x1: return V_Single; case M_2x2: return V_Pair; case M_3x3: return V_Triple; case M_4x4: return V_Quad; default: return V_Invalid; } } VectorSize GetVectorSize(MatrixSize sz) { VectorSize res = GetVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } MatrixSize GetMatrixSizeSafe(VectorSize sz) { switch (sz) { case V_Single: return M_1x1; case V_Pair: return M_2x2; case V_Triple: return M_3x3; case V_Quad: return M_4x4; default: return M_Invalid; } } MatrixSize GetMatrixSize(VectorSize sz) { MatrixSize res = GetMatrixSizeSafe(sz); _assert_msg_(res != M_Invalid, "%s: Bad vector size", __FUNCTION__); return res; } VectorSize MatrixVectorSizeSafe(MatrixSize sz) { switch (sz) { case M_1x1: return V_Single; case M_2x2: return V_Pair; case M_3x3: return V_Triple; case M_4x4: return V_Quad; default: return V_Invalid; } } VectorSize MatrixVectorSize(MatrixSize sz) { VectorSize res = MatrixVectorSizeSafe(sz); _assert_msg_(res != V_Invalid, "%s: Bad matrix size", __FUNCTION__); return res; } int GetMatrixSideSafe(MatrixSize sz) { switch (sz) { case M_1x1: return 1; case M_2x2: return 2; case M_3x3: return 3; case M_4x4: return 4; default: return 0; } } int GetMatrixSide(MatrixSize sz) { int res = GetMatrixSideSafe(sz); _assert_msg_(res != 0, "%s: Bad matrix size", __FUNCTION__); return res; } // TODO: Optimize MatrixOverlapType GetMatrixOverlap(int mtx1, int mtx2, MatrixSize msize) { int n = GetMatrixSide(msize); if (mtx1 == mtx2) return OVERLAP_EQUAL; u8 m1[16]; u8 m2[16]; GetMatrixRegs(m1, msize, mtx1); GetMatrixRegs(m2, msize, mtx2); // Simply do an exhaustive search. for (int x = 0; x < n; x++) { for (int y = 0; y < n; y++) { int val = m1[y * 4 + x]; for (int a = 0; a < n; a++) { for (int b = 0; b < n; b++) { if (m2[a * 4 + b] == val) { return OVERLAP_PARTIAL; } } } } } return OVERLAP_NONE; } std::string GetVectorNotation(int reg, VectorSize size) { int mtx = (reg>>2)&7; int col = reg&3; int row = 0; int transpose = (reg>>5)&1; char c; switch (size) { case V_Single: transpose=0; c='S'; row=(reg>>5)&3; break; case V_Pair: c='C'; row=(reg>>5)&2; break; case V_Triple: c='C'; row=(reg>>6)&1; break; case V_Quad: c='C'; row=(reg>>5)&2; break; default: c='?'; break; } if (transpose && c == 'C') c='R'; if (transpose) return StringFromFormat("%c%i%i%i", c, mtx, row, col); return StringFromFormat("%c%i%i%i", c, mtx, col, row); } std::string GetMatrixNotation(int reg, MatrixSize size) { int mtx = (reg>>2)&7; int col = reg&3; int row = 0; int transpose = (reg>>5)&1; char c; switch (size) { case M_2x2: c='M'; row=(reg>>5)&2; break; case M_3x3: c='M'; row=(reg>>6)&1; break; case M_4x4: c='M'; row=(reg>>5)&2; break; default: c='?'; break; } if (transpose && c=='M') c='E'; if (transpose) return StringFromFormat("%c%i%i%i", c, mtx, row, col); return StringFromFormat("%c%i%i%i", c, mtx, col, row); } bool GetVFPUCtrlMask(int reg, u32 *mask) { switch (reg) { case VFPU_CTRL_SPREFIX: case VFPU_CTRL_TPREFIX: *mask = 0x000FFFFF; return true; case VFPU_CTRL_DPREFIX: *mask = 0x00000FFF; return true; case VFPU_CTRL_CC: *mask = 0x0000003F; return true; case VFPU_CTRL_INF4: *mask = 0xFFFFFFFF; return true; case VFPU_CTRL_RSV5: case VFPU_CTRL_RSV6: case VFPU_CTRL_REV: // Don't change anything, these regs are read only. return false; case VFPU_CTRL_RCX0: case VFPU_CTRL_RCX1: case VFPU_CTRL_RCX2: case VFPU_CTRL_RCX3: case VFPU_CTRL_RCX4: case VFPU_CTRL_RCX5: case VFPU_CTRL_RCX6: case VFPU_CTRL_RCX7: *mask = 0x000FFFFF; return true; default: return false; } } u32 GetVFPUCtrlSetBits(int reg) { switch (reg) { case VFPU_CTRL_RCX0: case VFPU_CTRL_RCX1: case VFPU_CTRL_RCX2: case VFPU_CTRL_RCX3: case VFPU_CTRL_RCX4: case VFPU_CTRL_RCX5: case VFPU_CTRL_RCX6: case VFPU_CTRL_RCX7: return 0x3F800000; default: return 0; } } float Float16ToFloat32(unsigned short l) { float2int f2i; unsigned short float16 = l; unsigned int sign = (float16 >> VFPU_SH_FLOAT16_SIGN) & VFPU_MASK_FLOAT16_SIGN; int exponent = (float16 >> VFPU_SH_FLOAT16_EXP) & VFPU_MASK_FLOAT16_EXP; unsigned int fraction = float16 & VFPU_MASK_FLOAT16_FRAC; float f; if (exponent == VFPU_FLOAT16_EXP_MAX) { f2i.i = sign << 31; f2i.i |= 255 << 23; f2i.i |= fraction; f = f2i.f; } else if (exponent == 0 && fraction == 0) { f = sign == 1 ? -0.0f : 0.0f; } else { if (exponent == 0) { do { fraction <<= 1; exponent--; } while (!(fraction & (VFPU_MASK_FLOAT16_FRAC + 1))); fraction &= VFPU_MASK_FLOAT16_FRAC; } /* Convert to 32-bit single-precision IEEE754. */ f2i.i = sign << 31; f2i.i |= (exponent + 112) << 23; f2i.i |= fraction << 13; f=f2i.f; } return f; } u32 vfpu_h2f(u16 h) { u32 sign = (u32)(h & 0x8000) << 16; u32 exp = (h >> 10) & 0x1F; u32 mant = h & 0x3FF; if (exp == 0) { // Zero and subnormal halves both give a signed zero. return sign; } if (exp == 31) { // Inf/NaN: the mantissa bits stay where they are, not shifted into place. return sign | 0x7F800000 | mant; } return sign | ((exp + 112) << 23) | (mant << 13); } float vfpu_h2f_lower(float word) { return vfpu_float_from_bits(vfpu_h2f((u16)(vfpu_bits_from_float(word) & 0xFFFF))); } float vfpu_h2f_upper(float word) { return vfpu_float_from_bits(vfpu_h2f((u16)(vfpu_bits_from_float(word) >> 16))); } u16 vfpu_f2h(u32 f) { u16 sign = (u16)((f >> 16) & 0x8000); u32 exp = (f >> 23) & 0xFF; u32 mant = f & 0x7FFFFF; if (exp == 255) { // Inf/NaN: the low ten mantissa bits carry over, so a NaN with those clear becomes inf. return sign | 0x7C00 | (u16)(mant & 0x3FF); } if (exp < 113) { // Below 2^-14: no subnormal halves, signed zero. return sign; } if (exp >= 143) { // 65536 and up: inf. Nothing rounds up to it, since the mantissa is truncated. return sign | 0x7C00; } return sign | (u16)((exp - 112) << 10) | (u16)(mant >> 13); } // Implementations of vmul and vdiv, assumed to // be bitwise-exact to PSP, see // https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4618120525 // for details. These functions behave the same as // IEEE-755 multiplication/division with both // denoramls-are-zero (DAZ) and flush-to-zero (FTZ) enabled, // and specific bitpatterns used for NaN (which // would be sNaN on x86). // The threshold for FTZ is FLT_MIN-FLT_TRUE_MIN/4 // (which seems to be the same as x86 FTZ threshold // on the machine tested; but may not be same elsewhere, // e.g. ARM). // Not currently used anywhere, just for reference purposes. static inline float vfpu_mul(float a, float b) { uint32_t x, y, z; memcpy(&x, &a, sizeof(x)); memcpy(&y, &b, sizeof(y)); // Subnormal inputs -> zero. if (((x >> 23) & 255) == 0) x &= 0x80000000u; if (((y >> 23) & 255) == 0) y &= 0x80000000u; memcpy(&a, &x, sizeof(a)); memcpy(&b, &y, sizeof(b)); // IEEE-754 float32 round-to-nearest-ties-to-even multiplication. float c = a * b; memcpy(&z, &c, sizeof(z)); // Subnormal outputs -> zero. if ((z & 0x7FFFFFFFu) <= 0x00800000u) { double r = double(a) * double(b); if (fabs(r) < 1.1754943157898259e-38) // double(FLT_MIN-0.25*FLT_TRUE_MIN) z &= 0x80000000u; } // NaN bitpattern. if ((z & 0x7FFFFFFFu) > 0x7F800000u) z = ((x^y) & 0x80000000u) | 0x7F800001u; memcpy(&c, &z, sizeof(c)); return c; } static inline float vfpu_div(float a, float b) { uint32_t x, y, z; memcpy(&x, &a, sizeof(x)); memcpy(&y, &b, sizeof(y)); // Subnormal inputs -> zero. if (((x >> 23) & 255) == 0) x &= 0x80000000u; if (((y >> 23) & 255) == 0) y &= 0x80000000u; memcpy(&a, &x, sizeof(a)); memcpy(&b, &y, sizeof(b)); // IEEE-754 float32 round-to-nearest-ties-to-even division. float c = a / b; memcpy(&z, &c, sizeof(z)); // Subnormal outputs -> zero. if ((z & 0x7FFFFFFFu) <= 0x00800000u) { double r = double(a) / double(b); if (fabs(r) < 1.1754943157898259e-38) // double(FLT_MIN-0.25*FLT_TRUE_MIN) z &= 0x80000000u; } // NaN bitpattern. if ((z & 0x7FFFFFFFu) > 0x7F800000u) z = ((x^y) & 0x80000000u) | 0x7F800001u; memcpy(&c, &z, sizeof(c)); return c; } // Implementation of vdot instruction. Assumed bitwise-exact // to PSP output on all inputs. For details see // https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4640382516 // Reference C++ version. float vfpu_dot_reference(const float a[4], const float b[4]) { int EXTRA_BITS = 2; uint32_t I = uint32_t(1) << 23, J = uint32_t(1) << (23 - EXTRA_BITS); int32_t s[4], e[4], ehi = -2*127; uint32_t p[4]; int32_t val = 0; int has_inf = 0; for (int i = 0; i < 4; i++) { uint32_t x, y; memcpy(&x, a + i, sizeof(x)); memcpy(&y, b + i, sizeof(y)); int32_t ex = int32_t((x >> 23) & 255), ey = int32_t((y >> 23) & 255); uint32_t mx = x & (I - 1), my = y & (I - 1); if(ex == 255 || ey == 255) { // Handle inf/nan. float ret; uint32_t bits = 0x7F800001; memcpy(&ret, &bits, sizeof(ret)); int sgn=((x ^ y) >> 31 ? -1 : +1); if(ex == 255 && mx != 0) return ret; // x=nan if(ey == 255 && my != 0) return ret; // y=nan if(ex == 255 && ey == 0) return ret; // inf*0=nan if(ey == 255 && ex == 0) return ret; // 0*inf=nan if(has_inf && has_inf != sgn) return ret; // inf-inf=nan has_inf=sgn; } // Compute sign/exponent and intermediate product. // Note that "exponent" here is basically ex+ey, // even though IEEE-754 exponent of the product // may be 1 higher (product of 2 numbers in [1;2) // range is in [1;4) range). // Note that product is computed in extra precision, // and using round-to-odd mode (for details see // https://github.com/hrydgard/ppsspp/issues/21070#issuecomment-4640372343). s[i] = int32_t((x ^ y) >> 31); e[i] = int32_t(ex + ey) - 2 * 127; uint64_t v = uint64_t(I + mx) * uint64_t(I + my); p[i] = uint32_t(v >> (23 - EXTRA_BITS)); if(v & (J - 1)) p[i] |= 1; // round-to-odd if(!