Commit Graph
5659 Commits
Author SHA1 Message Date
Henrik Rydgård eb0813c0e3 Add a utility function for all the ABIs to call functions with a pointer arg. Use to call Advance from the JIT with the MIPSContext. Indent some code better. 2026-08-13 08:09:30 +02:00
Henrik Rydgård 9315c0953a GamepadEmu: bounds-check touch pointer IDs before use
TouchInput::id was used directly to index the global primaryButton[]
array (MultiTouchButton::Touch) and to shift pointer bitmasks
(PSPDpad/PSPStick/PSPCustomStick/GestureGamepad::Touch), guarded only
by a debug-only assert in one of the five call sites - a no-op in
release builds. input.id isn't always a small sequential slot in
[0, TOUCH_MAX_POINTERS): SDL assigns SDL_FingerID values directly,
Android pointer IDs can go up to 31, and UWP's TouchMapper allocates
one more slot (11) than TOUCH_MAX_POINTERS (10) and can also return -1
when it runs out of slots - all reachable through ordinary multi-touch
use, no malicious input required.

Also apply bounds check to the PER_GAME gesture config ints
(iDoubleTapGesture/iSwipeUp/Down/Left/Right) before indexing
GestureKey::keyList[] with them.

Additionally, minor cleanup on Android and moves the TouchMapper helper
out from UWP to InputState.h.
2026-08-12 09:47:13 +02:00
Henrik Rydgård 4239c29928 BackgroundAudio: fix crashes and OOB reads parsing WAV/AT3 files
raw_bytes_per_frame (the 'fmt ' chunk's blockAlign field) is
unvalidated file data, and was used unchecked in three places:
- Divided into the 'data' chunk size to compute numFrames - a value
  of 0 divides by zero (crash).
- malloc()'d for raw_data was never null-checked before ReadData()
  wrote into it.
- Passed directly as the read length to the audio decoder on every
  frame, regardless of how much data is actually left in raw_data at
  the current offset - a bogus blockAlign larger than the real 'data'
  chunk size reads past the (padded) allocation into the decoder.
  Clamp it to what's actually available.

IsSimpleWAV() only checked raw_bytes_per_frame's upper bound, not that
it exactly matched one of the two cases Sample::Load() actually
handles (16-bit or 8-bit raw PCM) - a value in between passed the
check but matched neither of Load()'s conversion branches, leaving its
output buffer uninitialized and played back as heap garbage.

Reachable via a WAV/AT3 file parsed by BackgroundAudio.cpp - either
the menu background music preview (any EBOOT.PBP's SND0.AT3 track,
just from browsing the game list) or a user-configurable achievement
sound file.
2026-08-12 09:29:17 +02:00
Henrik Rydgård 4d8a5d74e7 Merge pull request #22086 from hrydgard/read-u32-more
Some fixes to Claude's paranoia, more memory access function cleanup
2026-08-11 23:52:17 +02:00
Henrik Rydgård 2d0e54f422 Headless (and main): Improve crash reporting 2026-08-11 22:36:47 +02:00
Henrik Rydgård 2c315be708 x64Analyzer: add movss/movups/movaps support and an instruction class field
The crash handler's instruction analyzer only understood mov/movzx/movsx,
so a fault on an FP or SIMD load/store (used for lwc1/swc1 and lv.q/sv.q
in the x86 JIT) couldn't be classified. Add decoding for movss (scalar,
distinguished from movups by the mandatory 0xF3 prefix), movups, and
movaps, and add an InstructionClass field (GPR/FP/FP_SIMD) so callers
know how to interpret the decoded register operand. Covered by new
unit tests in TestX64Emitter.cpp that emit each instruction and check
the analyzer's output against it.
2026-08-11 22:36:47 +02:00
Henrik Rydgård 04ef18a9d9 Send the crash dump output to the debug output stream in headless. This makes it so that crash-failed test output will contain crash details.
Also fix some warnings and stuff.
2026-08-11 22:36:47 +02:00
Henrik Rydgård a44c2c0bde Replace System_SendDebugOutput with a registered callback
I normally try to avoid registrations when not needed, but in this case
only headless uses this, so it's motivated.
2026-08-11 22:36:47 +02:00
Henrik Rydgård cd052ea640 Adjust the level of Claude-based paranoia here and there 2026-08-11 20:08:01 +02:00
Nemoumbra 2c7d4c5613 Small HTTPClient cleanup 2026-08-11 04:12:46 +03:00
Nemoumbra c797ac200c Fixed IPv6 formatting 2026-08-11 04:02:16 +03:00
Nemoumbra c4fab7d1dc Removed unnecessary waiting 2026-08-11 03:50:48 +03:00
Henrik Rydgård feefbfcba0 Apply Nemo's feedback 2026-08-10 11:29:02 +02:00
Henrik RydgårdandClaude Sonnet 5 df751d5571 URL/VFS: fix latent pointer/index UB on empty or tiny input
UriDecode() formed SRC_END - 2 unconditionally, a pointer before the
start of the buffer (UB) for a 0- or 1-byte input. IsLocalAbsolutePath()
indexed path[0]/path[1] on a std::string_view with no bounds check,
UB for an empty path (path[0]) or a 1-byte path on Windows (path[1]).
Neither was known to crash in practice, but both are real UB flagged
by hardened/UBSan builds and easy to trigger (e.g. an empty query
string, or listing the VFS root).

