Henrik Rydgård and Claude Opus 5.5
a9eacff1e1
SoftGPU: Keep the compile flushes on builds without the JIT
...
Skipping them is only a speed-up, but it changes how states get batched and
optimized, which changes the rendered output (NBA 2K13 and Virtua Tennis
frame dumps). Keep the old behaviour until that's understood.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-29 09:35:17 -06:00
Henrik Rydgård and Claude Opus 5.5
a9c782bfcf
SoftGPU: Recompute the raster state after a JIT cache clear
...
A code space clear frees the functions the current state points to, but
the state was kept as long as the GE registers didn't change. Track the
clear generations and recompute, also when a compile during the state
computation clears the caches.
Also skip the binner flush for compiles on builds without the software
JIT, where Compile() does nothing.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-29 09:35:17 -06:00
Herman Semenoff
400d136f51
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-19 21:57:45 +03:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
fp64
cd9f01c4df
Remove SSE4 path from Vec4<int>::operator*
2023-06-30 22:07:26 -04:00
fp64
f133739cd0
Replace some signed divison in SoftGPU
...
This also adds a few bitwise operations to Vec4<int> and further
SIMDifies it.
Also, fixes unrelated warning.
2023-06-29 16:43:21 -04:00
fp64
159faaa2ec
softgpu: Optimize (bi-)linear texture filtering
...
Seeing as SampleLinearLevel is near the top in the profiler,
optimize actual bilinear filtering using SSE2. Solid win in the
synthetic benchmark (https://godbolt.org/z/fqh3xvbGx , also doubles
as correctness check), no visible difference in actual PPSSPP.
Note: profiler suggests that hot part of SampleLinearLevel is
elsewhere.
2023-06-21 20:02:34 +03:00
Герман Семенов
122b63b9a8
GPU: using if constexpr C++17 optimization
2023-04-02 16:36:37 +02:00
Unknown W. Brackets
cd3fc26190
samplerjit: Prevent thread local stale cache read.
...
If the generation count happens to match, would still get a stale pointer
and crash. Let's just make the generation count static so it always
increases.
2023-02-22 21:15:03 -08:00
Unknown W. Brackets
62fe03dcb4
softgpu: Use NEON for texture blending.
2023-01-07 19:06:35 -08:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
...
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
d9522a7ac5
softgpu: Avoid clear hazard for last cached funcs.
2022-12-06 21:23:56 -08:00
Unknown W. Brackets
eda3ce556e
softgpu: Avoid atomic structs.
...
Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
Unknown W. Brackets
400f6abf9a
softgpu: Optimize lookup of last jit func.
...
This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
Unknown W. Brackets
87fb9eef37
softgpu: Remove std::function usage.
...
Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
Unknown W. Brackets
38eb0a7a82
softgpu: Check for queued compile.
...
Rarely, we could have queued compiling the same one, which would crash on
a double insert.
2022-12-03 12:15:58 -08:00
Unknown W. Brackets
778a0487cb
softjit: Switch to DenseHashMap.
2022-12-02 20:59:13 -08:00
Unknown W. Brackets
4d06400548
softgpu: Fix compile hazard while running.
...
This prevents any clearing of cache while other threads may be using
previously cached funcs, and avoids wx exclusive hazards.
2022-11-20 12:04:02 -08:00
Unknown W. Brackets
ce51942508
softgpu: Correct WX-exclusive platform hazards.
...
Should mainly affect BSD at this point.
2022-11-20 10:55:35 -08:00
Unknown W. Brackets
79b1d1d35f
softgpu: Better approximate slope mip level mode ( #16276 )
...
* samplerjit: Remove unused x/y parameters.
Still need to tune the accuracy of filtering, but those were not the
right way.
* softgpu: Better approximate slope mip level mode.
This isn't exactly right, but it's closer.
* softgpu: Calculate auto from largest difference.
Direction shouldn't matter.