(ex && ey)) {e[i] = -2*127; p[i] = 0;} // subnormals -> zero if(e[i] > ehi) ehi = e[i]; } if (has_inf) { uint32_t bits = (has_inf < 0 ? 0xFF800000 : 0x7F800000); float ret; memcpy(&ret, &bits, sizeof(bits)); return ret; } // Align the terms according to max. exponent and compute // the intermediate sum. // Uses round-to-zero (i.e. truncation) to align; the // sum afterwards is integer (and therefore exact). for (int i = 0; i < 4; i++) { int32_t d = ehi - e[i]; if(d > 28) d = 28; uint32_t v = (p[i] >> d); val += (s[i] ? -1 : +1) * int32_t(v); } uint32_t m = uint32_t(val < 0 ? -val : +val); // Remove the extra precision (using round-to-zero). m >>= EXTRA_BITS; // Adjust significand to 1.xxxxxxxxxxxxxxxxxxxxxxx // (i.e. 2^23 <= m < 2^24), unless 0. Rounding, if any, // is done via round-to-nearest-ties-to-even. if (m != 0) { int shift = 8 - int(clz32_nonzero(m)); ehi += shift; if(shift > 0) { uint32_t r = uint32_t(1) << (shift - 1); // next-after-lsb bit m = (m >> shift) + ((m & (2 * r - 1)) + ((m >> shift) & 1) > r); // After rounding, the value may have been // bumped up into the next exponent range. if (m >= 2 * I) {m >>= 1; ehi += 1;} } if(shift < 0) m = m << -shift; _dbg_assert_msg_(m >= I && m < 2 * I, "Significand wrong: %08X", m); } else ehi = -128; if (ehi <= -127) {ehi = -127; m = 0;} // subnormals -> zero if (ehi >= +128) {ehi = +128; m = 0;} // inf uint32_t bits = (uint32_t(val < 0) << 31) | (uint32_t(ehi + 127) << 23) | uint32_t(m & 0x007FFFFF); float ret; memcpy(&ret, &bits, sizeof(ret)); return ret; } #if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2) // Inf and NaN inputs are rare, and the reference handles them. static NO_INLINE float vfpu_dot_special(const float a[4], const float b[4]) { return vfpu_dot_reference(a, b); } // The end of the SIMD versions: drops the extra bits off the exact sum by truncation, then rounds to // 24 bits, nearest even. With the top bit moved to bit 62, adding 2^38 - 1 plus the lowest kept bit // and shifting out 39 bits does that for every magnitude, and adding the significand, implicit bit // and all, onto the exponent field lets a carry from the rounding bump the exponent by itself. It's // done in integers because the host rounding mode may be the game's. static inline float vfpu_dot_finish(int32_t val, uint32_t ehi) { const uint32_t signBit = (uint32_t)val & 0x80000000u; const uint32_t m = (val < 0 ? 0u - (uint32_t)val : (uint32_t)val) >> 2; const int lz = 32 + (int)clz32_nonzero(m | 1); // of m as 64 bits const uint64_t top = (uint64_t)m << (lz - 1); const uint64_t q = (top + ((1ULL << 38) - 1) + ((top >> 39) & 1)) >> 39; const int64_t t = ((int64_t)((int)ehi - 88 - lz) << 23) + (int64_t)q; uint32_t bits = t >= 0x7F800000 ? 0x7F800000u : (uint32_t)t; bits = (t < 0x00800000 || m == 0) ? 0u : bits; bits |= signBit; float ret; memcpy(&ret, &bits, sizeof(ret)); return ret; } #endif #if PPSSPP_ARCH(ARM64_NEON) // The reference, four lanes at a time. Bit-exact with it. static float vfpu_dot_neon(const float a[4], const float b[4]) { const uint32x4_t x = vld1q_u32((const uint32_t *)a); const uint32x4_t y = vld1q_u32((const uint32_t *)b); const uint32x4_t expBits = vdupq_n_u32(0x7F800000); const uint32x4_t xe = vandq_u32(x, expBits), ye = vandq_u32(y, expBits); // Zero and subnormal inputs make the product zero, with the lowest exponent. Inf and NaN get // 0x7FF added, above any real exponent sum, so one maximum finds the alignment and the specials. const uint32x4_t normal = vandq_u32(vtstq_u32(x, expBits), vtstq_u32(y, expBits)); const uint32x4_t special = vceqq_u32(vmaxq_u32(xe, ye), expBits); const uint32x4_t e = vsraq_n_u32(vandq_u32(vshrq_n_u32(vaddq_u32(xe, ye), 23), normal), special, 21); uint32x4_t emax = vpmaxq_u32(e, e); emax = vpmaxq_u32(emax, emax); const uint32_t ehi = vgetq_lane_u32(emax, 0); if (ehi >= 0x7FF) return vfpu_dot_special(a, b); // 24x24-bit products, kept to 2 extra bits with round-to-odd. const uint32x4_t mantMask = vdupq_n_u32(0x007FFFFF), implicitBit = vdupq_n_u32(0x00800000); const uint32x4_t mx = vbslq_u32(mantMask, x, implicitBit); const uint32x4_t my = vbslq_u32(mantMask, y, implicitBit); const uint64x2_t plo = vmull_u32(vget_low_u32(mx), vget_low_u32(my)); const uint64x2_t phi = vmull_high_u32(mx, my); const uint32x4_t kept = vcombine_u32(vshrn_n_u64(plo, 21), vshrn_n_u64(phi, 21)); const uint32x4_t dropped = vandq_u32(vuzp1q_u32(vreinterpretq_u32_u64(plo), vreinterpretq_u32_u64(phi)), vdupq_n_u32((1 << 21) - 1)); const uint32x4_t p = vandq_u32(vorrq_u32(kept, vminq_u32(dropped, vdupq_n_u32(1))), normal); // Align to the largest exponent by truncation, apply the signs, and sum exactly. const int32x4_t shift = vmaxq_s32(vreinterpretq_s32_u32(vsubq_u32(e, emax)), vdupq_n_s32(-28)); const int32x4_t v = vreinterpretq_s32_u32(vshlq_u32(p, shift)); const int32x4_t sign = vshrq_n_s32(vreinterpretq_s32_u32(veorq_u32(x, y)), 31); return vfpu_dot_finish(vaddvq_s32(vsubq_s32(veorq_s32(v, sign), sign)), ehi); } #elif PPSSPP_ARCH(SSE2) // The reference, four lanes at a time. Bit-exact with it. static float vfpu_dot_sse2(const float a[4], const float b[4]) { const __m128i x = _mm_loadu_si128((const __m128i *)a); const __m128i y = _mm_loadu_si128((const __m128i *)b); const __m128i expBits = _mm_set1_epi32(0x7F800000); const __m128i xe = _mm_and_si128(x, expBits), ye = _mm_and_si128(y, expBits); const __m128i zero = _mm_setzero_si128(); // Zero and subnormal inputs make the product zero, with the lowest exponent. Inf and NaN get // 0x7FF, above any real exponent sum, so one maximum finds the alignment and the specials. All of // these fit in 15 bits, so the 16-bit maximum works on them. const __m128i flush = _mm_or_si128(_mm_cmpeq_epi32(xe, zero), _mm_cmpeq_epi32(ye, zero)); const __m128i special = _mm_or_si128(_mm_cmpeq_epi32(xe, expBits), _mm_cmpeq_epi32(ye, expBits)); const __m128i e = _mm_or_si128(_mm_andnot_si128(flush, _mm_srli_epi32(_mm_add_epi32(xe, ye), 23)), _mm_srli_epi32(special, 21)); __m128i emax = _mm_max_epi16(e, _mm_shuffle_epi32(e, _MM_SHUFFLE(1, 0, 3, 2))); emax = _mm_max_epi16(emax, _mm_shuffle_epi32(emax, _MM_SHUFFLE(2, 3, 0, 1))); const uint32_t ehi = (uint32_t)_mm_cvtsi128_si32(emax); if (ehi >= 0x7FF) return vfpu_dot_special(a, b); // 24x24-bit products, even and odd lanes separately, kept to 2 extra bits with round-to-odd. const __m128i mantMask = _mm_set1_epi32(0x007FFFFF), implicitBit = _mm_set1_epi32(0x00800000); const __m128i mx = _mm_or_si128(_mm_and_si128(x, mantMask), implicitBit); const __m128i my = _mm_or_si128(_mm_and_si128(y, mantMask), implicitBit); const __m128i pEven = _mm_mul_epu32(mx, my); const __m128i pOdd = _mm_mul_epu32(_mm_srli_epi64(mx, 32), _mm_srli_epi64(my, 32)); const __m128i kept = _mm_or_si128(_mm_srli_epi64(pEven, 21), _mm_slli_epi64(_mm_srli_epi64(pOdd, 21), 32)); const __m128i lowMask = _mm_set_epi32(0, (1 << 21) - 1, 0, (1 << 21) - 1); const __m128i dropped = _mm_or_si128(_mm_and_si128(pEven, lowMask), _mm_slli_epi64(_mm_and_si128(pOdd, lowMask), 32)); const __m128i sticky = _mm_andnot_si128(_mm_cmpeq_epi32(dropped, zero), _mm_set1_epi32(1)); const __m128i p = _mm_andnot_si128(flush, _mm_or_si128(kept, sticky)); // Align to the largest exponent by truncation. SSE2 has no per-lane shift, so p >> d is done as // (p * 2^(28 - d)) >> 28, with the power of two built as float bits and converted by truncation. const __m128i d = _mm_min_epi16(_mm_sub_epi32(emax, e), _mm_set1_epi32(28)); const __m128i scale = _mm_cvttps_epi32(_mm_castsi128_ps(_mm_slli_epi32(_mm_sub_epi32(_mm_set1_epi32(127 + 28), d), 23))); const __m128i sEven = _mm_srli_epi64(_mm_mul_epu32(p, scale), 28); const __m128i sOdd = _mm_srli_epi64(_mm_mul_epu32(_mm_srli_epi64(p, 32), _mm_srli_epi64(scale, 32)), 28); __m128i v = _mm_or_si128(sEven, _mm_slli_epi64(sOdd, 32)); // Apply the signs and sum exactly. const __m128i sign = _mm_srai_epi32(_mm_xor_si128(x, y), 31); v = _mm_sub_epi32(_mm_xor_si128(v, sign), sign); v = _mm_add_epi32(v, _mm_shuffle_epi32(v, _MM_SHUFFLE(1, 