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 11:26:39 +02:00
Henrik RydgårdandClaude Sonnet 5 37cea65e0e WebsocketServer: cap message size, avoid UB on empty-vector payloads
ReadFrame() accepted a 64-bit client-supplied payload length with only
a top-bit check, and ReadPending() immediately resized a buffer by it
before any data had arrived - a single frame claiming a huge length
(reachable via the WebSocket debugger endpoint) could trigger a
multi-exabyte allocation attempt. Now rejected up front (both the
single frame and the fragmented-message total) against a 64MB cap.

Also replaced &payload[0]/&vector[0] with .data() in the send/receive
paths - operator[] on a possibly-empty vector (e.g. an empty PING) is
UB even when the result is never dereferenced.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 11:26:24 +02:00
Henrik RydgårdandClaude Sonnet 5 6ee6641fe5 ZipFileReader: guard against implausible/overflowing declared sizes
ReadFile()/ReadSingleFileFromZip() allocated/resized directly off a
zip entry's declared uncompressed size with no sanity check. A
crafted size near UINT64_MAX would wrap ReadFile()'s "size + 1" to 0,
allocating almost nothing while zip_fread() still writes the full
declared size into it - a length-field-driven heap overflow from a
malicious zip/texture pack. Both now reject entries above a generous
4GB cap. Also fixes GetFileInfo() reading zstat.name[strlen(name)-1]
unchecked, which underflows to SIZE_MAX for a zero-length entry name.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 11:26:24 +02:00
Henrik RydgårdandClaude Sonnet 5 99ab8b81ca HTTPHeaders: fix OOB alloc from a request line with no trailing space
ParseHttpHeader() used strchr(buffer, ' ') unconditionally as endptr,
even though the parser explicitly supports HTTP/0.9-style requests
with no trailing space/version (type = SIMPLE). A request line like
"GET /" with no space made strchr return null, and nullptr - buffer
truncated to a garbage length driving new[]/memcpy. Falls back to the
end of the line when no space is found, and clamps param_length to
avoid a similar issue when '?' appears after the (missing) space.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 11:26:24 +02:00
Henrik Rydgård 6540a29180 Merge pull request #22067 from hrydgard/networking-work
Fix some WinSock error code problems, fix error logic in InputSink (networking)
2026-08-10 11:25:46 +02:00
Henrik Rydgård dd87815c07 Merge pull request #22068 from SternXD/winmobile
UWP: Purge Windows Mobile
2026-08-10 11:25:23 +02:00
SternXD f78d6a2c68 UWP: Purge Windows Mobile 2026-08-10 04:59:55 -04:00
Henrik Rydgård a7b96ce7e0 Add the error flag to OutputSink as well. 2026-08-10 10:08:13 +02:00
Henrik Rydgård 0a1821f5d8 InputSink: Add an error flag. OutputSink: Unify the error handling between unix and Windows 2026-08-10 10:04:21 +02:00
Henrik Rydgård 933751e2a9 Windows: Avoid POSIX error codes leaking into our WSA socket error codes 2026-08-10 10:04:21 +02:00
Henrik Rydgård 82a3ef31b1 InputSink: Inline AccountFill into Fill 2026-08-10 10:04:21 +02:00
Henrik RydgårdandClaude Sonnet 5 f03f168d96 MemArenaWin32: check CreateFileMapping failure
GrabMemSpace() ignored a NULL return from CreateFileMapping and
returned true anyway, unlike every other platform's arena backend
(Darwin, Android, Posix all check and return false on failure). Under
memory pressure this let startup proceed to CreateView()/MapViewOfFileEx
with an invalid handle instead of failing cleanly.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik RydgårdandClaude Sonnet 5 12579e8603 OSD: lock mutex_ in all methods that touch entries_
Update()/Entries()/ClickEntry()/Show()/SetProgressBar()/RemoveProgressBar()
locked mutex_ around entries_, but CancelById/ShowAchievementUnlocked/
ShowAchievementProgress/ShowChallengeIndicator/ShowLeaderboardTracker/
ClearAchievementStuff/SetClickCallback/SetFlags didn't. Core/WebServer.cpp
runs its own thread and calls SetClickCallback() while the main thread's
Update() concurrently erases/iterates the same vector every frame.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik RydgårdandClaude Sonnet 5 1eab737e4d Serialize: guard List/Deque/Map/Set against corrupted size fields
