Start from the quality that fit the previous frame instead of the top, so
most frames encode once. Step down while a frame is too big, and step back
up when one comes out under half the limit. Windows and the recompression
fallback share the logic.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The PSP camera keeps JPEG frames within the framesize from the video setup.
Go!Edit stores frames in 15KB slots and only takes frames that fit, so our
uncompressed-quality webcam frames were dropped and one frame got repeated
for the whole clip. Lower the JPEG quality until a frame fits.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
Only for Windows right now - since the PSP expects the image as a JPEG and
the various backends deliver it as such, we have to add
platform-specific code to mirror the image pre-compression.