0, 3, 2))); v = _mm_add_epi32(v, _mm_shuffle_epi32(v, _MM_SHUFFLE(2, 3, 0, 1))); return vfpu_dot_finish(_mm_cvtsi128_si32(v), ehi); } #endif float vfpu_dot(const float a[4], const float b[4]) { #if PPSSPP_ARCH(ARM64_NEON) return vfpu_dot_neon(a, b); #elif PPSSPP_ARCH(SSE2) return vfpu_dot_sse2(a, b); #else return vfpu_dot_reference(a, b); #endif } //============================================================================== // The code below attempts to exactly match behaviour of // PSP's vrnd instructions. See investigation starting around // https://github.com/hrydgard/ppsspp/issues/16946#issuecomment-1467261209 // for details. // Redundant currently, since MIPSState::Init() already // does this on its own, but left as-is to be self-contained. void vrnd_init_default(uint32_t *rcx) { rcx[0] = 0x00000001; rcx[1] = 0x00000002; rcx[2] = 0x00000004; rcx[3] = 0x00000008; rcx[4] = 0x00000000; rcx[5] = 0x00000000; rcx[6] = 0x00000000; rcx[7] = 0x00000000; } void vrnd_init(uint32_t seed, uint32_t *rcx) { for(int i = 0; i < 8; ++i) rcx[i] = 0x3F800000u | // 1.0f mask. ((seed >> ((i / 4) * 16)) & 0xFFFFu) | // lower or upper half of the seed. (((seed >> (4 * i)) & 0xF) << 16); // remaining nibble. } uint32_t vrnd_generate(uint32_t *rcx) { // The actual RNG state appears to be 5 parts // (32-bit each) stored into the registers as follows: uint32_t A = (rcx[0] & 0xFFFFu) | (rcx[4] << 16); uint32_t B = (rcx[1] & 0xFFFFu) | (rcx[5] << 16); uint32_t C = (rcx[2] & 0xFFFFu) | (rcx[6] << 16); uint32_t D = (rcx[3] & 0xFFFFu) | (rcx[7] << 16); uint32_t E = (((rcx[0] >> 16) & 0xF) << 0) | (((rcx[1] >> 16) & 0xF) << 4) | (((rcx[2] >> 16) & 0xF) << 8) | (((rcx[3] >> 16) & 0xF) << 12) | (((rcx[4] >> 16) & 0xF) << 16) | (((rcx[5] >> 16) & 0xF) << 20) | (((rcx[6] >> 16) & 0xF) << 24) | (((rcx[7] >> 16) & 0xF) << 28); // Update. // LCG with classic parameters. A = 69069u * A + 1u; // NOTE: decimal constants. // Xorshift, with classic parameters. Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs". B ^= B << 13; B ^= B >> 17; B ^= B << 5; // Sequence similar to Pell numbers ( https://en.wikipedia.org/wiki/Pell_number ), // except with different starting values, and an occasional increment (E). uint32_t t= 2u * D + C + E; // NOTE: the details of how E-part is set are somewhat of a guess // at the moment. The expression below looks weird, but does match // the available test data. E = uint32_t((uint64_t(C) + uint64_t(D >> 1) + uint64_t(E)) >> 32); C = D; D = t; // Store. rcx[0] = 0x3F800000u | (((E >> 0) & 0xF) << 16) | (A & 0xFFFFu); rcx[1] = 0x3F800000u | (((E >> 4) & 0xF) << 16) | (B & 0xFFFFu); rcx[2] = 0x3F800000u | (((E >> 8) & 0xF) << 16) | (C & 0xFFFFu); rcx[3] = 0x3F800000u | (((E >> 12) & 0xF) << 16) | (D & 0xFFFFu); rcx[4] = 0x3F800000u | (((E >> 16) & 0xF) << 16) | (A >> 16); rcx[5] = 0x3F800000u | (((E >> 20) & 0xF) << 16) | (B >> 16); rcx[6] = 0x3F800000u | (((E >> 24) & 0xF) << 16) | (C >> 16); rcx[7] = 0x3F800000u | (((E >> 28) & 0xF) << 16) | (D >> 16); // Return value. return A + B + D; } //============================================================================== // The PSP's VFPU computes rcp, rsq, sqrt, exp2, log2, sin/cos and asin with one quadratic // interpolator. The top 7 bits of a 23-bit input index pick one of 128 segments with their own // coefficients; the other 16 bits, x2, enter the linear term in full, while the squared term only // sees the top 10 of them, as a distance t from the middle of the segment. The squarer rounds t^2 up // to a multiple of 256, and the squared term is floored separately from the rest. The sum is a // significand in ulps of a per-segment exponent e, truncated to 22 bits like every VFPU result. // The coefficients were fitted to the output of fp64's table-based versions (see // https://github.com/hrydgard/ppsspp/issues/16946), and reproduce them bit for bit over every input. struct VFPUSegment { int32_t c0; // value at x2 = 0, in ulps of 2^(e - 150), implicit bit included int32_t m; // slope in 2^-17 ulps per step of x2 int16_t n; // squared term coefficient int16_t e; // binade whose ulps the segment works in }; // 1/x for x in [1, 2). static constexpr VFPUSegment vfpu_rcp_segments[128] = { { 0x0FFFF02, -0x003F80C, 0x07F, 0x7E }, { 0x0FE0300, -0x003E86C, 0x07C, 0x7E }, { 0x0FC0ECF, -0x003D924, 0x079, 0x7E }, { 0x0FA2241, -0x003CA38, 0x076, 0x7E }, { 0x0F83D28, -0x003BBA0, 0x074, 0x7E }, { 0x0F65F5C, -0x003AD60, 0x071, 0x7E }, { 0x0F488B1, -0x0039F6C, 0x06E, 0x7E }, { 0x0F2B8FE, -0x00391C8, 0x06C, 0x7E }, { 0x0F0F01D, -0x0038470, 0x06A, 0x7E }, { 0x0EF2DE9, -0x0037764, 0x067, 0x7E }, { 0x0ED723A, -0x0036AA0, 0x065, 0x7E }, { 0x0EBBCED, -0x0035E20, 0x063, 0x7E }, { 0x0EA0DDF, -0x00351E8, 0x061, 0x7E }, { 0x0E864EE, -0x00345EC, 0x05F, 0x7E }, { 0x0E6C1FA, -0x0033A34, 0x05D, 0x7E }, { 0x0E524E2, -0x0032EBC, 0x05B, 0x7E }, { 0x0E38D87, -0x0032380, 0x059, 0x7E }, { 0x0E1FBCA, -0x003187C, 0x057, 0x7E }, { 0x0E06F8C, -0x0030DB4, 0x056, 0x7E }, { 0x0DEE8B4, -0x0030324, 0x054, 0x7E }, { 0x0DD6725, -0x002F8CC, 0x052, 0x7E }, { 0x0DBEAC0, -0x002EEA4, 0x051, 0x7E }, { 0x0DA7370, -0x002E4B4, 0x04F, 0x7E }, { 0x0D90118, -0x002DAF4, 0x04D, 0x7E }, { 0x0D7939E, -0x002D168, 0x04C, 0x7E }, { 0x0D62AEB, -0x002C808, 0x04B, 0x7E }, { 0x0D4C6E9, -0x002BED8, 0x049, 0x7E }, { 0x0D3677D, -0x002B5D4, 0x048, 0x7E }, { 0x0D20C95, -0x002AD00, 0x046, 0x7E }, { 0x0D0B616, -0x002A454, 0x045, 0x7E }, { 0x0CF63EF, -0x0029BD4, 0x043, 0x7E }, { 0x0CE1606, -0x0029378, 0x042, 0x7E }, { 0x0CCCC4B, -0x0028B48, 0x041, 0x7E }, { 0x0CB86A8, -0x002833C, 0x040, 0x7E }, { 0x0CA450A, -0x0027B58, 0x03F, 0x7E }, { 0x0C90760, -0x0027398, 0x03D, 0x7E }, { 0x0C7CD94, -0x0026BFC, 0x03C, 0x7E }, { 0x0C69796, -0x0026484, 0x03B, 0x7E }, { 0x0C56554, -0x0025D2C, 0x03A, 0x7E }, { 0x0C436BE, -0x00255FC, 0x039, 0x7E }, { 0x0C30BC1, -0x0024EE8, 0x038, 0x7E }, { 0x0C1E44E, -0x00247F4, 0x037, 0x7E }, { 0x0C0C055, -0x0024120, 0x036, 0x7E }, { 0x0BF9FC6, -0x0023A68, 0x035, 0x7E }, { 0x0BE8292, -0x00233D0, 0x034, 0x7E }, { 0x0BD68A8, -0x0022D54, 0x034, 0x7E }, { 0x0BC5200, -0x00226F8, 0x032, 0x7E }, { 0x0BB3E83, -0x00220B4, 0x032, 0x7E }, { 0x0BA2E2A, -0x0021A8C, 0x031, 0x7E }, { 0x0B920E4, -0x0021480, 0x030, 0x7E }, { 0x0B816A5, -0x0020E8C, 0x02F, 0x7E }, { 0x0B70F5D, -0x00208B0, 0x02F, 0x7E }, { 0x0B60B05, -0x00202F0, 0x02E, 0x7E }, { 0x0B5098D, -0x001FD48, 0x02D, 0x7E }, { 0x0B40AE9, -0x001F7B8, 0x02C, 0x7E }, { 0x0B30F0B, -0x001F23C, 0x02C, 0x7E }, { 0x0B215ED, -0x001ECDC, 0x02B, 0x7E }, { 0x0B11F80, -0x001E790, 0x02A, 0x7E }, { 0x0B02BB9, -0x001E258, 0x029, 0x7E }, { 0x0AF3A8C, -0x001DD38, 0x029, 0x7E }, { 0x0AE4BF1, -0x001D828, 0x028, 0x7E }, { 0x0AD5FDD, -0x001D330, 0x027, 0x7E }, { 0x0AC7644, -0x001CE4C, 0x027, 0x7E }, { 0x0AB8F1E, -0x001C97C, 0x026, 0x7E }, { 0x0AAAA5F, -0x001C4C0, 0x026, 0x7E }, { 0x0A9C800, -0x001C014, 0x025, 0x7E }, { 0x0A8E7F5, -0x001BB78, 0x025, 0x7E }, { 0x0A80A39, -0x001B6F4, 0x024, 0x7E }, { 0x0A72EBF, -0x001B280, 0x023, 0x7E }, { 0x0A6557E, -0x001AE1C, 0x023, 0x7E }, { 0x0A57E6F, -0x001A9C8, 0x023, 0x7E }, { 0x0A4A98B, -0x001A588, 0x022, 0x7E }, { 0x0A3D6C8, -0x001A154, 0x021, 0x7E }, { 0x0A3061C, -0x0019D34, 0x021, 0x7E }, { 0x0A23783, -0x0019920, 0x020, 0x7E }, { 0x0A16AF1, -0x001951C, 0x020, 0x7E }, { 0x0A0A063, -0x001912C, 0x01F, 0x7E }, { 0x09FD7CC, -0x0018D44, 0x01F, 0x7E }, { 0x09F112A, -0x0018970, 0x01E, 0x7E }, { 0x09E4C71, -0x00185A4, 0x01E, 0x7E }, { 0x09D899D, -0x00181EC, 0x01E, 0x7E }, { 0x09CC8A7, -0x0017E3C, 0x01D, 0x7E }, { 0x09C0987, -0x0017AA0, 0x01D, 0x7E }, { 0x09B4C36, -0x001770C, 0x01D, 0x7E }, { 0x09A90B0, -0x0017388, 0x01C, 0x7E }, { 0x099D6EB, -0x0017010, 0x01C, 0x7E }, { 0x0991EE4, -0x0016CA0, 0x01B, 0x7E }, { 0x0986892, -0x0016940, 0x01B, 0x7E }, { 0x097B3F0, -0x00165EC, 0x01B, 0x7E }, { 0x09700FA, -0x00162A4, 0x01A, 0x7E }, { 0x0964FA6, -0x0015F68, 0x01A, 0x7E }, { 0x0959FF3, -0x0015C34, 0x019, 0x7E }, { 0x094F1D7, -0x001590C, 0x019, 0x7E }, { 0x094454F, -0x00155F4, 0x019, 0x7E }, { 0x0939A54, -0x00152E0, 0x019, 0x7E }, { 0x092F0E4, -0x0014FDC, 0x018, 0x7E }, { 0x09248F5, -0x0014CE0, 0x018, 0x7E }, { 0x091A284, -0x00149EC, 0x018, 0x7E }, { 0x090FD8E, -0x0014704, 0x017, 0x7E }, { 0x0905A0A, -0x0014424, 0x017, 0x7E }, { 0x08FB7F6, -0x0014150, 0x017, 0x7E }, { 0x08F174E, -0x0013E88, 0x016, 0x7E }, { 0x08E7809, -0x0013BC4, 0x016, 0x7E }, { 0x08DDA26, -0x001390C, 0x016, 0x7E }, { 0x08D3DA1, -0x001365C, 0x015, 0x7E }, { 0x08CA272, -0x00133B4, 0x015, 0x7E }, { 0x08C0897, -0x0013118, 0x015, 0x7E }, { 0x08B700C, -0x0012E80, 0x014, 0x7E }, { 0x08AD8CB, -0x0012BF4, 0x014, 0x7E }, { 0x08A42D0, -0x001296C, 0x014, 0x7E }, { 0x089AE19, -0x00126F0, 0x014, 0x7E }, { 0x0891A9F, -0x0012478, 0x014, 0x7E }, { 0x0888861, -0x001220C, 0x014, 