// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Core/Dialog/PSPDialog.h" #include "Core/MemMap.h" // Stands in for a utility dialog we don't implement (currently GameSharing). It goes through the // real lifecycle - INIT, RUNNING, FINISHED, SHUTDOWN, NONE - and on the first frame reports that // the user backed out, so a game takes its "cancelled" path instead of waiting forever. class PSPPlaceholderDialog : public PSPDialog { public: PSPPlaceholderDialog(UtilityDialogType type); int Init(u32 paramAddr); int Update(int animSpeed) override; int Shutdown(bool force = false) override; void DoState(PointerWrap &p) override; pspUtilityDialogCommon *GetCommonParam() override; protected: bool UseAutoStatus() override { return false; } private: PSPPointer params_; };