DoVector already rejects an attacker/corruption-controlled size that
would resize far beyond what's actually left in the savestate buffer.
DoList/DoDeque/DoMap/DoMultimap/DoSet never got the same treatment -
a corrupted count field (e.g. 0xFFFFFFFF) drove an immediate huge
resize (list/deque) or an unbounded loop of allocations (map/set)
before any per-element bounds checking kicked in. All five now check
the declared count against PointerWrap::Remaining() first.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik RydgårdandClaude Sonnet 5 60796e08f9 Serializer: fix OOB read loading a std::string from a savestate
MODE_READ built the string via x = (char*)*p.ptr, which strlen()s for
a NUL terminator. CheckRead(stringLen) only guarantees stringLen bytes
are available in the buffer, not that one of them is a NUL - a
corrupted savestate missing the terminator caused strlen to scan past
the checked region. Now uses a length-bounded assign(), matching how
the wstring/u16string siblings already do this correctly via memcpy.
Also tightens the stringLen validity check to require >= 1 (matching
what a real serialized string always has), so stringLen - 1 can't
go negative for a corrupted stringLen of 0.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik RydgårdandClaude Sonnet 5 27dcde7419 Buffer::Printf: fix OOB stack read on vsnprintf truncation
When vsnprintf's return value (the would-have-been length) was >=
sizeof(buffer), the code logged a truncation warning but then still
memcpy'd that full, untruncated length out of the 4096-byte stack
buffer, reading past its end. retval is now clamped to what vsnprintf
actually wrote before use.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik RydgårdandClaude Sonnet 5 be3b417461 expression_parser: bound token length to fix stack buffer overflow
initPostfixExpression() filled a fixed char subStr[256] with no bound
check while tokenizing numeric literals and identifiers. A 256+ char
token in a debugger expression (breakpoint condition, watch,
memory.search) - settable over the network via the WebSocket debugger
- smashed the stack. Now bails out with an error once the token
reaches the buffer size.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-10 01:00:28 +02:00
Henrik Rydgård 8e40e811c2 Merge pull request #22064 from hrydgard/fix-gpu-render-audit-bugs
Common audit: Fix GPU-related bugs
2026-08-10 00:04:33 +02:00
Henrik Rydgård cf08144ab8 Merge pull request #22062 from hrydgard/fix-data-audit-bugs
Common audit: Fix /data bugs
2026-08-10 00:04:08 +02:00
Henrik Rydgård abb57c620f Adjust some log levels 2026-08-09 22:10:54 +02:00
Henrik RydgårdandClaude Sonnet 5 6d35e35e17 VRRenderer: null projections after freeing, guard VR_GetView
VR_DestroyRenderer() freed projections without nulling it, and
VR_GetView() indexed it with no initialized check - a latent
use-after-free if VR_GetView were ever called between a destroy and
the next VR_InitRenderer. Not currently reachable (VR_DestroyRenderer
is only called from inside VR_InitRenderer, synchronously followed by
reallocation), but cheap to close off.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 21:41:54 +02:00
Henrik RydgårdandClaude Sonnet 5 4706a4509d VRInput: fix left controller haptics never firing
INVR_Vibrate()'s channel selection was `i & chan` (bitwise AND) inside
a loop over i in [0,2), instead of just using chan directly as the
index. For chan=0 (left controller, per the only call site iterating
j in [0,2)), i & 0 is always 0, so the "if (channel)" check was never
true and vibration_channel_duration/intensity were never set - the
left controller silently never vibrated. chan=1 (right) happened to
work by coincidence (i=1 gives 1 & 1 == 1). chan is now used directly
as the array index, with no loop needed.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 21:41:54 +02:00
Henrik RydgårdandClaude Sonnet 5 7ff9fbdb47 InputMapping: fix OOB access, reject DEVICE_ID_ANY mappings
FromConfigString() indexed parts[0]/parts[1] from SplitString() with
no check that at least 2 parts were produced - a malformed/truncated
line in a hand-edited controls.ini (no '-') was an OOB vector access.