0x7E }, { 0x087F75B, -0x0011FA8, 0x013, 0x7E }, { 0x0876785, -0x0011D48, 0x013, 0x7E }, { 0x086D8E1, -0x0011AF4, 0x012, 0x7E }, { 0x0864B66, -0x00118A4, 0x012, 0x7E }, { 0x085BF13, -0x001165C, 0x012, 0x7E }, { 0x08533E4, -0x0011418, 0x012, 0x7E }, { 0x084A9D6, -0x00111E0, 0x012, 0x7E }, { 0x08420E4, -0x0010FAC, 0x012, 0x7E }, { 0x083990E, -0x0010D80, 0x011, 0x7E }, { 0x083124D, -0x0010B5C, 0x011, 0x7E }, { 0x0828C9E, -0x001093C, 0x011, 0x7E }, { 0x08207FF, -0x0010724, 0x011, 0x7E }, { 0x081846C, -0x0010510, 0x011, 0x7E }, { 0x08101E4, -0x0010304, 0x010, 0x7E }, { 0x0808061, -0x0010100, 0x010, 0x7E }, }; // 1/sqrt(x) for x in [1, 4), indexed by the bottom exponent bit and the top 22 mantissa bits. static constexpr VFPUSegment vfpu_rsqrt_segments[128] = { { 0x0FFFE88, -0x003F428, 0x0BC, 0x7E }, { 0x0FE0482, -0x003DD10, 0x0B5, 0x7E }, { 0x0FC1608, -0x003C6D4, 0x0AE, 0x7E }, { 0x0FA32AB, -0x003B16C, 0x0A7, 0x7E }, { 0x0F859FE, -0x0039CCC, 0x0A2, 0x7E }, { 0x0F68BA4, -0x00388E8, 0x09C, 0x7E }, { 0x0F4C73B, -0x00375B8, 0x096, 0x7E }, { 0x0F30C68, -0x0036334, 0x091, 0x7E }, { 0x0F15AD7, -0x0035154, 0x08C, 0x7E }, { 0x0EFB237, -0x003400C, 0x087, 0x7E }, { 0x0EE1238, -0x0032F5C, 0x083, 0x7E }, { 0x0EC7A94, -0x0031F34, 0x07E, 0x7E }, { 0x0EAEB01, -0x0030F94, 0x07A, 0x7E }, { 0x0E9633C, -0x0030078, 0x077, 0x7E }, { 0x0E7E307, -0x002F1D4, 0x073, 0x7E }, { 0x0E66A24, -0x002E3A8, 0x06F, 0x7E }, { 0x0E4F856, -0x002D5E8, 0x06C, 0x7E }, { 0x0E38D67, -0x002C898, 0x069, 0x7E }, { 0x0E22923, -0x002BBAC, 0x065, 0x7E }, { 0x0E0CB52, -0x002AF24, 0x062, 0x7E }, { 0x0DF73C3, -0x002A2FC, 0x060, 0x7E }, { 0x0DE224B, -0x002972C, 0x05D, 0x7E }, { 0x0DCD6BA, -0x0028BB4, 0x05A, 0x7E }, { 0x0DB90E5, -0x0028090, 0x057, 0x7E }, { 0x0DA50A0, -0x00275BC, 0x055, 0x7E }, { 0x0D915C5, -0x0026B38, 0x053, 0x7E }, { 0x0D7E02D, -0x00260FC, 0x051, 0x7E }, { 0x0D6AFB5, -0x0025708, 0x04E, 0x7E }, { 0x0D58435, -0x0024D54, 0x04C, 0x7E }, { 0x0D45D8E, -0x00243E8, 0x04A, 0x7E }, { 0x0D33B9E, -0x0023ABC, 0x048, 0x7E }, { 0x0D21E44, -0x00231C8, 0x046, 0x7E }, { 0x0D10562, -0x0022914, 0x045, 0x7E }, { 0x0CFF0DC, -0x0022098, 0x043, 0x7E }, { 0x0CEE094, -0x0021850, 0x041, 0x7E }, { 0x0CDD46F, -0x0021040, 0x03F, 0x7E }, { 0x0CCCC51, -0x0020864, 0x03E, 0x7E }, { 0x0CBC823, -0x00200B8, 0x03C, 0x7E }, { 0x0CAC7C9, -0x001F938, 0x03B, 0x7E }, { 0x0C9CB30, -0x001F1EC, 0x039, 0x7E }, { 0x0C8D23B, -0x001EACC, 0x038, 0x7E }, { 0x0C7DCD9, -0x001E3D4, 0x036, 0x7E }, { 0x0C6EAEE, -0x001DD08, 0x036, 0x7E }, { 0x0C5FC6E, -0x001D664, 0x034, 0x7E }, { 0x0C5113D, -0x001CFE8, 0x033, 0x7E }, { 0x0C4294B, -0x001C990, 0x032, 0x7E }, { 0x0C34486, -0x001C35C, 0x030, 0x7E }, { 0x0C262D7, -0x001BD50, 0x030, 0x7E }, { 0x0C18433, -0x001B760, 0x02E, 0x7E }, { 0x0C0A882, -0x001B198, 0x02E, 0x7E }, { 0x0BFCFB8, -0x001ABEC, 0x02D, 0x7E }, { 0x0BEF9C6, -0x001A660, 0x02B, 0x7E }, { 0x0BE2695, -0x001A0F4, 0x02B, 0x7E }, { 0x0BD561D, -0x0019BA4, 0x02A, 0x7E }, { 0x0BC884D, -0x0019670, 0x029, 0x7E }, { 0x0BBBD17, -0x0019158, 0x028, 0x7E }, { 0x0BAF46C, -0x0018C5C, 0x027, 0x7E }, { 0x0BA2E40, -0x001877C, 0x026, 0x7E }, { 0x0B96A84, -0x00182B0, 0x025, 0x7E }, { 0x0B8A92B, -0x0017E00, 0x025, 0x7E }, { 0x0B7EA2C, -0x0017968, 0x024, 0x7E }, { 0x0B72D79, -0x00174E8, 0x023, 0x7E }, { 0x0B67306, -0x0017080, 0x022, 0x7E }, { 0x0B5BAC5, -0x0016C2C, 0x022, 0x7E }, { 0x0B503E9, -0x002CBB4, 0x085, 0x7E }, { 0x0B39E19, -0x002BB5C, 0x080, 0x7E }, { 0x0B24072, -0x002ABA8, 0x07C, 0x7E }, { 0x0B0EAA8, -0x0029C84, 0x077, 0x7E }, { 0x0AF9C6D, -0x0028DEC, 0x073, 0x7E }, { 0x0AE557E, -0x0027FE0, 0x06F, 0x7E }, { 0x0AD1596, -0x002724C, 0x06B, 0x7E }, { 0x0ABDC78, -0x0026534, 0x067, 0x7E }, { 0x0AAA9E5, -0x0025890, 0x063, 0x7E }, { 0x0A97DA2, -0x0024C58, 0x060, 0x7E }, { 0x0A8577B, -0x0024088, 0x05D, 0x7E }, { 0x0A7373C, -0x0023520, 0x05A, 0x7E }, { 0x0A61CB1, -0x0022A14, 0x057, 0x7E }, { 0x0A507AD, -0x0021F64, 0x054, 0x7E }, { 0x0A3F800, -0x0021508, 0x051, 0x7E }, { 0x0A2ED7F, -0x0020B04, 0x04F, 0x7E }, { 0x0A1E801, -0x002014C, 0x04D, 0x7E }, { 0x0A0E761, -0x001F7E0, 0x04A, 0x7E }, { 0x09FEB74, -0x001EEC0, 0x048, 0x7E }, { 0x09EF418, -0x001E5E0, 0x046, 0x7E }, { 0x09E012B, -0x001DD48, 0x044, 0x7E }, { 0x09D128A, -0x001D4F0, 0x042, 0x7E }, { 0x09C2816, -0x001CCD4, 0x040, 0x7E }, { 0x09B41B0, -0x001C4F4, 0x03E, 0x7E }, { 0x09A5F38, -0x001BD4C, 0x03D, 0x7E }, { 0x0998096, -0x001B5D8, 0x03B, 0x7E }, { 0x098A5AD, -0x001AE9C, 0x039, 0x7E }, { 0x097CE60, -0x001A794, 0x038, 0x7E }, { 0x096FA9A, -0x001A0B8, 0x036, 0x7E }, { 0x0962A3F, -0x0019A0C, 0x035, 0x7E }, { 0x0955D3C, -0x0019390, 0x033, 0x7E }, { 0x0949375, -0x0018D3C, 0x032, 0x7E }, { 0x093CCD8, -0x0018714, 0x031, 0x7E }, { 0x093094F, -0x0018114, 0x030, 0x7E }, { 0x09248C7, -0x0017B3C, 0x02F, 0x7E }, { 0x0918B2B, -0x0017588, 0x02E, 0x7E }, { 0x090D06B, -0x0016FF8, 0x02C, 0x7E }, { 0x0901870, -0x0016A88, 0x02B, 0x7E }, { 0x08F632D, -0x0016540, 0x02A, 0x7E }, { 0x08EB08E, -0x0016014, 0x029, 0x7E }, { 0x08E0085, -0x0015B0C, 0x028, 0x7E }, { 0x08D5301, -0x0015620, 0x027, 0x7E }, { 0x08CA7F3, -0x0015150, 0x026, 0x7E }, { 0x08BFF4D, -0x0014C9C, 0x025, 0x7E }, { 0x08B58FE, -0x0014808, 0x025, 0x7E }, { 0x08AB4FE, -0x001438C, 0x023, 0x7E }, { 0x08A1337, -0x0013F28, 0x023, 0x7E }, { 0x08973A4, -0x0013AE0, 0x022, 0x7E }, { 0x088D635, -0x00136B0, 0x021, 0x7E }, { 0x0883ADC, -0x0013298, 0x021, 0x7E }, { 0x087A192, -0x0012E94, 0x020, 0x7E }, { 0x0870A49, -0x0012AA8, 0x01F, 0x7E }, { 0x08674F6, -0x00126D4, 0x01E, 0x7E }, { 0x085E18B, -0x0012310, 0x01E, 0x7E }, { 0x0855004, -0x0011F64, 0x01D, 0x7E }, { 0x084C051, -0x0011BCC, 0x01D, 0x7E }, { 0x084326D, -0x0011844, 0x01C, 0x7E }, { 0x083A64A, -0x00114D0, 0x01C, 0x7E }, { 0x0831BE4, -0x0011170, 0x01B, 0x7E }, { 0x082932E, -0x0010E20, 0x01A, 0x7E }, { 0x0820C1E, -0x0010AE0, 0x01A, 0x7E }, { 0x08186B0, -0x00107B0, 0x019, 0x7E }, { 0x08102D8, -0x0010490, 0x019, 0x7E }, { 0x0808091, -0x0010180, 0x018, 0x7E }, }; // sqrt(x) for x in [1, 4), indexed like rsqrt. static constexpr VFPUSegment vfpu_sqrt_segments[128] = { { 0x0800040, 0x001FE04, -0x020, 0x7F }, { 0x080FF40, 0x001FA1C, -0x01F, 0x7F }, { 0x081FC4E, 0x001F648, -0x01F, 0x7F }, { 0x082F770, 0x001F290, -0x01E, 0x7F }, { 0x083F0B5, 0x001EEE8, -0x01D, 0x7F }, { 0x084E828, 0x001EB54, -0x01D, 0x7F }, { 0x085DDD0, 0x001E7D4, -0x01C, 0x7F }, { 0x086D1BA, 0x001E468, -0x01C, 0x7F }, { 0x087C3EC, 0x001E110, -0x01B, 0x7F }, { 0x088B471, 0x001DDC8, -0x01A, 0x7F }, { 0x089A352, 0x001DA90, -0x019, 0x7F }, { 0x08A9099, 0x001D768, -0x019, 0x7F }, { 0x08B7C4A, 0x001D450, -0x018, 0x7F }, { 0x08C6671, 0x001D148, -0x018, 0x7F }, { 0x08D4F14, 0x001CE50, -0x018, 0x7F }, { 0x08E3639, 0x001CB64, -0x017, 0x7F }, { 0x08F1BEB, 0x001C888, -0x017, 0x7F }, { 0x090002C, 0x001C5B8, -0x016, 0x7F }, { 0x090E308, 0x001C2F4, -0x016, 0x7F }, { 0x091C482, 0x001C040, -0x016, 0x7F }, { 0x092A4A0, 0x001BD98, -0x015, 0x7F }, { 0x093836B, 0x001BAFC, -0x015, 0x7F }, { 0x09460E8, 0x001B868, -0x015, 0x7F }, { 0x0953D1A, 0x001B5E4, -0x014, 0x7F }, { 0x096180B, 0x001B368, -0x014, 0x7F }, { 0x096F1BC, 0x001B0F8, -0x013, 0x7F }, { 0x097CA37, 0x001AE94, -0x013, 0x7F }, { 0x098A180, 0x001AC34, -0x013, 0x7F }, { 0x0997798, 0x001A9E4, -0x012, 0x7F }, { 0x09A4C89, 0x001A79C, -0x012, 0x7F }, { 0x09B2056, 0x001A55C, -0x012, 0x7F }, { 0x09BF303, 0x001A324, -0x012, 0x7F }, { 0x09CC493, 0x001A0F8, -0x011, 0x7F }, { 0x09D950E, 0x0019ED4, -0x011, 0x7F }, { 0x09E6477, 0x0019CB4, -0x011, 0x7F }, { 0x09F32D1, 0x0019AA4, -0x011, 0x7F }, { 0x0A00022, 0x0019894, -0x011, 0x7F }, { 0x0A0CC6A, 0x0019690, -0x010, 0x7F }, { 0x0A197B2, 0x0019494, -0x010, 0x7F }, { 0x0A261FC, 0x00192A0, -0x010, 0x7F }, { 0x0A32B49, 0x00190B0, -0x00F, 0x7F }, { 0x0A3F3A1, 0x0018EC8, -0x00F, 0x7F }, { 0x0A4BB05, 0x0018CE8, -0x00F, 0x7F }, { 0x0A58178, 0x0018B10, -0x00F, 0x7F }, { 0x0A646FF, 0x001893C, -0x00F, 0x7F }, { 0x0A70B9B, 0x0018770, -0x00E, 0x7F }, { 0x0A7CF52, 0x00185A8, -0x00E, 0x7F }, { 0x0A89226, 0x00183E8, -0x00E, 0x7F }, { 0x0A95419, 0x0018230, -0x00E, 0x7F }, { 0x0AA1530, 0x0018078, -0x00E, 0x7F }, { 0x0AAD56A, 0x0017ECC, -0x00D, 0x7F }, { 0x0AB94CF, 0x0017D20, -0x00D, 0x7F }, { 0x0AC535F, 0x0017B80, -0x00D, 0x7F }, { 0x0AD111E, 0x00179E0, -0x00D, 0x7F }, { 0x0ADCE0D, 0x0017848, -0x00D, 0x7F }, { 0x0AE8A2E, 0x00176B4, -0x00C, 0x7F }, { 0x0AF4587, 0x0017524, -0x00C, 0x7F }, { 0x0B0001A, 0x0017398, -0x00D, 0x7F }, { 0x0B0B9E6, 0x0017214, -0x00D, 0x7F }, { 0x0B172EE, 0x0017094, -0x00C, 0x7F }, { 0x0B22B38, 0x0016F18, -0x00C, 0x7F }, { 0x0B2E2C4, 0x0016DA0, -0x00C, 0x7F }, { 0x0B39994, 0x0016C30, -0x00C, 0x7F }, { 0x0B44FAB, 0x0016AC0, -0x00C, 0x7F }, { 0x0B5054D, 0x002D148, -0x02D, 0x7F }, { 0x0B66DEE, 0x002CBC0, -0x02C, 0x7F }, { 0x0B7D3CB, 0x002C658, -0x02B, 0x7F }, { 0x0B936F5, 0x002C110, -0x02A, 0x7F }, { 0x0BA977A, 