Instead of the PSP's web browser, a dialog shows the URL the game wants
and opens it in the host's browser on X, or backs out on O. Either way the
game sees the browser closed normally. Platforms that can't open a URL
(the new SYSPROP_CAN_LAUNCH_URL) only offer to back out. Only plain
printable-ASCII http(s) addresses are handed over, and on Linux without a
shell.
What the firmware does (sceUtility_Driver, 6.61, plus
utility/dialog/htmlviewer): the HtmlViewer has its own state apart from the
other dialogs, so they don't block each other, and its calls return
WRONG_TYPE until one has started. The request size picks the 2.00 to 3.00
layout, and InitStart allocates 3.5MB of user memory (4.5MB with options
bit 0x400 from 2.70 on), failing with 800200d9 without it.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Stop, Switch UMD, savestate slots, Load/Save State (Cmd+L/Cmd+S) and state
files, shortcuts to the settings screens (plus Settings... with Cmd+, in the
app menu), Rendering Resolution, Texture Filtering, Enable Sound, Enable
Cheats and the website links.
Menu items now carry their action and how to tell whether they're checked
or enabled as blocks, checked each time a menu is shown, instead of tags
matched up in menuNeedsUpdate. The Graphics menu becomes Game Settings,
as on Windows.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
- Recent files always booted the first one (no item had its tag set), and
the list was never refreshed. Rebuild it when opened, with the path on each item.
- The Graphics and Debug menus were never updated when opened: they were
matched by title, looked up under different translation keys than they
were created with. Compare the menus themselves.
- The Fullscreen item toggled bFullScreen twice, doing nothing.
- The status counter items checked their tag instead of the flag.
- Remove Restart Graphics from the Debug menu (it shared tag 12 with Show
Debug Statistics).
- Drop @available checks for versions below the deployment target.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
SDL doesn't reliably pick Wayland on its own - on a machine with a
working Wayland compositor but no XDG_SESSION_TYPE it still chose x11,
putting us on XWayland. Ask for Wayland when WAYLAND_DISPLAY is set,
respect SDL_VIDEO_DRIVER if the user set it, and fall back to letting
SDL choose if Wayland then fails to initialize.
Also log the video driver we ended up with, which should help triage
the Wayland/X11 reports.
Fixes#21080
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
Since 1.20 the "Show Memory Stick folder" button and the log folder
button in developer tools call System_LaunchUrl with LOCAL_FOLDER or
LOCAL_FILE. The SDL implementation only handled macOS there, so on
Linux the click did nothing. Before that they went through the
SHOW_FILE_IN_FOLDER request, which already forks xdg-open.
Move that fork/exec into a LaunchXdgOpen helper and use it from both
places. The child now calls _exit after a failed exec so it doesn't
run the parent's atexit handlers.
The last platform that was missing this - it was held back waiting for
the SDL 3.0 migration, which has now happened. Without it, whatever was
held when the pad vanished stays held, which tends to walk the player
off a cliff.
Fixes#20418
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
Previously the cursor was only hidden when entering fullscreen or
starting a game, and never came back on mouse movement. Now it hides
half a second after the mouse stops moving and reappears when it moves
again, which also covers the touch-controls case that used to be
excluded entirely.
Fixes#20572
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
naett has had a complete libcurl backend all along; we just never built it,
so Linux ran with HTTPS_NOT_AVAILABLE. That means no homebrew store over
HTTPS, and RetroAchievements talking to plain http://retroachievements.org.
libcurl is loaded with dlopen rather than linked, the same way we handle the
Vulkan loader, so it stays a soft dependency: we need the curl headers at
build time, but a build made here still starts on a machine without libcurl
installed - it just reports HTTPS as unavailable, exactly like today. Distro
packagers get the behavior they'd expect either way, and certificate
validation comes free from the system CA store.
New net::HTTPSAvailable() answers "did that work", and SDLMain folds it into
SYSPROP_SUPPORTS_HTTPS, which everything downstream already degrades on.
Four fixes to the backend itself, all noted in ext/naett/README-ppsspp.md:
- panic() called exit(1) on a pipe or curl_multi_perform failure. Taking the
emulator down because a download failed isn't acceptable - the backend now
disables itself and requests complete with naettGenericError.
- CURLINFO_RESPONSE_CODE writes a long into res->code, which is an int. Eight
bytes into four, getting away with it only because the next field absorbs
the zeroes.
- curl_easy_setopt is varargs and wants a long for these options; int literals
and int variables are UB on LP64.
- naettPlatformCloseResponse called through a null function pointer when
libcurl was missing. Found by testing that path, which segfaulted.
CI needs libcurl4-openssl-dev (curl-dev on Alpine) or it would quietly keep
building without HTTPS.
SDL_GetPowerInfo on linux asks upower through dbus for power
information, which can block DrawFPS in UI/DebugOverlay.cpp and in
turn the main thread. Run SDL_GetPowerInfo on another thread
instead to avoid the issue.
It was removed during https://github.com/hrydgard/ppsspp/pull/21982
On Linux Wayland however this can be observed without:
34:25:550 Vulkan/VulkanContext.cpp:1401 I[G3D]: surfCapabilities_.current: -1x-1
34:25:550 Vulkan/VulkanContext.cpp:1406 I[G3D]: surfCapabilities_.current after clamp: -1x-1 min: 1x1 max: 32768x32768 computed: 1x1 cbdraw
Headless.cpp, NativeApp.cpp, and SDLMain.cpp each still hand-parsed a few
argv flags directly (mount/log/state/ignore/loglevel in headless and the
app, xres/yres/dpi/scale in SDL), duplicating and in some cases conflicting
with the shared CommandLineOptions parser. Consolidate all of it into
CmdLine.cpp/.h so there's a single source of truth, and drop the now-dead
remain_argc/remain_argv filtering in SDLMain.cpp since NativeInit no longer
reads argv itself.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01PfFvWzpHxErWgRhKqqSewN