Separately, DEVICE_ID_ANY (-1) didn't round-trip correctly:
ToConfigString() formats it as e.g. "-1-5", but splitting that on '-'
produces "", "1", "5" instead of "-1", "5" - deviceId decoded to 0 and
keyCode to 1 instead of 5. Rather than special-casing the negative
sign to make it round-trip, just reject DEVICE_ID_ANY mappings
outright - it's not something we want to support, and the whole ANY
concept is likely going away. Preserves the existing (tested) behavior
of tolerating a MultiInputMapping string and parsing just its first
mapping, via atoi()'s stop-at-first-non-digit behavior.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 21:41:54 +02:00
Henrik RydgårdandClaude Sonnet 5 1a9f2f827f DrawBuffer::V(): don't overflow verts_ in release builds
The only guard against writing past the fixed 65536-entry verts_
array was _dbg_assert_msg_, which is compiled out entirely outside
_DEBUG - a large enough single batch (e.g. Circle()/CircleSegment()
with a big segment count, or a large UI list without an intervening
Flush()) silently corrupted the heap in release builds. Added a real
bounds check that drops the vertex instead.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 21:31:22 +02:00
Henrik RydgårdandClaude Sonnet 5 ef87fe2e74 ManagedTexture: fix file buffer leak on failed image decode
TextureLoadTask::Run() only freed the VFS-read file buffer on the
success path - a corrupt/truncated image in a texture pack or
replacement texture directory (valid magic, bad payload) leaked the
whole file's bytes on every load attempt.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 21:31:22 +02:00
Henrik RydgårdandClaude Sonnet 5 b0ab7fbaf7 FastVec::insert: fix off-by-one moving one element too many
The memmove length was computed from size_ after ExtendByOne() had
already bumped it, so it moved (oldSize - pos + 1) elements instead of
(oldSize - pos) - reading one uninitialized element past the old data
and writing one element past the new logical size. Currently masked
by ExtendByOne()'s growth policy always leaving capacity slack, but
a real overflow waiting for that assumption to not hold. Now captures
the old size before extending.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:31:03 +02:00
Henrik RydgårdandClaude Sonnet 5 2360705a43 CharQueue: don't assert when '\r' is buffered but '\n' hasn't arrived yet
next_crlf_offset() called peek() one byte past the currently buffered
data whenever a '\r' was the very last byte received (a normal TCP
fragmentation boundary) - peek() has no way to signal "not enough
data yet" and just asserts. Now checks there's actually a next byte
before peeking.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:31:03 +02:00
Henrik RydgårdandClaude Sonnet 5 c45ceb6e2f ShiftJIS: don't consume the null terminator as a second byte
next() would read a truncated lead byte's "second byte" unconditionally,
even when that byte was actually the string's null terminator - leaving
index_ one past the terminator, so a subsequent end()/next() call read
one byte out of bounds. Now checks for the terminator before consuming
it, returning INVALID without advancing past it.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:31:02 +02:00
Henrik RydgårdandClaude Sonnet 5 406033dc3d RIFF/BackgroundAudio: fix OOB reads on short/corrupt WAV chunks
RIFFReader::ReadData() trusted its count argument completely and
memcpy'd straight from the internal buffer with no bounds check.
Hardened it to clamp against the buffer and zero-fill any shortfall,
as defense in depth.