0x002BBE8, -0x029, 0x7F }, { 0x0BBF56B, 0x002B6D8, -0x028, 0x7F }, { 0x0BD50D5, 0x002B1E4, -0x027, 0x7F }, { 0x0BEA9C5, 0x002AD10, -0x026, 0x7F }, { 0x0C0004C, 0x002A850, -0x026, 0x7F }, { 0x0C15472, 0x002A3AC, -0x025, 0x7F }, { 0x0C2A646, 0x0029F20, -0x024, 0x7F }, { 0x0C3F5D5, 0x0029AA8, -0x024, 0x7F }, { 0x0C54327, 0x002964C, -0x023, 0x7F }, { 0x0C68E4A, 0x0029200, -0x022, 0x7F }, { 0x0C7D74A, 0x0028DCC, -0x022, 0x7F }, { 0x0C91E2E, 0x00289AC, -0x021, 0x7F }, { 0x0CA6302, 0x00285A0, -0x020, 0x7F }, { 0x0CBA5D0, 0x00281A8, -0x01F, 0x7F }, { 0x0CCE6A3, 0x0027DC0, -0x01F, 0x7F }, { 0x0CE2581, 0x00279EC, -0x01E, 0x7F }, { 0x0CF6276, 0x0027628, -0x01E, 0x7F }, { 0x0D09D88, 0x0027278, -0x01D, 0x7F }, { 0x0D1D6C3, 0x0026ED4, -0x01D, 0x7F }, { 0x0D30E2D, 0x0026B44, -0x01D, 0x7F }, { 0x0D443CD, 0x00267C0, -0x01C, 0x7F }, { 0x0D577AD, 0x002644C, -0x01C, 0x7F }, { 0x0D6A9D1, 0x00260EC, -0x01B, 0x7F }, { 0x0D7DA44, 0x0025D94, -0x01A, 0x7F }, { 0x0D9090D, 0x0025A4C, -0x01A, 0x7F }, { 0x0DA3632, 0x0025710, -0x01A, 0x7F }, { 0x0DB61B8, 0x00253E4, -0x019, 0x7F }, { 0x0DC8BA9, 0x00250C0, -0x019, 0x7F }, { 0x0DDB407, 0x0024DB0, -0x018, 0x7F }, { 0x0DEDADE, 0x0024AA4, -0x018, 0x7F }, { 0x0E00030, 0x00247A8, -0x018, 0x7F }, { 0x0E12404, 0x00244B8, -0x018, 0x7F }, { 0x0E2465E, 0x00241D4, -0x017, 0x7F }, { 0x0E36747, 0x0023EF8, -0x017, 0x7F }, { 0x0E486C3, 0x0023C28, -0x017, 0x7F }, { 0x0E5A4D5, 0x0023964, -0x016, 0x7F }, { 0x0E6C186, 0x00236A8, -0x016, 0x7F }, { 0x0E7DCD8, 0x00233F8, -0x015, 0x7F }, { 0x0E8F6D3, 0x0023150, -0x015, 0x7F }, { 0x0EA0F7A, 0x0022EB4, -0x015, 0x7F }, { 0x0EB26D3, 0x0022C1C, -0x015, 0x7F }, { 0x0EC3CE1, 0x0022990, -0x015, 0x7F }, { 0x0ED51A7, 0x0022710, -0x014, 0x7F }, { 0x0EE652F, 0x0022494, -0x014, 0x7F }, { 0x0EF7777, 0x0022224, -0x013, 0x7F }, { 0x0F08888, 0x0021FB8, -0x013, 0x7F }, { 0x0F19864, 0x0021D58, -0x013, 0x7F }, { 0x0F2A710, 0x0021B00, -0x013, 0x7F }, { 0x0F3B490, 0x00218AC, -0x013, 0x7F }, { 0x0F4C0E6, 0x0021664, -0x013, 0x7F }, { 0x0F5CC16, 0x0021424, -0x012, 0x7F }, { 0x0F6D627, 0x00211E8, -0x012, 0x7F }, { 0x0F7DF1A, 0x0020FB0, -0x012, 0x7F }, { 0x0F8E6F0, 0x0020D88, -0x011, 0x7F }, { 0x0F9EDB3, 0x0020B60, -0x011, 0x7F }, { 0x0FAF362, 0x0020940, -0x011, 0x7F }, { 0x0FBF801, 0x0020728, -0x011, 0x7F }, { 0x0FCFB94, 0x0020514, -0x011, 0x7F }, { 0x0FDFE1C, 0x0020308, -0x010, 0x7F }, { 0x0FEFF9F, 0x0020104, -0x010, 0x7F }, }; // exp2(x) for x in [0, 1). static const VFPUSegment vfpu_exp2_segments[128] = { { 0x07FFFE2, 0x00163DC, 0x00F, 0x7F }, { 0x080B1CF, 0x00165CC, 0x00F, 0x7F }, { 0x08164B4, 0x00167BC, 0x00F, 0x7F }, { 0x0821891, 0x00169B0, 0x00F, 0x7F }, { 0x082CD67, 0x0016BA4, 0x010, 0x7F }, { 0x0838339, 0x0016DA0, 0x010, 0x7F }, { 0x0843A0B, 0x0016F9C, 0x00F, 0x7F }, { 0x084F1D8, 0x001719C, 0x00F, 0x7F }, { 0x085AAA3, 0x001739C, 0x010, 0x7F }, { 0x0866471, 0x00175A4, 0x010, 0x7F }, { 0x0871F42, 0x00177A8, 0x010, 0x7F }, { 0x087DB15, 0x00179B4, 0x010, 0x7F }, { 0x08897EF, 0x0017BC0, 0x010, 0x7F }, { 0x08955CE, 0x0017DD0, 0x010, 0x7F }, { 0x08A14B5, 0x0017FE4, 0x010, 0x7F }, { 0x08AD4A6, 0x00181F8, 0x010, 0x7F }, { 0x08B95A0, 0x0018410, 0x011, 0x7F }, { 0x08C57AA, 0x001862C, 0x010, 0x7F }, { 0x08D1ABF, 0x001884C, 0x010, 0x7F }, { 0x08DDEE2, 0x0018A6C, 0x011, 0x7F }, { 0x08EA418, 0x0018C90, 0x011, 0x7F }, { 0x08F6A5F, 0x0018EB8, 0x011, 0x7F }, { 0x09031BA, 0x00190E4, 0x011, 0x7F }, { 0x090FA2B, 0x001930C, 0x011, 0x7F }, { 0x091C3B1, 0x0019540, 0x011, 0x7F }, { 0x0928E50, 0x0019774, 0x011, 0x7F }, { 0x0935A09, 0x00199A8, 0x011, 0x7F }, { 0x09426DD, 0x0019BE4, 0x011, 0x7F }, { 0x094F4CC, 0x0019E20, 0x012, 0x7F }, { 0x095C3DB, 0x001A05C, 0x012, 0x7F }, { 0x0969409, 0x001A2A0, 0x012, 0x7F }, { 0x0976559, 0x001A4E8, 0x012, 0x7F }, { 0x09837CC, 0x001A730, 0x012, 0x7F }, { 0x0990B64, 0x001A97C, 0x012, 0x7F }, { 0x099E022, 0x001ABCC, 0x012, 0x7F }, { 0x09AB607, 0x001AE20, 0x012, 0x7F }, { 0x09B8D16, 0x001B074, 0x012, 0x7F }, { 0x09C654F, 0x001B2D0, 0x012, 0x7F }, { 0x09D3EB4, 0x001B528, 0x013, 0x7F }, { 0x09E1948, 0x001B788, 0x013, 0x7F }, { 0x09EF50C, 0x001B9EC, 0x013, 0x7F }, { 0x09FD202, 0x001BC54, 0x013, 0x7F }, { 0x0A0B02B, 0x001BEBC, 0x013, 0x7F }, { 0x0A18F89, 0x001C128, 0x013, 0x7F }, { 0x0A2701D, 0x001C398, 0x013, 0x7F }, { 0x0A351E9, 0x001C610, 0x013, 0x7F }, { 0x0A434EE, 0x001C884, 0x014, 0x7F }, { 0x0A51930, 0x001CB00, 0x014, 0x7F }, { 0x0A5FEAF, 0x001CD7C, 0x014, 0x7F }, { 0x0A6E56D, 0x001D000, 0x014, 0x7F }, { 0x0A7CD6C, 0x001D284, 0x014, 0x7F }, { 0x0A8B6AD, 0x001D50C, 0x014, 0x7F }, { 0x0A9A133, 0x001D798, 0x014, 0x7F }, { 0x0AA8CFE, 0x001DA28, 0x014, 0x7F }, { 0x0AB7A12, 0x001DCBC, 0x014, 0x7F }, { 0x0AC686D, 0x001DF50, 0x015, 0x7F }, { 0x0AD5817, 0x001E1EC, 0x014, 0x7F }, { 0x0AE490C, 0x001E48C, 0x014, 0x7F }, { 0x0AF3B4F, 0x001E72C, 0x015, 0x7F }, { 0x0B02EE4, 0x001E9D0, 0x015, 0x7F }, { 0x0B123CC, 0x001EC78, 0x015, 0x7F }, { 0x0B21A08, 0x001EF24, 0x015, 0x7F }, { 0x0B3119A, 0x001F1D8, 0x015, 0x7F }, { 0x0B40A85, 0x001F488, 0x015, 0x7F }, { 0x0B504C9, 0x001F744, 0x015, 0x7F }, { 0x0B60068, 0x001F9FC, 0x016, 0x7F }, { 0x0B6FD66, 0x001FCBC, 0x016, 0x7F }, { 0x0B7FBC4, 0x001FF80, 0x016, 0x7F }, { 0x0B8FB83, 0x0020248, 0x016, 0x7F }, { 0x0B9FCA6, 0x0020514, 0x016, 0x7F }, { 0x0BAFF2F, 0x00207E0, 0x016, 0x7F }, { 0x0BC031E, 0x0020AB4, 0x016, 0x7F }, { 0x0BD0876, 0x0020D88, 0x017, 0x7F }, { 0x0BE0F3A, 0x0021064, 0x017, 0x7F }, { 0x0BF176C, 0x0021344, 0x017, 0x7F }, { 0x0C0210D, 0x0021624, 0x017, 0x7F }, { 0x0C12C1F, 0x002190C, 0x017, 0x7F }, { 0x0C238A4, 0x0021BF8, 0x017, 0x7F }, { 0x0C3469F, 0x0021EE4, 0x017, 0x7F }, { 0x0C45611, 0x00221D8, 0x017, 0x7F }, { 0x0C566FC, 0x00224D0, 0x017, 0x7F }, { 0x0C67961, 0x00227C8, 0x018, 0x7F }, { 0x0C78D47, 0x0022AC8, 0x017, 0x7F }, { 0x0C8A2A8, 0x0022DCC, 0x018, 0x7F }, { 0x0C9B98E, 0x00230D0, 0x018, 0x7F }, { 0x0CAD1F6, 0x00233E0, 0x018, 0x7F }, { 0x0CBEBE5, 0x00236F0, 0x018, 0x7F }, { 0x0CD075A, 0x0023A00, 0x019, 0x7F }, { 0x0CE245C, 0x0023D1C, 0x018, 0x7F }, { 0x0CF42E7, 0x0024038, 0x019, 0x7F }, { 0x0D06302, 0x0024358, 0x019, 0x7F }, { 0x0D184AD, 0x0024680, 0x019, 0x7F }, { 0x0D2A7EC, 0x00249A8, 0x019, 0x7F }, { 0x0D3CCBF, 0x0024CD4, 0x019, 0x7F }, { 0x0D4F329, 0x0025008, 0x019, 0x7F }, { 0x0D61B2C, 0x0025340, 0x019, 0x7F }, { 0x0D744C9, 0x0025678, 0x01A, 0x7F }, { 0x0D87005, 0x00259BC, 0x01A, 0x7F }, { 0x0D99CE2, 0x0025CFC, 0x01A, 0x7F }, { 0x0DACB60, 0x0026048, 0x01A, 0x7F }, { 0x0DBFB84, 0x0026394, 0x01A, 0x7F }, { 0x0DD2D4E, 0x00266E8, 0x01A, 0x7F }, { 0x0DE60BF, 0x0026A3C, 0x01B, 0x7F }, { 0x0DF95DD, 0x0026D98, 0x01B, 0x7F }, { 0x0E0CCA9, 0x00270F8, 0x01B, 0x7F }, { 0x0E20525, 0x002745C, 0x01B, 0x7F }, { 0x0E33F53, 0x00277C8, 0x01B, 0x7F }, { 0x0E47B37, 0x0027B34, 0x01B, 0x7F }, { 0x0E5B8CF, 0x0027EA8, 0x01C, 0x7F }, { 0x0E6F825, 0x0028220, 0x01B, 0x7F }, { 0x0E83932, 0x002859C, 0x01C, 0x7F }, { 0x0E97C00, 0x0028920, 0x01C, 0x7F }, { 0x0EAC08F, 0x0028CA4, 0x01C, 0x7F }, { 0x0EC06E1, 0x0029030, 0x01C, 0x7F }, { 0x0ED4EF8, 0x00293C0, 0x01C, 0x7F }, { 0x0EE98D6, 0x0029754, 0x01D, 0x7F }, { 0x0EFE480, 0x0029AF0, 0x01D, 0x7F }, { 0x0F131F7, 0x0029E8C, 0x01D, 0x7F }, { 0x0F2813D, 0x002A234, 0x01D, 0x7F }, { 0x0F3D256, 0x002A5DC, 0x01D, 0x7F }, { 0x0F52543, 0x002A988, 0x01D, 0x7F }, { 0x0F67A07, 0x002AD3C, 0x01D, 0x7F }, { 0x0F7D0A5, 0x002B0F8, 0x01D, 0x7F }, { 0x0F9291E, 0x002B4B4, 0x01E, 0x7F }, { 0x0FA8377, 0x002B874, 0x01E, 0x7F }, { 0x0FBDFB1, 0x002BC40, 0x01E, 0x7F }, { 0x0FD3DD0, 0x002C00C, 0x01E, 0x7F }, { 0x0FE9DD5, 0x002C3E0, 0x01E, 0x7F }, }; // log2(x) for x in [1, 2), in ulps of 2^-24. e is unused, see vfpu_log2. static const VFPUSegment vfpu_log2_segments[128] = { { 0x00000B6, 0x005BF94, -0x05B, 0x00 }, { 0x002E07E, 0x005B434, -0x05A, 0x00 }, { 0x005BA95, 0x005A904, -0x058, 0x00 }, { 0x0088F16, 0x0059E00, -0x057, 0x00 }, { 0x00B5E15, 0x0059324, -0x056, 0x00 }, { 0x00E27A5, 0x0058874, -0x054, 0x00 }, { 0x010EBDE, 0x0057DEC, -0x053, 0x00 }, { 0x013AAD3, 0x005738C, -0x052, 0x00 }, { 0x0166499, 0x0056954, -0x051, 0x00 }, { 0x0191941, 0x0055F40, -0x050, 0x00 }, { 0x01BC8DE, 0x0055550, -0x04E, 0x00 }, { 0x01E7386, 0x0054B88, -0x04D, 0x00 }, { 0x0211949, 0x00541E4, -0x04C, 0x00 }, { 0x023BA39, 0x0053860, -0x04B, 0x00 }, { 0x0265667, 0x0052F00, -0x04A, 0x00 }, { 0x028EDE6, 0x00525C0, -0x049, 0x00 }, { 0x02B80C4, 0x0051CA0, -0x048, 0x00 }, { 0x02E0F13, 0x00513A4, -0x047, 0x00 }, { 0x03098E3, 0x0050AC4, -0x046, 0x00 }, { 0x0331E44, 0x0050204, -0x045, 0x00 }, { 0x0359F44, 0x004F960, -0x044, 0x00 }, { 0x0381BF3, 0x004F0DC, -0x043, 0x00 }, { 0x03A9460, 0x004E874, -0x042, 0x00 }, { 0x03D0899, 0x004E028, -0x041, 0x00 }, { 0x03F78AF, 0x004D7FC, -0x041, 0x00 }, { 0x041E4AB, 0x004CFE8, -0x040, 0x00 }, { 0x0444C9D, 0x004C7EC, -0x03F, 0x00 }, { 0x046B093, 0x004C00C, -0x03E, 0x00 }, { 0x0491098, 