Henrik Rydgård
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d108fe25d1
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Rework constant buffer loading, barrier fix
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2026-04-23 13:32:06 +02:00 |
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Henrik Rydgård
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4335a327cd
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Hackery to prepare for constant buffers in compute
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2026-04-23 13:31:51 +02:00 |
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ZironZ
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6f7501a03c
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Add single-pass NNEDI3 texture scalers
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2026-04-07 13:26:00 -04:00 |
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ZironZ
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8c5246f521
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Add Spline36 texture scalers
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2026-04-07 13:25:00 -04:00 |
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ZironZ
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62bea77bd0
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Add Vulkan multipass texture scaler infrastructure
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2026-04-07 13:29:15 -04:00 |
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Henrik Rydgård
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b4646a49d5
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Blacklist the "MMPX Advanced" texture upscaler on mobile GPUs.
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2026-03-13 09:04:27 +01:00 |
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Henrik Rydgård
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3934c3facb
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Split MMPX texture upscaling shader into regular and advanced
The newer one, improved by CrashGG, will not load on many older devices
due to complexity.
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2026-03-12 18:27:07 +01:00 |
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Henrik Rydgård
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f73e2246fc
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Hide the MMPX shader on Apple platforms, see #21261
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2026-02-16 10:14:11 +01:00 |
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Benjamin Wegener
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a641204363
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Update defaultshaders.ini
Add AMD FSR1
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2025-08-25 13:18:56 +02:00 |
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Nab
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586bb99108
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Fix shader translation strings
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2025-08-08 12:21:08 +00:00 |
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Henrik Rydgård
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7fa668fc35
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Add Sharp Bilinear Upscale post shader, thanks Silent
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2024-10-15 15:58:45 +02:00 |
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Henrik Rydgård
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9a8919810b
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Translation cleanups
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2023-08-01 13:04:52 +02:00 |
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Henrik Rydgård
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8cfc4fe60d
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Merge pull request #17647 from lvonasek/postshader_fake_reflections
Postshader - Fake reflections
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2023-07-22 12:24:40 +02:00 |
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Lubos
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6a1b36ce3f
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Typo removed
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2023-07-05 19:27:33 +02:00 |
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Lubos
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0729aa5d46
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Postshader - New version of bloom
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2023-07-05 19:20:17 +02:00 |
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Lubos
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2a7d6fe9f8
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Postshader - Fake reflections added
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2023-06-30 14:38:35 +02:00 |
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fp64
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1b534a4272
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Remove old upscalers, rename parameters
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2023-04-18 20:36:28 -04:00 |
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fp64
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9044c0b54c
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Add unified bicubic upscaler
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2023-04-17 05:24:58 -04:00 |
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iota97
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241277e08d
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rename
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2022-12-09 16:35:14 +01:00 |
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iota97
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0d1f167495
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Motion blur
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2022-12-09 16:35:14 +01:00 |
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Henrik Rydgård
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2a9d4b53cb
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Add parameters to the Vignette shader
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2022-12-08 13:16:44 +01:00 |
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Henrik Rydgård
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79d303f35c
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Delete the InverseColors shader too
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2022-12-07 22:47:28 +01:00 |
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Henrik Rydgård
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70ce76a8d5
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Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
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2022-12-07 22:28:55 +01:00 |
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Henrik Rydgård
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981a8778a4
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Lang: Remove old stuff, add missing lines
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2022-11-27 19:32:41 +01:00 |
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Henrik Rydgård
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2e87f0bc0b
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More work. Things are starting to work now.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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c668736924
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
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iota97
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7d72c1e35a
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More translation key
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2022-06-21 08:46:57 +02:00 |
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fp64
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8b74a7cc78
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Update defaultshaders.ini
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2022-06-03 18:00:56 -04:00 |
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Henrik Rydgård
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10db19efc4
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Add a 2x2 downsampled version of 4xBRZ as 2xBRZ (save memory bandwidth)
fmt
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2021-12-12 23:19:29 +01:00 |
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iota97
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6d38ea31df
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Make CRT animation speed configurable
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2021-11-27 10:53:28 +01:00 |
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Henrik Rydgård
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b152dc1b5a
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Remove ARM Mali blacklisting for 4xBRZ, works now
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2021-11-07 16:48:56 +01:00 |
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Henrik Rydgård
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6349704924
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
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Henrik Rydgård
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992ad801e7
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Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
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2021-09-28 23:39:52 +02:00 |
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Henrik Rydgård
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bcd7856aaf
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Specify MaxScale=2 for the new MMPX texture scaling shader
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2021-01-28 11:17:17 +01:00 |
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Unknown W. Brackets
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c99b4b118a
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Vulkan: Add MMPX upscaling texture shader.
See https://casual-effects.com/research/McGuire2021PixelArt/index.html
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2021-01-28 00:38:53 -08:00 |
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iota97
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16e54c6300
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Clean up psp_color shader
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2020-11-22 20:28:17 +01:00 |
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Leo
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6c2aa86225
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Replaced shader vertex file for naturalA
Vertex shader file is different now. Not sure why I was using the old one anyway.
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2020-10-15 18:54:50 +03:30 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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vnctdj
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b0221a9064
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Reuse some already translated strings
+ fix a typo
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2020-06-20 23:48:11 +02:00 |
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iota97
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a666635fa2
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Post shader setting uniform
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2020-05-15 18:08:52 +02:00 |
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LunaMoo
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ffac542f95
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
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LunaMoo
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199106cad6
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Add SSAA flag for post process shaders,
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
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2018-04-01 17:00:10 +02:00 |
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Leo
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c637023cd6
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Fixed the new shader error on OpenGL ES (#10799)
* Fixed the new shader error on OpenGL ES
* Fixed Natural Color PP shader error on OpenGL ES
* Updated to match the changes.
* Delete naturalA.vsh
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2018-03-26 21:28:32 +02:00 |
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Leo
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8e8c21fa0b
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Added new Natural Colors PP shader (removed blur) (#10782)
Add Natural Colors shader with removed blur.
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2018-03-24 20:51:38 +01:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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LunaMoo
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1b39c3cb17
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Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
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2017-03-16 06:59:28 +01:00 |
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LunaMoo
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2b0ab12c4d
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Add PostShader option to force 60fps for animated effects
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2017-03-05 15:04:22 +01:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
|
2015-10-14 18:32:13 +02:00 |
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LunaMoo
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23cfdd8110
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Add 5xBR and scaling to existing 4xHQ
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2015-10-03 07:20:08 +02:00 |
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Henrik Rydgard
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20d4c34ff5
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Add KillaMaakis CRT post shader
|
2013-12-11 09:37:05 +01:00 |
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