Henrik Rydgård and Claude Opus 5.5
a9eacff1e1
SoftGPU: Keep the compile flushes on builds without the JIT
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Skipping them is only a speed-up, but it changes how states get batched and
optimized, which changes the rendered output (NBA 2K13 and Virtua Tennis
frame dumps). Keep the old behaviour until that's understood.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-29 09:35:17 -06:00
Henrik Rydgård and Claude Opus 5.5
a9c782bfcf
SoftGPU: Recompute the raster state after a JIT cache clear
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A code space clear frees the functions the current state points to, but
the state was kept as long as the GE registers didn't change. Track the
clear generations and recompute, also when a compile during the state
computation clears the caches.
Also skip the binner flush for compiles on builds without the software
JIT, where Compile() does nothing.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-29 09:35:17 -06:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
c2bf09744a
SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops.
2023-09-15 10:01:28 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Unknown W. Brackets
cd3fc26190
samplerjit: Prevent thread local stale cache read.
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If the generation count happens to match, would still get a stale pointer
and crash. Let's just make the generation count static so it always
increases.
2023-02-22 21:15:03 -08:00
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587a322207
softgpu: Use NEON SIMD for alpha blending, etc.
2023-01-07 19:06:34 -08:00
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d9522a7ac5
softgpu: Avoid clear hazard for last cached funcs.
2022-12-06 21:23:56 -08:00
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eda3ce556e
softgpu: Avoid atomic structs.
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Apparently we don't link libatomic and rather than fighting that, I'll
just use thread local values.
2022-12-06 20:35:07 -08:00
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400f6abf9a
softgpu: Optimize lookup of last jit func.
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This is common (for example, maybe a pixel state is updated but sampler is
not), and reduces time spent in ComputeRasterizerState() quite a bit in
Darkstalkers, where jits are available (i.e. Intel currently.)
2022-12-06 19:16:19 -08:00
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87fb9eef37
softgpu: Remove std::function usage.
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Wanted to avoid coupling these, but don't like the std::function
construct/destructs showing in profiles...
2022-12-06 19:15:57 -08:00
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38eb0a7a82
softgpu: Check for queued compile.
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Rarely, we could have queued compiling the same one, which would crash on
a double insert.
2022-12-03 12:15:58 -08:00
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778a0487cb
softjit: Switch to DenseHashMap.
2022-12-02 20:59:13 -08:00
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4d06400548
softgpu: Fix compile hazard while running.
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This prevents any clearing of cache while other threads may be using
previously cached funcs, and avoids wx exclusive hazards.
2022-11-20 12:04:02 -08:00
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ce51942508
softgpu: Correct WX-exclusive platform hazards.
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Should mainly affect BSD at this point.
2022-11-20 10:55:35 -08:00
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c47d7eab38
softgpu: Simply 5551 blending fast path.
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Since it only supports multiply and add, let's just stick with that.
2022-09-24 18:55:45 -07:00
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6e6535c263
softjit: Skip reading dst pixel where blended out.
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Sometimes used by blends used purely to multiply the source color by
something, usually prep for bloom.
2022-09-24 02:00:03 -07:00
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e72309745e
softjit: Implement accurate fog color blending.
2022-09-11 08:50:07 -07:00
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b90fc7137f
softgpu: Correct accuracy of fog calculation.
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This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
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15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
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2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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6c723c0517
softjit: Fix src blend factor handling.
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This was causing us to skip a shift, oops.
2022-01-24 00:05:00 -08:00
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c2985bca31
softjit: Centralize some common funcs from sampler.
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No need to duplicate this code.
2022-01-19 00:03:59 -08:00
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ac2b96cec0
softjit: Switch to constant pool.
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This is simpler without RIP access checks, and tends to be fast.
2022-01-17 19:50:37 -08:00
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fc292b127b
softgpu: Correct dither matrix lookup.
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Oops, need to wrap x/y, of course...
2022-01-15 23:51:21 -08:00
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f4f7ea2736
softgpu: Cache colortest params in draw pix state.
2022-01-15 13:03:11 -08:00
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aa9d751248
softgpu: Cache alpha/stencil test masks in state.
2022-01-15 13:03:11 -08:00
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acad2640dd
softgpu: Cache logicOp in draw pixel state.
2022-01-15 13:03:10 -08:00
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c0d548846f
softgpu: Use cached write mask in draw pixel.
2022-01-15 13:03:10 -08:00
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f1ce2e7715
softgpu: Cache minz/maxz in draw pixel state.
2022-01-15 13:03:10 -08:00
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0b3f096c01
softgpu: Cache strides in draw pixel state.
2022-01-15 13:03:10 -08:00
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e9f3720e20
softgpu: Cache fog color draw pixel state.
2022-01-15 13:03:10 -08:00
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9ec7d65c49
softgpu: Use func IDs instead of gstate more.
2022-01-10 22:12:35 -08:00
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961cfcd75c
softjit: Add describes here too.
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Helpful to aggregate when there are multiple rasterizers.
2022-01-03 06:45:10 -08:00
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e93c709f5c
sofjit: Correctly poison memory.
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Noticed this wasn't breakpoints when reviewing some assembly output.
2022-01-02 08:47:04 -08:00
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355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
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2d8fdd8cf4
Math3D: Allow construction from NEON vectors.
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This makes it match SSE and easier to keep things generic. Will impact
alignment of non-packed Vec2/Vec3.
2021-11-28 08:24:53 -08:00
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96a7554053
sofjit: Move common types to reg cache header.
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This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
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3d5bced296
softjit: Rename reg cache so it can be reused.
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Intentionally just the name changes in this commit.
2021-11-28 08:03:15 -08:00
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4703b6cb56
softjit: Cleanup, add other arch types to regcache.
2021-11-28 08:03:15 -08:00
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c1882fa1c0
softjit: Disallow use of register after unlock.
2021-11-28 08:03:14 -08:00
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2f039abd13
softjit: Simplify regcache usage as purpose only.
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Dealing with types was annoying, and this helps validate the right
register is released.
2021-11-28 08:03:14 -08:00
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e1ed49a3e4
softjit: Ensure all regs are released.
2021-11-28 08:03:14 -08:00
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d53e13b862
softjit: Manage args in the register cache.
2021-11-28 08:03:13 -08:00
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1cb48a7bd2
softjit: Reduce jit pool size a bit.
2021-11-26 10:30:00 -08:00
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c62457bb33
softjit: Optimize common blend inverse alpha case.
2021-11-26 09:30:48 -08:00
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a07017dbb0
softjit: Prefer easier to refill regs.
2021-11-26 09:30:47 -08:00
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7f167c3660
softjit: Implement min/max/absdiff blending.
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Alpha not yet implemented.
2021-11-26 09:30:47 -08:00
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2b4b4ae064
softjit: Add config setting to enable/disable.
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Also use it for samplerjit.
2021-11-26 08:21:14 -08:00
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0e63b357b3
softjit: Add dithering.
2021-11-26 08:21:13 -08:00