0x004B848, -0x03D, 0x00 }, { 0x04B6CBE, 0x004B09C, -0x03D, 0x00 }, { 0x04DC50B, 0x004A90C, -0x03C, 0x00 }, { 0x050198F, 0x004A190, -0x03B, 0x00 }, { 0x0526A55, 0x0049A2C, -0x03A, 0x00 }, { 0x054B76C, 0x00492E0, -0x03A, 0x00 }, { 0x05700DB, 0x0048BAC, -0x039, 0x00 }, { 0x05946AF, 0x004848C, -0x038, 0x00 }, { 0x05B88F7, 0x0047D88, -0x038, 0x00 }, { 0x05DC7B9, 0x0047694, -0x037, 0x00 }, { 0x0600301, 0x0046FB8, -0x036, 0x00 }, { 0x0623ADE, 0x00468F0, -0x036, 0x00 }, { 0x0646F54, 0x004623C, -0x035, 0x00 }, { 0x066A071, 0x0045B9C, -0x034, 0x00 }, { 0x068CE40, 0x0045514, -0x034, 0x00 }, { 0x06AF8C8, 0x0044E9C, -0x033, 0x00 }, { 0x06D2014, 0x0044834, -0x032, 0x00 }, { 0x06F442F, 0x00441E4, -0x032, 0x00 }, { 0x0716520, 0x0043BA8, -0x031, 0x00 }, { 0x07382F4, 0x0043578, -0x031, 0x00 }, { 0x0759DAF, 0x0042F60, -0x030, 0x00 }, { 0x077B55F, 0x0042954, -0x030, 0x00 }, { 0x079CA08, 0x004235C, -0x02F, 0x00 }, { 0x07BDBB6, 0x0041D74, -0x02E, 0x00 }, { 0x07DEA71, 0x00417A0, -0x02E, 0x00 }, { 0x07FF640, 0x00411D8, -0x02D, 0x00 }, { 0x081FF2E, 0x0040C28, -0x02D, 0x00 }, { 0x0840542, 0x0040680, -0x02D, 0x00 }, { 0x0860880, 0x00400EC, -0x02C, 0x00 }, { 0x08808F6, 0x003FB64, -0x02C, 0x00 }, { 0x08A06A6, 0x003F5EC, -0x02B, 0x00 }, { 0x08C019C, 0x003F084, -0x02B, 0x00 }, { 0x08DF9DD, 0x003EB2C, -0x02A, 0x00 }, { 0x08FEF73, 0x003E5E0, -0x02A, 0x00 }, { 0x091E261, 0x003E0A0, -0x029, 0x00 }, { 0x093D2B2, 0x003DB74, -0x029, 0x00 }, { 0x095C06C, 0x003D654, -0x029, 0x00 }, { 0x097AB94, 0x003D13C, -0x028, 0x00 }, { 0x0999433, 0x003CC38, -0x028, 0x00 }, { 0x09B7A4E, 0x003C740, -0x027, 0x00 }, { 0x09D5DEE, 0x003C254, -0x027, 0x00 }, { 0x09F3F16, 0x003BD74, -0x026, 0x00 }, { 0x0A11DD0, 0x003B8A0, -0x026, 0x00 }, { 0x0A2FA21, 0x003B3D8, -0x026, 0x00 }, { 0x0A4D40C, 0x003AF20, -0x025, 0x00 }, { 0x0A6AB9D, 0x003AA70, -0x025, 0x00 }, { 0x0A880D6, 0x003A5D0, -0x025, 0x00 }, { 0x0AA53BC, 0x003A138, -0x024, 0x00 }, { 0x0AC2459, 0x0039CAC, -0x024, 0x00 }, { 0x0ADF2B0, 0x0039830, -0x024, 0x00 }, { 0x0AFBEC6, 0x00393B8, -0x023, 0x00 }, { 0x0B188A2, 0x0038F50, -0x023, 0x00 }, { 0x0B35048, 0x0038AF0, -0x022, 0x00 }, { 0x0B515C1, 0x003869C, -0x022, 0x00 }, { 0x0B6D90F, 0x0038254, -0x022, 0x00 }, { 0x0B89A37, 0x0037E14, -0x021, 0x00 }, { 0x0BA5941, 0x00379DC, -0x021, 0x00 }, { 0x0BC1630, 0x00375B4, -0x021, 0x00 }, { 0x0BDD108, 0x0037190, -0x020, 0x00 }, { 0x0BF89D1, 0x0036D7C, -0x020, 0x00 }, { 0x0C1408F, 0x003696C, -0x020, 0x00 }, { 0x0C2F546, 0x0036568, -0x020, 0x00 }, { 0x0C4A7F8, 0x0036170, -0x01F, 0x00 }, { 0x0C658B0, 0x0035D7C, -0x01F, 0x00 }, { 0x0C8076F, 0x0035994, -0x01F, 0x00 }, { 0x0C9B439, 0x00355B8, -0x01F, 0x00 }, { 0x0CB5F13, 0x00351E0, -0x01E, 0x00 }, { 0x0CD0803, 0x0034E10, -0x01E, 0x00 }, { 0x0CEAF0A, 0x0034A4C, -0x01D, 0x00 }, { 0x0D05431, 0x0034690, -0x01D, 0x00 }, { 0x0D1F77A, 0x00342DC, -0x01D, 0x00 }, { 0x0D398E9, 0x0033F30, -0x01D, 0x00 }, { 0x0D53880, 0x0033B8C, -0x01C, 0x00 }, { 0x0D6D649, 0x00337F4, -0x01D, 0x00 }, { 0x0D87241, 0x0033460, -0x01C, 0x00 }, { 0x0DA0C72, 0x00330D4, -0x01C, 0x00 }, { 0x0DBA4DC, 0x0032D54, -0x01C, 0x00 }, { 0x0DD3B84, 0x00329D4, -0x01B, 0x00 }, { 0x0DED06F, 0x0032660, -0x01B, 0x00 }, { 0x0E063A0, 0x00322F4, -0x01B, 0x00 }, { 0x0E1F51B, 0x0031F90, -0x01B, 0x00 }, { 0x0E384E3, 0x0031C34, -0x01B, 0x00 }, { 0x0E512FB, 0x00318DC, -0x01A, 0x00 }, { 0x0E69F69, 0x003158C, -0x01A, 0x00 }, { 0x0E82A2F, 0x0031244, -0x01A, 0x00 }, { 0x0E9B350, 0x0030F00, -0x019, 0x00 }, { 0x0EB3AD3, 0x0030BC8, -0x01A, 0x00 }, { 0x0ECC0B5, 0x0030894, -0x019, 0x00 }, { 0x0EE44FF, 0x0030568, -0x019, 0x00 }, { 0x0EFC7B3, 0x0030240, -0x019, 0x00 }, { 0x0F148D1, 0x002FF20, -0x018, 0x00 }, { 0x0F2C862, 0x002FC08, -0x018, 0x00 }, { 0x0F44666, 0x002F8F4, -0x018, 0x00 }, { 0x0F5C2E0, 0x002F5E8, -0x018, 0x00 }, { 0x0F73DD4, 0x002F2E0, -0x018, 0x00 }, { 0x0F8B744, 0x002EFE0, -0x018, 0x00 }, { 0x0FA2F32, 0x002ECE8, -0x017, 0x00 }, { 0x0FBA5A6, 0x002E9F0, -0x017, 0x00 }, { 0x0FD1A9F, 0x002E700, -0x017, 0x00 }, { 0x0FE8E20, 0x002E41C, -0x017, 0x00 }, }; // sin(pi/2 * (1 - y)) for y in [0, 1): the hardware indexes the quarter wave from the top. static const VFPUSegment vfpu_sin_segments[128] = { { 0x100013C, -0x00009DC, -0x09E, 0x7E }, { 0x0FFFC4D, -0x0001D9C, -0x09E, 0x7E }, { 0x0FFED7F, -0x0003158, -0x09E, 0x7E }, { 0x0FFD4D3, -0x0004510, -0x09E, 0x7E }, { 0x0FFB24B, -0x00058C8, -0x09E, 0x7E }, { 0x0FF85E7, -0x0006C7C, -0x09E, 0x7E }, { 0x0FF4FA7, -0x0008028, -0x09D, 0x7E }, { 0x0FF0F92, -0x00093D4, -0x09D, 0x7E }, { 0x0FEC5A7, -0x000A778, -0x09D, 0x7E }, { 0x0FE71EA, -0x000BB18, -0x09D, 0x7E }, { 0x0FE145E, -0x000CEB0, -0x09D, 0x7E }, { 0x0FDAD04, -0x000E240, -0x09C, 0x7E }, { 0x0FD3BE4, -0x000F5C4, -0x09C, 0x7E }, { 0x0FCC101, -0x0010940, -0x09C, 0x7E }, { 0x0FC3C5E, -0x0011CB4, -0x09B, 0x7E }, { 0x0FBAE03, -0x001301C, -0x09B, 0x7E }, { 0x0FB15F4, -0x0014378, -0x09B, 0x7E }, { 0x0FA7436, -0x00156C8, -0x09A, 0x7E }, { 0x0F9C8D1, -0x0016A08, -0x09A, 0x7E }, { 0x0F913CC, -0x0017D40, -0x09A, 0x7E }, { 0x0F8552A, -0x0019064, -0x099, 0x7E }, { 0x0F78CF7, -0x001A37C, -0x099, 0x7E }, { 0x0F6BB37, -0x001B680, -0x098, 0x7E }, { 0x0F5DFF4, -0x001C974, -0x097, 0x7E }, { 0x0F4FB39, -0x001DC5C, -0x097, 0x7E }, { 0x0F40D0B, -0x001EF2C, -0x097, 0x7E }, { 0x0F31573, -0x00201E8, -0x096, 0x7E }, { 0x0F2147C, -0x0021494, -0x095, 0x7E }, { 0x0F10A30, -0x0022728, -0x094, 0x7E }, { 0x0EFF69B, -0x00239A8, -0x094, 0x7E }, { 0x0EED9C4, -0x0024C14, -0x093, 0x7E }, { 0x0EDB3B7, -0x0025E68, -0x092, 0x7E }, { 0x0EC8482, -0x00270A4, -0x092, 0x7E }, { 0x0EB4C2E, -0x00282C8, -0x091, 0x7E }, { 0x0EA0AC7, -0x00294D4, -0x090, 0x7E }, { 0x0E8C05A, -0x002A6C8, -0x08F, 0x7E }, { 0x0E76CF4, -0x002B8A0, -0x08E, 0x7E }, { 0x0E610A2, -0x002CA5C, -0x08D, 0x7E }, { 0x0E4AB73, -0x002DBFC, -0x08D, 0x7E }, { 0x0E33D72, -0x002ED84, -0x08C, 0x7E }, { 0x0E1C6AE, -0x002FEEC, -0x08B, 0x7E }, { 0x0E04735, -0x0031038, -0x08A, 0x7E }, { 0x0DEBF17, -0x0032164, -0x089, 0x7E }, { 0x0DD2E63, -0x0033270, -0x088, 0x7E }, { 0x0DB9528, -0x0034360, -0x087, 0x7E }, { 0x0D9F376, -0x003542C, -0x086, 0x7E }, { 0x0D8495D, -0x00364DC, -0x085, 0x7E }, { 0x0D696ED, -0x0037568, -0x084, 0x7E }, { 0x0D4DC37, -0x00385D0, -0x083, 0x7E }, { 0x0D3194D, -0x0039618, -0x082, 0x7E }, { 0x0D14E3F, -0x003A63C, -0x081, 0x7E }, { 0x0CF7B1F, -0x003B638, -0x080, 0x7E }, { 0x0CD9FFE, -0x003C614, -0x07E, 0x7E }, { 0x0CBBCF2, -0x003D5CC, -0x07D, 0x7E }, { 0x0C9D20A, -0x003E558, -0x07C, 0x7E }, { 0x0C7DF5B, -0x003F4C4, -0x07B, 0x7E }, { 0x0C5E4F7, -0x0040404, -0x07A, 0x7E }, { 0x0C3E2F2, -0x0041320, -0x079, 0x7E }, { 0x0C1D95E, -0x0042210, -0x077, 0x7E }, { 0x0BFC853, -0x00430DC, -0x076, 0x7E }, { 0x0BDAFE3, -0x0043F7C, -0x075, 0x7E }, { 0x0BB9021, -0x0044DF0, -0x073, 0x7E }, { 0x0B96926, -0x0045C3C, -0x072, 0x7E }, { 0x0B73B05, -0x0046A60, -0x071, 0x7E }, { 0x0B505D1, -0x0047854, -0x06F, 0x7E }, { 0x0B2C9A5, -0x004861C, -0x06E, 0x7E }, { 0x0B08693, -0x00493B8, -0x06C, 0x7E }, { 0x0AE3CB4, -0x004A128, -0x06B, 0x7E }, { 0x0ABEC1C, -0x004AE68, -0x069, 0x7E }, { 0x0A994E5, -0x004BB7C, -0x068, 0x7E }, { 0x0A73722, -0x004C860, -0x066, 0x7E }, { 0x0A4D2EF, -0x004D518, -0x065, 0x7E }, { 0x0A26861, -0x004E19C, -0x064, 0x7E }, { 0x09FF78F, -0x004EDF4, -0x062, 0x7E }, { 0x09D8091, -0x004FA14, -0x060, 0x7E }, { 0x09B0384, -0x005060C, -0x05F, 0x7E }, { 0x098807A, -0x00511CC, -0x05D, 0x7E }, { 0x095F791, -0x0051D5C, -0x05C, 0x7E }, { 0x09368DE, -0x00528B8, -0x05A, 0x7E }, { 0x090D47D, -0x00533E4, -0x058, 0x7E }, { 0x08E3A88, -0x0053EDC, -0x057, 0x7E }, { 0x08B9B15, -0x00549A0, -0x055, 0x7E }, { 0x088F643, -0x0055430, -0x054, 0x7E }, { 0x0864C26, -0x0055E88, -0x052, 0x7E }, { 0x0839CDD, -0x00568B0, -0x050, 0x7E }, { 0x080E882, -0x00572A0, -0x04F, 0x7E }, { 0x0FC5E5B, -0x00AF8B8, -0x09A, 0x7D }, { 0x0F6E1F7, -0x00B0BC0, -0x096, 0x7D }, { 0x0F15C10, -0x00B1E5C, -0x093, 0x7D }, { 0x0EBCCDB, -0x00B308C, -0x090, 0x7D }, { 0x0E6348D, -0x00B424C, -0x08C, 0x7D }, { 0x0E09361, -0x00B539C, -0x089, 0x7D }, { 0x0DAE98A, -0x00B647C, -0x085, 0x7D }, { 0x0D53745, -0x00B74EC, -0x082, 0x7D }, { 0x0CF7CC6, -0x00B84EC, -0x07E, 0x7D }, { 0x0C9BA49, -0x00B947C, -0x07B, 0x7D }, { 0x0C3F003, -0x00BA394, -0x077, 0x7D }, { 0x0BE1E30, -0x00BB240, -0x073, 0x7D }, { 0x0B8450A, -0x00BC074, -0x070, 0x7D }, { 0x0B264C7, -0x00BCE34, -0x06C, 0x7D }, { 0x0AC7DA6, -0x00BDB84, -0x069, 0x7D }, { 0x0A68FDC, -0x00BE858, -0x065, 0x7D }, { 0x0A09BA7, -0x00BF4BC, -0x061, 0x7D }, { 0x09AA142, -0x00C00A8, -0x05E, 0x7D }, { 0x094A0E5, -0x00C0C1C, -0x05A, 0x7D }, { 0x08E9ACE, -0x00C171C, -0x056, 0x7D }, { 0x0888F37, -0x00C21A4, -0x052, 0x7D }, { 0x0827E5E, -0x00C2BB4, -0x04F, 0x7D }, { 0x0F8D0F8, -0x0186A98, -0x096, 0x7C }, { 0x0EC9B9D, -0x0187CD8, -0x08F, 0x7C }, { 0x0E05D21, -0x0188E24, -0x087, 0x7C }, { 0x0D415FF, -0x0189E7C, -0x07F, 0x7C }, { 