Commit Graph
428 Commits
Author SHA1 Message Date
Henrik Rydgård 61e1ef8f7a Remove the "Software skinning" option. Now always on. 2026-07-14 17:02:57 +02:00
Henrik Rydgård 93b570f8c7 Reverse the bits so we actually get the desired shader sorting order in the debug shader viewer 2026-07-07 20:16:37 +02:00
Henrik Rydgård 6d2948a09b Remove the cached UVScale in gstate_c. Conversion is cheap enough to do directly from gstate, no point in caching. 2026-07-03 13:17:35 +02:00
Henrik Rydgård d0dd10ce6b Avoid memsetting a non-POD struct (fixes compiler warning) 2026-06-16 11:05:16 +02:00
Henrik Rydgård 5c340ccd09 Remove the concept of scaled/offset depth buffers. 2026-06-10 10:41:30 +02:00
Henrik Rydgård 48084e9c3e Cleanup, fix some oversights 2026-06-03 15:23:17 +02:00
Henrik Rydgård 5b03bdaa8e Unit test fix, make the unit test a lot less log-spammy by default 2026-06-02 11:38:21 +02:00
Henrik Rydgård e6185ba6bb Clean out NaNs and INFs from vertex coordinates
This enables a behavior seen on the real PSP where 0 * NaN == 0 in the
GPU (NOTE: This means the vertex transform pipeline).

However, this
doesn't touch INFs unfortunately, and we need to modify those too...

This, together with #21715, finally fixes #20204 .
2026-06-02 10:52:39 +02:00
Henrik Rydgård 0b47955c64 Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform. 2026-05-30 19:07:59 +02:00
Henrik Rydgård 3fa37a2bc1 Fix unittest 2026-05-30 19:07:59 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård 886d9c255b D3D11: Improve compilation error reporting 2026-05-28 10:55:29 +02:00
Henrik Rydgård 3aa4714ce0 Merge draw_text_win with draw_text_uwp. 2026-05-18 14:11:22 +02:00
Henrik Rydgård d2c2ee337e Remove the mfplat.dll hard dependency (now dynamic). 2026-05-11 16:09:22 +02:00
Henrik Rydgård 2797cfca56 Remove more vestiges of old experiments 2026-02-12 01:23:48 +01:00
Henrik Rydgård 9a2870f426 Merge pull request #21204 from hrydgard/more-misc
A few crashfixes, assorted cleanups
2026-02-05 14:02:44 +01:00
Henrik Rydgård 991d7bdfab VertexDecoder: Refactor away lowerbound/upperbound parameters 2026-02-05 13:26:17 +01:00
Henrik Rydgård d6d2c24e24 Fix the toggle touch controls input (properly this time) 2026-02-05 09:44:42 +01:00
Henrik Rydgård 7b1ba55e72 Prevent touch controls from fading away while being held.
Fixes #20531
2026-02-04 00:00:38 +01:00
Henrik Rydgård 31dc48c815 Add a unit test to mat4 x mat4 2026-01-31 13:11:02 +01:00
Henrik Rydgård cbcec3e27f Bugfix GetFriendlyPath, use in more places 2026-01-29 23:15:32 +01:00
Henrik Rydgård 34473fc621 Add a compat flag to map some extra memory at address 0.
Can be used to work around certain types of crashes without having to
disable fast memory.
2026-01-23 15:14:15 +01:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård f5a211884b Minor cleanups, comments
Comments and warnings
2025-12-30 20:31:06 +01:00
Henrik Rydgård c20be71c10 Fix the API for MIPSAssembleOpcode to remove a global 2025-11-03 16:08:07 +01:00
Henrik Rydgård 9abd8c21e1 Finish implementing the multipart protocol, now multi file uploads work without corruption. 2025-10-27 12:20:24 +01:00
Henrik Rydgård b472eb8b8b Remove a lot of unnecessary string constructors 2025-08-31 15:49:29 +02:00
Henrik Rydgård 380fa19d3c Another std::string_view change, buildfix 2025-08-31 15:24:33 +02:00
Henrik Rydgård 9218fe9b59 Rework the shutdown logic in the OpenGL backend. Eliminated race conditions. 2025-08-31 10:57:06 +02:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Henrik Rydgård 62ff5ca81d Unit test fix part #1: Get more information 2025-06-24 15:20:50 +02:00
Henrik Rydgård db1b87aad1 Remove DirectSound support
Since we no longer support pre-Vista Windows, DirectSound support is no
longer needed. WASAPI is always going to be best.

Soon I'll upgrade our WASAPI backend with a new low-latency mode.
2025-06-16 14:50:48 +02:00
Henrik Rydgård ad00c20660 Windows: Remove ARM32 configurations from project files.
These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
2025-06-11 08:55:13 +02:00
Henrik Rydgård 6cfea96e58 Remove D3D9 support, to make future changes easier 2025-06-10 15:07:16 +02:00
Henrik Rydgård b27a022e7c Remove two states from the CoreState enum. 2025-04-05 09:18:56 +02:00
Henrik Rydgård 4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård 7cc42112c1 Add quick risc-v workaround in Unittest.cpp 2025-03-06 14:58:38 +01:00
Henrik Rydgård d6d1b5bbdc Add mechanism to run any closure on the main thread 2025-03-03 13:59:39 +01:00
Henrik Rydgård 33c4516e72 Implement new volume conversion functions, add test 2025-02-11 18:34:37 -06:00
Henrik Rydgård cf90b24431 Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage. 2025-02-11 17:42:09 -06:00
Henrik Rydgård 9b923b72c1 Refactor audio output, preparing for better volume control 2025-02-11 16:43:29 -06:00
Henrik Rydgård 8907a4c001 More fixes, improve unit test 2025-02-06 10:26:46 -06:00
Henrik Rydgård e3f29cccd4 Add more tests 2025-02-06 10:26:46 -06:00
Henrik Rydgård 02b2a33980 Add test for mat*vec too. 2025-02-06 10:26:46 -06:00
Henrik Rydgård 46a472181b CrossSIMD unit test: Add sanity checks for the matrix multiplications 2025-02-06 10:26:46 -06:00
Henrik Rydgård 9caf37d28f Turn off depth raster if SIMD not available 2025-01-28 10:54:43 +01:00
oltolm 2d9f5ecc8f dx9sdk: do not use submodule 2025-01-18 11:28:59 +01:00
Henrik Rydgård 7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård c3ac798545 More crosssimd 2024-12-31 01:59:08 +01:00
Henrik Rydgård 2051d55c90 CrossSIMD: Add a bunch more functonality for use by the rasterizer 2024-12-21 14:28:00 +01:00