The actual reachable bug was in BackgroundAudio.cpp: it read a WAV
'smpl' chunk into a vector sized by GetCurrentChunkSize(), then
unconditionally indexed smplData[28] (and, for the loop array,
smplData[36]) with no check that the chunk was actually that large -
a short/corrupt chunk in a game's background-music WAV caused a heap
OOB read. Also fixes &smplData[0] being UB when the chunk is empty.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:31:02 +02:00
Henrik RydgårdandClaude Sonnet 5 44b5a4df74 JSONReader: fix null deref in getInt/getFloat/getBool no-default overloads
These dereferenced get()'s result unconditionally, unlike the
two/three-arg "OrDefault" overloads which check. Hit on externally
sourced JSON: UI/Store.cpp reads the remote homebrew-store listing,
UI/DriverManagerScreen.cpp reads user-supplied GPU driver package
metadata - a field simply missing from either crashed the app instead
of failing gracefully.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:31:02 +02:00
Henrik Rydgård d31b475bb2 Minor fixes in Common/Net from Nemo's writeup 2026-08-09 19:03:28 +02:00
Henrik RydgårdandClaude Sonnet 5 78b25599f3 ConsoleListener: fix crash if useThread_ is ever set false
hTriggerEvent/criticalSection/logPending_ were only initialized when
useThread_ was true, but Log() falls back to SendToThread() (which
uses all three) whenever the console isn't open yet, regardless of
useThread_. With useThread_ false, that meant an uninitialized
CRITICAL_SECTION and a null logPending_ write. Dead path today (only
reachable via a commented-out line), but now initializes unconditionally.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:28 +02:00
Henrik RydgårdandClaude Sonnet 5 1c0e5ae48c LogManager: fix fp_ race between logging and SetFileLogPath/Shutdown
SetFileLogPath() and Shutdown() closed/reassigned fp_ without holding
logFileLock_, while LogLine() only locked around the actual fprintf,
after already reading fp_ unlocked. A concurrent SetFileLogPath() or
Shutdown() could close the FILE* mid-write from another thread. Now
all three paths hold logFileLock_ across the check-and-use of fp_.
Also fixes fp_ being left dangling (non-null but closed) if
SetFileLogPath() runs while File output is disabled.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:28 +02:00
Henrik RydgårdandClaude Sonnet 5 0f792defb4 CountingBarrier: use notify_all instead of chained notify_one
The notify_one chain (each waiter wakes exactly one more) was correct
but fragile and non-obvious. notify_all is simpler and just as cheap
here since Arrive() is not a hot path.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:28 +02:00
Henrik RydgårdandClaude Sonnet 5 973a10473a ParallelLoop: make loop tasks cancellable to avoid hang on Teardown
SimpleParallelTask/LoopRangeTask never overrode Cancellable(), so a
ThreadManager::Teardown() racing with an in-flight parallel loop would
drop them without ever calling counter_->Count(), leaving anyone
blocked in WaitableCounter::Wait() stuck forever. Cancel() now counts
down the same as a normal completion.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:28 +02:00
Henrik RydgårdandClaude Sonnet 5 ceb3e9a0ad ThreadManager: fix teardown crash and task leak, remove dead code
- ~ThreadManager() never stopped worker threads before freeing the
  global context. If Teardown() wasn't reached before process exit
  (e.g. an early return between Init() and a caller's shutdown path),
  the still-running threads kept touching freed mutexes/queues/condvars,
  causing intermittent crashes on exit. The destructor now tears down
  if still initialized.
- Teardown() silently leaked any non-cancellable task still sitting in
  a queue (global or per-thread) at shutdown time - such tasks were
  never run nor released, since nothing drains those queues once the
  worker threads have been marked cancelled/joined. Now every queued
  task is properly cancelled-or-warned and released.
- Added an assert against a divide-by-zero in EnqueueTask's round-robin
  fallback, which would trigger if Init() were ever called with zero
  compute threads.
- Removed Task::id()/Kind() and ThreadManager::TryCancelTask(), which
  were unused dead code (TryCancelTask was a no-op with no callers).
- Fixed a stale comment on EnqueueTaskOnThread referencing a parameter
  that doesn't exist, and an auto-typed ternary that misleadingly read
  like a deque array copy (it's a pointer, not a copy).

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
2026-08-09 19:03:08 +02:00
Henrik Rydgård 07e63c345c Add SAVE_STATE to BrowseFileType 2026-08-09 19:03:08 +02:00