0x0C7C6B0, -0x018ADE4, -0x077, 0x7C }, { 0x0BB6FAF, -0x018BC58, -0x070, 0x7C }, { 0x0AF1172, -0x018C9D8, -0x068, 0x7C }, { 0x0A2AC78, -0x018D664, -0x061, 0x7C }, { 0x0964135, -0x018E1F8, -0x059, 0x7C }, { 0x089D028, -0x018EC98, -0x051, 0x7C }, { 0x0FAB399, -0x031EC88, -0x093, 0x7B }, { 0x0E1BD36, -0x031FDF0, -0x084, 0x7B }, { 0x0C8BE1E, -0x0320D6C, -0x074, 0x7B }, { 0x0AFB74A, -0x0321AF4, -0x065, 0x7B }, { 0x096A9AF, -0x0322694, -0x055, 0x7B }, { 0x0FB2C8C, -0x0646088, -0x08C, 0x7A }, { 0x0C8FC0A, -0x0647008, -0x06D, 0x7A }, { 0x096C3C8, -0x0647BA8, -0x04E, 0x7A }, { 0x0C90B6A, -0x0C906D0, -0x05D, 0x79 }, { 0x0C90F0C, -0x1921D20, -0x03E, 0x78 }, }; // asin(x) * 2/pi for x in [0, 1). static const VFPUSegment vfpu_asin_segments[128] = { { 0x0000000, 0x145F3E0, 0x000, 0x77 }, { 0x0A2F978, 0x145F8F8, 0x03C, 0x77 }, { 0x0A2FAD2, 0x0A30194, 0x032, 0x78 }, { 0x0F47B72, 0x0A3093C, 0x047, 0x78 }, { 0x0A2FFF5, 0x05189B4, 0x02D, 0x79 }, { 0x0CBC4BC, 0x0519018, 0x037, 0x79 }, { 0x0F48CB2, 0x05197C4, 0x042, 0x79 }, { 0x08EAC42, 0x028D058, 0x025, 0x7A }, { 0x0A31463, 0x028D57C, 0x02B, 0x7A }, { 0x0B77F17, 0x028DB40, 0x030, 0x7A }, { 0x0CBECAD, 0x028E1AC, 0x035, 0x7A }, { 0x0E05D7A, 0x028E8C0, 0x03A, 0x7A }, { 0x0F4D1D1, 0x028F07C, 0x03F, 0x7A }, { 0x084A503, 0x0147C74, 0x022, 0x7B }, { 0x08EE339, 0x01480FC, 0x024, 0x7B }, { 0x09923B2, 0x01485DC, 0x027, 0x7B }, { 0x0A3669B, 0x0148B14, 0x02A, 0x7B }, { 0x0ADAC20, 0x01490A0, 0x02D, 0x7B }, { 0x0B7F46B, 0x014968C, 0x030, 0x7B }, { 0x0C23FAB, 0x0149CCC, 0x033, 0x7B }, { 0x0CC8E0B, 0x014A368, 0x036, 0x7B }, { 0x0D6DFBB, 0x014AA5C, 0x038, 0x7B }, { 0x0E134E4, 0x014B1B0, 0x03B, 0x7B }, { 0x0EB8DB6, 0x014B960, 0x03E, 0x7B }, { 0x0F5EA61, 0x014C170, 0x041, 0x7B }, { 0x080258A, 0x00A64F0, 0x022, 0x7C }, { 0x0855801, 0x00A6958, 0x023, 0x7C }, { 0x08A8CA9, 0x00A6DF4, 0x025, 0x7C }, { 0x08FC39F, 0x00A72C0, 0x027, 0x7C }, { 0x094FCFD, 0x00A77BC, 0x028, 0x7C }, { 0x09A38D8, 0x00A7CF0, 0x02A, 0x7C }, { 0x09F774E, 0x00A8258, 0x02B, 0x7C }, { 0x0A4B876, 0x00A87F0, 0x02D, 0x7C }, { 0x0A9FC6B, 0x00A8DC8, 0x02F, 0x7C }, { 0x0AF434D, 0x00A93D0, 0x030, 0x7C }, { 0x0B48D31, 0x00A9A14, 0x032, 0x7C }, { 0x0B9DA37, 0x00AA08C, 0x034, 0x7C }, { 0x0BF2A7A, 0x00AA744, 0x036, 0x7C }, { 0x0C47E19, 0x00AAE38, 0x038, 0x7C }, { 0x0C9D531, 0x00AB564, 0x03A, 0x7C }, { 0x0CF2FE0, 0x00ABCD4, 0x03C, 0x7C }, { 0x0D48E48, 0x00AC480, 0x03D, 0x7C }, { 0x0D9F083, 0x00ACC70, 0x040, 0x7C }, { 0x0DF56B7, 0x00AD4A0, 0x042, 0x7C }, { 0x0E4C103, 0x00ADD14, 0x044, 0x7C }, { 0x0EA2F89, 0x00AE5D0, 0x046, 0x7C }, { 0x0EFA26D, 0x00AEED4, 0x048, 0x7C }, { 0x0F519D1, 0x00AF81C, 0x04B, 0x7C }, { 0x0FA95DC, 0x00B01B4, 0x04D, 0x7C }, { 0x0800B5A, 0x00585CC, 0x027, 0x7D }, { 0x082CE3F, 0x0058AE4, 0x028, 0x7D }, { 0x08593AE, 0x0059028, 0x02A, 0x7D }, { 0x0885BC1, 0x0059594, 0x02B, 0x7D }, { 0x08B2688, 0x0059B2C, 0x02D, 0x7D }, { 0x08DF41C, 0x005A0F0, 0x02E, 0x7D }, { 0x090C493, 0x005A6E4, 0x02F, 0x7D }, { 0x0939801, 0x005AD04, 0x031, 0x7D }, { 0x0966E82, 0x005B354, 0x032, 0x7D }, { 0x0994829, 0x005B9D8, 0x034, 0x7D }, { 0x09C2514, 0x005C090, 0x035, 0x7D }, { 0x09F0559, 0x005C780, 0x037, 0x7D }, { 0x0A1E915, 0x005CEA4, 0x039, 0x7D }, { 0x0A4D064, 0x005D604, 0x03B, 0x7D }, { 0x0A7BB62, 0x005DD9C, 0x03D, 0x7D }, { 0x0AAAA2D, 0x005E574, 0x03F, 0x7D }, { 0x0AD9CE3, 0x005ED8C, 0x041, 0x7D }, { 0x0B093A5, 0x005F5E8, 0x043, 0x7D }, { 0x0B38E95, 0x005FE84, 0x045, 0x7D }, { 0x0B68DD1, 0x006076C, 0x048, 0x7D }, { 0x0B99183, 0x0061098, 0x04A, 0x7D }, { 0x0BC99CC, 0x0061A1C, 0x04C, 0x7D }, { 0x0BFA6D4, 0x00623E8, 0x04F, 0x7D }, { 0x0C2B8C4, 0x0062E0C, 0x051, 0x7D }, { 0x0C5CFC3, 0x0063888, 0x055, 0x7D }, { 0x0C8EC01, 0x0064360, 0x058, 0x7D }, { 0x0CC0DAD, 0x0064E94, 0x05A, 0x7D }, { 0x0CF34F0, 0x0065A34, 0x05E, 0x7D }, { 0x0D26204, 0x0066638, 0x061, 0x7D }, { 0x0D59519, 0x00672AC, 0x065, 0x7D }, { 0x0D8CE6A, 0x0067F94, 0x068, 0x7D }, { 0x0DC0E2D, 0x0068CF8, 0x06C, 0x7D }, { 0x0DF54A1, 0x0069ADC, 0x070, 0x7D }, { 0x0E2A205, 0x006A944, 0x075, 0x7D }, { 0x0E5F6A0, 0x006B840, 0x079, 0x7D }, { 0x0E952B6, 0x006C7D0, 0x07E, 0x7D }, { 0x0ECB694, 0x006D7FC, 0x083, 0x7D }, { 0x0F02287, 0x006E8D8, 0x089, 0x7D }, { 0x0F396E9, 0x006FA64, 0x08E, 0x7D }, { 0x0F7140F, 0x0070CAC, 0x094, 0x7D }, { 0x0FA9A58, 0x0071FC4, 0x09B, 0x7D }, { 0x0FE2A2C, 0x00733B0, 0x0A2, 0x7D }, { 0x080E1FC, 0x003A440, 0x054, 0x7E }, { 0x082B415, 0x003AF24, 0x058, 0x7E }, { 0x0848BA0, 0x003BA90, 0x05C, 0x7E }, { 0x08668DE, 0x003C688, 0x061, 0x7E }, { 0x0884C18, 0x003D314, 0x066, 0x7E }, { 0x08A3599, 0x003E048, 0x06B, 0x7E }, { 0x08C25B2, 0x003EE30, 0x071, 0x7E }, { 0x08E1CBD, 0x003FCD8, 0x078, 0x7E }, { 0x0901B1D, 0x0040C50, 0x07E, 0x7E }, { 0x0922135, 0x0041CB0, 0x086, 0x7E }, { 0x0942F7D, 0x0042E04, 0x08E, 0x7E }, { 0x096466E, 0x0044070, 0x097, 0x7E }, { 0x0986692, 0x0045408, 0x0A1, 0x7E }, { 0x09A9080, 0x00468F0, 0x0AC, 0x7E }, { 0x09CC4E0, 0x0047F44, 0x0B8, 0x7E }, { 0x09F0469, 0x004973C, 0x0C5, 0x7E }, { 0x0A14FE8, 0x004B104, 0x0D5, 0x7E }, { 0x0A3A848, 0x004CCD4, 0x0E6, 0x7E }, { 0x0A60E8A, 0x004EAF4, 0x0FA, 0x7E }, { 0x0A883D6, 0x0050BB8, 0x111, 0x7E }, { 0x0AB097F, 0x0052F84, 0x12B, 0x7E }, { 0x0ADA106, 0x00556D8, 0x149, 0x7E }, { 0x0B04C2B, 0x005824C, 0x16D, 0x7E }, { 0x0B30CFB, 0x005B29C, 0x198, 0x7E }, { 0x0B5E5E5, 0x005E8C0, 0x1CA, 0x7E }, { 0x0B8E1C8, 0x00625FC, -0x1F7, 0x7E }, { 0x0BBF42A, 0x0066BF4, -0x1A9, 0x7E }, { 0x0BF295F, 0x006BCE8, -0x146, 0x7E }, { 0x0C286D1, 0x0071C04, -0x0C5, 0x7E }, { 0x0C6137A, 0x0078DE4, -0x018, 0x7E }, { 0x0C9D887, 0x008198C, 0x0DB, 0x7E }, { 0x0CDEA7F, 0x008CA58, -0x1BE, 0x7E }, { 0x0D24B35, 0x009B428, 0x07D, 0x7E }, { 0x0D72566, 0x00AFE0C, 0x06F, 0x7E }, { 0x0DCA3BF, 0x00D035C, 0x0C6, 0x7E }, { 0x0E32341, 0x010ECE0, 0x1DC, 0x7E }, { 0x0EB9DD1, 0x028C52C, -0x034, 0x7E }, }; // The squarer only sees the top 10 bits of x2, as a distance from the middle of the segment. static inline int32_t vfpu_square(uint32_t x2) { const int32_t t = abs(int32_t(x2 >> 6) - 512); return (t * t + 255) >> 8; } // The untruncated result, in ulps of 2^(seg.e - 150). static inline int32_t vfpu_interp(const VFPUSegment &seg, uint32_t x2) { return seg.c0 + int32_t(((int64_t)seg.m * x2) >> 17) + ((seg.n * vfpu_square(x2)) >> 9); } // Float bits of a result in [2^(e-127), 2^(e-126)], truncated to 22 bits. The top of that range // carries into the exponent, which gives exactly the next power of two. static inline uint32_t vfpu_interp_bits(const VFPUSegment *segments, uint32_t index) { const VFPUSegment &seg = segments[index >> 16]; return ((uint32_t(seg.e - 1) << 23) + uint32_t(vfpu_interp(seg, index & 0xFFFF))) & ~3u; } // Sine of a quarter-wave angle arg in [0, 2^23] (0 to pi/2), in fixed point with 28 fraction bits. // The segments are indexed from the top of the quarter wave. Each has its own exponent, and its // results are truncated to 4 of its ulps even where they fall into a lower binade. static inline uint32_t vfpu_sin_fixed(uint32_t arg) { if (arg == 0u) return 0u; if (arg == 0x00800000u) return 0x10000000u; const uint32_t y = 0x00800000u - arg; const VFPUSegment &seg = vfpu_sin_segments[y >> 16]; const uint32_t v = uint32_t(vfpu_interp(seg, y & 0xFFFF)) & ~3u; return seg.e >= 122 ? v << (seg.e - 122) : v >> (122 - seg.e); } // Reduces an angle in quarter turns (the VFPU's unit) to a half turn, in units of 2^-23 quarter // turns. Sets *odd for an odd half turn, where the sine changes sign. Returns false for inf and NaN. static inline bool vfpu_sin_reduce(uint32_t bits, uint32_t *angle, bool *odd) { const uint32_t exponent = (bits >> 23) & 0xFFu; uint32_t significand = (bits & 0x007FFFFFu) | 0x00800000u; if (exponent == 0xFFu) return false; if (exponent < 0x7Fu) { if (exponent < 0x7Fu - 23u) significand = 0u; else significand >>= (0x7F - exponent); } else if (exponent > 0x7Fu) { // There is weirdness for large exponents. if (exponent - 0x7Fu >= 25u && exponent - 0x7Fu < 32u) significand = 0u; else if ((exponent & 0x9Fu) == 0x9Fu) significand = 0u; else significand <<= ((exponent - 0x7Fu) & 31); } *odd = (significand >> 24) & 1; *angle = significand & 0x00FFFFFFu; return true; } static inline int vfpu_clz64_nonzero(uint64_t v) { return (v >> 32) != 0 ? (int)clz32_nonzero(uint32_t(v >> 32)) : 32 + (int)clz32_nonzero(uint32_t(v)); } // Float bits of v * 2^-fracBits, with the sign bit set if negative (also for zero). v has to fit // in a float's significand, which every result here does, since the VFPU keeps 22 bits. static inline uint32_t vfpu_fixed_to_bits(uint64_t v, int fracBits, bool negative) { const uint32_t sign = negative ? 