Commit Graph
1370 Commits
Author SHA1 Message Date
Sacha 5316f856d1 Blackberry 10 Port
* Replace SDL with asound backend (removes the only dependency)
* Remove all references to SDL in bar-descriptor.xml, blackberry_build.sh
* Greatly simplify blackberry_build.sh
* Modify CMakeLists.txt to account for removal of SDL
* Remove redundancy in CMakeLists.txt (EGLv2)
* Refactor nativeExtra's and setting targets
* Remove android/CMakeLists.txt (unrelated file)
* Update for latest Blackberry NDK (1088)
* Handle bug with VSync in latest NDK
* Update bar-descriptor.xml to version 0.4
* Fix define on iOS in FragmentShaderGenerator.cpp
* Specify NDK used in Credits by target platform, add contributor, remove redundancy
2012-12-02 14:48:00 +10:00
Henrik Rydgård 67f9f3f73f SDL port: Add DEBUG option to set _DEBUG, add ability to log gfx stuff 2012-12-01 23:38:18 +01:00
Henrik Rydgård ae0b5c8b05 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-12-01 16:28:38 +01:00
Henrik Rydgård 7f4be8b1b0 mac buildfix 2012-12-01 16:28:00 +01:00
Henrik Rydgard a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Kovensky faab4af701 Support building PPSSPPHeadless on APPLE 2012-11-26 19:06:18 -03:00
Kovensky 3b6d413dc1 Only disable the Headless target on mobile platforms
As in actual phone OSes, not ARM or APPLE.
2012-11-26 19:04:30 -03:00
Kovensky 9b87a2a6df Add vim modeline to CMakeLists.txt 2012-11-26 19:03:44 -03:00
Sacha 5019462317 iOS Support
Preliminary iOS support using new framework.
2012-11-26 14:06:35 +10:00
Sacha 3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Sacha a1a72b3f21 CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
2012-11-26 12:41:57 +10:00
Henrik Rydgard b039f58aea Unbreak BB build 2012-11-25 13:46:11 +01:00
Henrik Rydgård fc453c979f MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
Florent Castelli eb6638bc8f Linux fixup 2012-11-24 17:40:08 +01:00
Henrik Rydgard 265e70a498 Just some sketchwork on a JIT for ARM. When completed, will bring speed to mobile devices. 2012-11-23 19:41:35 +01:00
Florent Castelli 1968841d20 Fix Linux build 2012-11-23 17:03:51 +01:00
Henrik Rydgard 08f8f4b323 Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
Kovensky a911b565ab Don't set ANDROID, the toolchain file already does 2012-11-22 07:56:40 +00:00
Kovensky d7e0a0c2df Enable HEADLESS build by default
Accidentally disabled by not setting it to ON on non-portables.
2012-11-22 07:56:01 +00:00
Kovensky d04a1cadca CMake-based build system.
Tested on Windows with NMake Makefiles and Visual Studio 11 targets.
Tested on Linux with GNU Makefiles target, using GCC as the compiler.
Tested on FreeBSD using clang as the compiler.
Tested for Android on Windows with NMake Makefiles and r8c NDK.

Proxy-tested by xsacha for blackberry.

The android build requires that the android/android.toolchain.cmake
toolchain file is used; an error will be raised if ANDROID is defined
without loading the toolchain file.

When targeting ANDROID, the resulting .so files will be placed in
"android/libs/$ANDROID_ABI" even when building out of tree, since it's
where `ant` expects to find them.

Since the Core library is expected to be named 'ppsspp_jni' on ANDROID,
we also put its name in a variable that is set to 'Core' unless building
on ANDROID, where it is 'ppsspp_jni'.
2012-11-21 14:59:45 -03:00