2022-10-23 10:15:43 +02:00
Unknown W. Brackets
167213c746
softgpu: Cache texture bufws at 16 bit.
...
Reducing the size of state a bit.
2022-09-12 21:57:00 -07:00
Unknown W. Brackets
90e009edb9
softgpu: Clamp/wrap textures at 512 pixels.
...
A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
Unknown W. Brackets
a88c9a0680
softgpu: Remove incorrect offsetting for X/Y.
2022-02-20 09:13:20 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
d200ef40de
samplerjit: Compile sampler funcs together.
...
We can't have the cache clear between nearest/linear, because then we'll
call a bunch of int3's.
2022-01-29 20:28:20 -08:00
Unknown W. Brackets
99d6d569f0
samplerjit: Reduce transfers in nearest texel calc.
...
This benefits a few games, mostly where there's lots of UI or similar.
2022-01-24 21:28:04 -08:00
Unknown W. Brackets
c1e657ed47
samplerjit: Better vectorize UV linear calc.
...
Gives about 1-2% when mips are used.
2022-01-24 20:42:07 -08:00
Unknown W. Brackets
c2985bca31
softjit: Centralize some common funcs from sampler.
...
No need to duplicate this code.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets
d6fa301ab1
softgpu: Track CLUTs as states for binning.
...
This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Unknown W. Brackets
edb79d968f
softgpu: Cache CLUT params in sampler state.
...
And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets
c0e85e6170
softgpu: Move texenv color into sampler state.
2022-01-15 17:52:40 -08:00
Unknown W. Brackets
ad3635c82a
softgpu: Move tex size to cached state.
2022-01-15 17:22:43 -08:00
Unknown W. Brackets
bf2e060735
softgpu: Move c++ tex func to sampler.
...
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets
a228b2ab6c
softgpu: Use cached sampler state outside jit.
2022-01-15 15:26:26 -08:00
Henrik Rydgård
d3f0af7458
Merge pull request #15273 from unknownbrackets/softjit-bloom
...
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets
a259761262
samplerjit: Use nearest func in fast path too.
...
This uses the more optimal tex funcs.
2022-01-02 08:48:16 -08:00
Unknown W. Brackets
e93c709f5c
sofjit: Correctly poison memory.
...
Noticed this wasn't breakpoints when reviewing some assembly output.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
0eec4e7e4d
samplerjit: Decode colors in parallel.
...
Not used in a ton of games, but a decent improvement where it is used.
2022-01-02 08:27:55 -08:00
Unknown W. Brackets
91c9343e87
samplerjit: Refactor and reuse constant pool.
...
It's just here to be rip accessible, the fixed values can be output just
once.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets
40240be91c
samplerjit: Update nearest args, temp disable jit.
...
This temporarily disables jit for nearest, but refactors to use the new
arg structure. It now matches linear.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets
06e954fe2a
samplerjit: Create a separate fetch func.
...
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
3bc6009158
samplerjit: Refactor sampler ID calculation.
...
Make it the same as pixel func IDs.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
28cfbe0e5a
samplerjit: Add an alternate profiling method.
...
This is more useful to group common operations together for profiling.
2021-12-29 07:11:39 -08:00
Unknown W. Brackets
74eb450e76
samplerjit: Move texture function into jit.
...
Could do this also for nearest, might end up with a third set of functions
there for a direct sample lookup (for debug funcs.)
2021-12-28 17:52:17 -08:00
Unknown W. Brackets
940e6bb1d7
samplerjit: Lookup both mip tex values.
2021-12-28 16:22:54 -08:00
Unknown W. Brackets
a4558a5736
samplerjit: Take texptr/bufw as arrays.
...
Prep for moving mip map sampling into linear.
2021-12-28 12:04:16 -08:00
Unknown W. Brackets
a84accf713
samplerjit: Move S/T calculation into jit.
...
Gives a pretty decent 5-10% improvement in many places.
2021-12-28 09:58:23 -08:00