0x80000000u : 0u; if (v == 0) return sign; const int top = 63 - vfpu_clz64_nonzero(v); const uint64_t significand = top <= 23 ? v << (23 - top) : v >> (top - 23); return sign + (uint32_t(top - fracBits + 127) << 23) + (uint32_t(significand) & 0x007FFFFFu); } static inline uint32_t vfpu_sin_from_reduced(uint32_t angle, bool negate) { if (angle > 0x00800000u) angle = 0x01000000u - angle; return vfpu_fixed_to_bits(vfpu_sin_fixed(angle), 28, negate); } static inline uint32_t vfpu_cos_from_reduced(uint32_t angle, bool negate) { if (angle >= 0x00800000u) { angle = 0x01000000u - angle; negate = !negate; } return vfpu_fixed_to_bits(vfpu_sin_fixed(0x00800000u - angle), 28, negate); } // These work on float bits throughout. A float made from a constant NaN bit pattern can come out // quieted (MSVC does this), and the VFPU's NaN is signaling. static uint32_t vfpu_sin_bits(uint32_t bits) { uint32_t angle; bool odd; if (!vfpu_sin_reduce(bits, &angle, &odd)) return (bits & 0x80000000u) ^ 0x7F800001u; return vfpu_sin_from_reduced(angle, (bits >> 31) != odd); } static uint32_t vfpu_cos_bits(uint32_t bits) { uint32_t angle; bool odd; if (!vfpu_sin_reduce(bits, &angle, &odd)) return 0x7F800001u; return vfpu_cos_from_reduced(angle, odd); } float vfpu_sin(float x) { return vfpu_float_from_bits(vfpu_sin_bits(vfpu_bits_from_float(x))); } float vfpu_cos(float x) { return vfpu_float_from_bits(vfpu_cos_bits(vfpu_bits_from_float(x))); } // Reduces the angle once for both. void vfpu_sincos(float a, float &s, float &c) { const uint32_t bits = vfpu_bits_from_float(a); uint32_t angle; bool odd; uint32_t sinBits, cosBits; if (!vfpu_sin_reduce(bits, &angle, &odd)) { sinBits = (bits & 0x80000000u) ^ 0x7F800001u; cosBits = 0x7F800001u; } else { sinBits = vfpu_sin_from_reduced(angle, (bits >> 31) != odd); cosBits = vfpu_cos_from_reduced(angle, odd); } s = vfpu_float_from_bits(sinBits); c = vfpu_float_from_bits(cosBits); } double vfpu_sincos_packed(float a) { float s, c; vfpu_sincos(a, s, c); const uint64_t bits = ((uint64_t)vfpu_bits_from_float(c) << 32) | vfpu_bits_from_float(s); double packed; memcpy(&packed, &bits, sizeof(packed)); return packed; } // The tables for the fast paths (see VFPUFastSegment). bias moves the segment's binade to the // exponent the result's bits start from. static constexpr std::array vfpu_make_fast_table(const VFPUSegment (&segments)[128], int bias) { std::array table{}; for (int i = 0; i < 128; i++) { const VFPUSegment &seg = segments[i]; table[i] = { uint32_t(seg.c0) + (uint32_t(seg.e - 1 + bias) << 23), seg.m, seg.n, 0 }; } return table; } const std::array vfpu_rcp_fast = vfpu_make_fast_table(vfpu_rcp_segments, 127); const std::array vfpu_rsqrt_fast = vfpu_make_fast_table(vfpu_rsqrt_segments, 64); const std::array vfpu_sqrt_fast = vfpu_make_fast_table(vfpu_sqrt_segments, -64); static inline uint32_t vfpu_fast_interp(const std::array &table, uint32_t w, uint32_t exponent) { const VFPUFastSegment &seg = table[(w >> 16) & 0x7F]; const uint32_t x2 = w & 0xFFFF; const uint32_t linear = uint32_t(((int64_t)seg.m * x2) >> 17); const uint32_t square = uint32_t((seg.n * vfpu_square(x2)) >> 9); return (seg.k + exponent + linear + square) & ~3u; } float vfpu_sqrt(float x) { uint32_t bits; memcpy(&bits, &x, sizeof(bits)); if (vfpu_sqrt_is_fast(bits)) { const uint32_t w = (bits + 0x00800000u) >> 1; bits = vfpu_fast_interp(vfpu_sqrt_fast, w, w & 0x7F800000u); } else if ((bits & 0x7FFFFFFFu) < 0x00800000u) { // Zero and denormals give +0, whatever the sign. bits = 0; } else { // Negatives and NaN give NaN, inf gives inf. bits = bits == 0x7F800000u ? 0x7F800000u : 0x7F800001u; } memcpy(&x, &bits, sizeof(bits)); return x; } float vfpu_rsqrt(float x) { uint32_t bits; memcpy(&bits, &x, sizeof(bits)); if (vfpu_sqrt_is_fast(bits)) { const uint32_t w = (bits + 0x00800000u) >> 1; bits = vfpu_fast_interp(vfpu_rsqrt_fast, w, 0u - (w & 0x7F800000u)); } else if ((bits & 0x7FFFFFFFu) < 0x00800000u) { // Zero and denormals give inf of the same sign. bits = (bits & 0x80000000u) | 0x7F800000u; } else { // Negatives give -NaN, NaN gives NaN and inf gives 0. bits = (bits >> 31) ? 0xFF800001u : (bits > 0x7F800000u ? 0x7F800001u : 0u); } memcpy(&x, &bits, sizeof(bits)); return x; } // asin(x) * 2/pi in fixed point with 30 fraction bits, for x in [0, 1] as 23-bit fixed point. static inline uint32_t vfpu_asin_fixed(uint32_t x) { if (x == 0u) return 0u; if (x == 1u << 23) return 1u << 30; const VFPUSegment &seg = vfpu_asin_segments[x >> 16]; // The first segment is linear, and keeps the 2^-30 step of the fixed-point output. const uint32_t v = uint32_t(vfpu_interp(seg, x & 0xFFFF)) & ((x >> 16) == 0 ? ~1u : ~3u); return seg.e >= 120 ? v << (seg.e - 120) : v >> (120 - seg.e); } float vfpu_asin(float x) { const uint32_t bits = vfpu_bits_from_float(x); const uint32_t sign = bits & 0x80000000u; const uint32_t abs = bits & 0x7FFFFFFFu; uint32_t result; if (abs > 0x3F800000u) { result = 0x7F800001u ^ sign; } else { // |x| * 2^23, truncated. Anything below 2^-23, denormals included, gives 0. const int e = int(abs >> 23); const uint32_t significand = (abs & 0x007FFFFFu) | 0x00800000u; const uint32_t fixed = e < 104 ? 0 : significand >> (127 - e); result = vfpu_fixed_to_bits(vfpu_asin_fixed(fixed), 30, sign != 0); } return vfpu_float_from_bits(result); } static uint32_t vfpu_exp2_bits(uint32_t bits) { const uint32_t abs = bits & 0x7FFFFFFFu; const bool negative = (bits >> 31) != 0; if (abs <= 0x007FFFFFu) { // Denormals are treated as 0. return 0x3F800000u; } if (abs > 0x7F800000u) { // NaN gets NaN. return 0x7F800001u; } if (negative && abs >= 0x42FC0000u) { // -126 and below get 0 (exp2(-126) is the smallest normal, but yes, -126 gives +0). return 0; } if (!negative && abs >= 0x43000000u) { // 128 and above get infinity. return 0x7F800000u; } // x * 2^23 truncated toward zero, and one less for a negative x. Yes, really. const int e = int(abs >> 23); const uint32_t significand = (abs & 0x007FFFFFu) | 0x00800000u; int32_t fixed = e >= 127 ? int32_t(significand << (e - 127)) : (e < 104 ? 0 : int32_t(significand >> (127 - e))); if (negative) fixed = -fixed - 1; // The fraction's exp2 is in [1, 2), so its significand bits are the offset from 1.0. const uint32_t frac = uint32_t(fixed) & 0x007FFFFFu; const uint32_t significandBits = frac == 0 ? 0 : vfpu_interp_bits(vfpu_exp2_segments, frac) - 0x3F800000u; return 0x3F800000u + (uint32_t(fixed) & 0xFF800000u) + significandBits; } float vfpu_exp2(float x) { return vfpu_float_from_bits(vfpu_exp2_bits(vfpu_bits_from_float(x))); } float vfpu_rexp2(float x) { return vfpu_float_from_bits(vfpu_exp2_bits(vfpu_bits_from_float(x) ^ 0x80000000u)); } static uint32_t vfpu_log2_bits(uint32_t bits) { if ((bits & 0x7FFFFFFFu) <= 0x007FFFFFu) { // Denormals (and zeroes) get -inf. return 0xFF800000u; } if (bits & 0x80000000u) { // Other negatives get NaN. return 0x7F800001u; } if ((bits >> 23) == 255u) { // NaN gets NaN, +inf gets +inf. return 0x7F800000u + ((bits & 0x007FFFFFu) != 0); } // The result is exponent + log2(1.mantissa), truncated toward zero to 22 significant bits: a // step of 2^-22 for exponents 0 and 1, twice that for each doubling of the exponent after that, // and 2^-15 for every negative exponent (level d = 7). Where the step is coarser, the datapath // drops coefficient bits too: m to the step, |n| to 2^d, and c0 takes the part of the squared // term that was dropped, at the edge of the segment. const int32_t exponent = int32_t(bits >> 23) - 127; const uint32_t index = bits & 0x007FFFFFu; const int d = exponent < 0 ? 7 : exponent < 2 ? 0 : 31 - (int)clz32_nonzero(uint32_t(exponent)); const int32_t p = 1 << d; const int64_t step = int64_t(4 << d) << 17; const VFPUSegment &seg = vfpu_log2_segments[index >> 16]; const uint32_t x2 = index & 0xFFFF; const int32_t n = seg.n < 0 ? -(-seg.n & ~(p - 1)) : (seg.n & ~(p - 1)); const int32_t c0 = (seg.c0 + 2 * (seg.n - n)) & ~(p - 1); const int32_t square = ((n * vfpu_square(x2)) >> 9) & ~(p - 1); const int64_t m = seg.m & ~((4 << d) - 1); // In units of 2^-41. const int64_t y = (int64_t(c0 + square) << 17) + m * x2; const int64_t frac = exponent >= 0 ? (y & ~(step - 1)) : -(-y & ~(step - 1)); // A negative sum truncated to zero keeps its sign. const int64_t sum = (int64_t(exponent) << 41) + frac; return vfpu_fixed_to_bits(uint64_t(sum < 0 ? -sum : sum), 41, exponent < 0); } float vfpu_log2(float x) { return vfpu_float_from_bits(vfpu_log2_bits(vfpu_bits_from_float(x))); } float vfpu_rcp(float x) { uint32_t bits; memcpy(&bits, &x, sizeof(bits)); if (vfpu_rcp_is_fast(bits)) { bits = vfpu_fast_interp(vfpu_rcp_fast, bits, 0u - (bits & 0xFF800000u)); } else { // Zero and denormals give inf, NaN gives NaN and the rest 0, all with the sign of x. const uint32_t abs = bits & 0x7FFFFFFFu; bits = (bits & 0x80000000u) ^ (abs < 0x00800000u ? 0x7F800000u : (abs > 0x7F800000u ? 0x7F800001u : 0u)); } memcpy(&x, &bits, sizeof(x)); return x; }