Commit Graph
562 Commits
Author SHA1 Message Date
Henrik Rydgård 6f6ea4595a Windows: Split out Create... from InitSysDirectories, fixup uses 2023-08-18 12:46:40 +02:00
Bashar Astifan 6522a490e0 [Windows] OSVersion improvements 2023-08-15 23:17:13 +04:00
Bashar Astifan ee3d466a0a Merge branch 'master' of https://github.com/basharast/ppsspp 2023-08-15 21:52:53 +04:00
Bashar Astifan 63452c420e removing pragma once
I moved `#pragma once` when the code was in `LaunchItem.h` to here and I'm not sure if this may cause on some cases unresolved symbols.. I was getting this error in my temp project and after removing this, didn't appear again.. it might be VS issue.. but it's not to be here required anyway
2023-08-15 04:49:03 +04:00
GABO1423 8cfe46eed0 (UWP) Remove Win32/x86 Support 2023-08-14 18:57:31 -04:00
Henrik Rydgård b9b7342ffd Merge pull request #17350 from basharast/master
UWP Improvements
2023-08-14 15:54:04 +02:00
Bashar Astifan 94a580851d Correct 'manifest' files formating 2023-08-14 14:33:47 +04:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Bashar Astifan dc32ab134d Exclude root choice from memStickScreen (UWP)
This was wrapped before with `#if PPSSPP_PLATFORM(ANDROID)` after it got removed now start to appear in UWP, this should fix it.
2023-08-14 09:27:51 +04:00
Bashar Astifan c9b3d8aedf Resolve launch item and conflicts
- Better handling for launch items
- Resolved code conflicts
2023-08-14 07:46:14 +04:00
Bashar Astifan 07c119a80c Merge branch 'master' of https://github.com/hrydgard/ppsspp 2023-08-14 02:45:28 +04:00
Henrik Rydgård 7bb1914fd3 Add FrameTiming.cpp/h (with no real contents) 2023-08-13 17:57:43 +02:00
Henrik Rydgård 1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård ed9b033f7d D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present(). 2023-08-11 01:57:02 +02:00
Henrik Rydgård 1bdbef487b D3D11: Pass the swapchain pointer into the thin3d context 2023-08-11 01:57:02 +02:00
Henrik Rydgård bcae36d8cb Merge NativeUpdate and NativeRender, we always call them together. 2023-08-07 22:50:57 +02:00
Henrik Rydgård ea659319b2 Merge pull request #17852 from unknownbrackets/riscv-centralize
IR: centralize common parts of native backend
2023-08-06 10:54:53 +02:00
Henrik Rydgård 39d25ce91f D3D11: Allow setting the max frame latency 2023-08-04 11:53:51 +02:00
Unknown W. Brackets 691799a0ca irjit: Centralize native jit compile dispatch. 2023-08-03 23:14:58 -07:00
Henrik Rydgård 9f6e67b17a Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00
Henrik Rydgård 9a8919810b Translation cleanups 2023-08-01 13:04:52 +02:00
Bashar Astifan 401377818c Merge branch 'master' into master 2023-08-01 05:29:56 +04:00
Unknown W. Brackets f870271011 riscv: Spill registers more intelligently. 2023-07-30 14:24:12 -07:00
Henrik Rydgård 8cfc4fe60d Merge pull request #17647 from lvonasek/postshader_fake_reflections
Postshader - Fake reflections
2023-07-22 12:24:40 +02:00
Henrik Rydgård ab6e902fea Make naett work on Android, UWP, Mac. Exclude on Linux 2023-07-21 10:28:31 +02:00
Henrik Rydgård e2cc835c2b Setup build for new file HTTPNaettRequest 2023-07-21 10:27:40 +02:00
Henrik Rydgård f13a07f19b Break out Download and RequestManager into its own file 2023-07-21 10:27:40 +02:00
Henrik Rydgård 85f5136a81 Add a GetProperty query for the git version 2023-07-20 10:57:52 +02:00
Bashar Astifan 9b4be1b3b0 Merge branch 'master' of https://github.com/basharast/ppsspp 2023-07-18 01:14:02 +04:00
Bashar Astifan b99d671551 Fix UWP build
Replacing NativeMessageReceived with System_PostUIMessage
2023-07-18 01:12:47 +04:00
Bashar Astifan a35c8425e6 Merge branch 'master' into master 2023-07-17 23:20:52 +04:00
Bashar Astifan f9265108d4 Added BrowseFileType::SOUND_EFFECT case 2023-07-17 23:13:46 +04:00
Henrik Rydgård 2537f76277 UI: Add a basic FileChooserChoice view 2023-07-16 12:14:40 +02:00
GABO1423 4f4d41a02b (UWP) Add Missing Asset Files 2023-07-13 20:49:34 -04:00
Henrik Rydgård a21d70f5b4 Merge pull request #17665 from lvonasek/postshader_bloom
Postshader - New version of bloom
2023-07-13 10:18:38 +02:00
Henrik Rydgård d0b42705a0 Switch over to rc-client 2023-07-08 18:59:37 +02:00
Henrik Rydgård 84fffec4f3 Switch all NativeMessageReceived to System_PostUIMessage 2023-07-06 17:26:02 +02:00
Lubos 0729aa5d46 Postshader - New version of bloom 2023-07-05 19:20:17 +02:00
Henrik Rydgård a7c21b582e Move UI/RetroAchievements.{cpp,h} to Core.
Necessary to avoid some dependency inversion.

Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
Lubos 2a7d6fe9f8 Postshader - Fake reflections added 2023-06-30 14:38:35 +02:00
GABO1423 e8c42b0bb7 (UWP) Code Cleanup: Round 2 2023-06-29 01:36:30 -04:00
Henrik Rydgård 2ba8eca2c8 Further UWP and Android fixes 2023-06-26 10:01:41 +02:00
Henrik Rydgård c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
Henrik Rydgård 9f88dbd656 Icon cache for UI rendering
This will be needed for achievements, and has uses already now.
2023-06-18 14:11:12 +02:00
Henrik Rydgård 9f14cfb54e Merge pull request #17539 from Nemoumbra/broadcast-config
ClientConfigSubscriber added
2023-06-16 17:20:46 +02:00
Henrik Rydgård fffaa41091 Extract the class TabbedUIDialogScreen from GameSettingsScreen. 2023-06-16 13:56:26 +02:00
Nemoumbra 311687a673 ClientConfigSubscriber added 2023-05-31 19:17:43 +03:00
Henrik Rydgård 2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård dfb446f89d Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00