Henrik Rydgård and Claude Opus 5.5
b9e7d9e0a0
Netconf: Report success, and don't get stuck without a way out
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- The result was only ever written on cancel, so a connection that worked
gave the game back whatever was in the field, which some fill with -1.
- Infrastructure mode drew a Cancel button that did nothing, so if the
access point never gave an IP there was no way out. Cancelling now also
disconnects the connect it started, so the game isn't left connected
after being told the dialog was aborted.
- An unknown netAction went down neither path and never finished.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-25 12:50:41 -06:00
Henrik Rydgård
05b82d6ce4
Allow passing in a custom resolver to HTTPRequest and Connection. This inverts the bad dependency.
2025-08-06 00:16:34 +02:00
Henrik Rydgård
5f7b698012
Lots of logging and cleanup.
2025-04-07 21:40:52 +02:00
Henrik Rydgård
d7ebed2d66
AutoDNS load fix in some situations
2025-02-17 16:20:41 -06:00
Henrik Rydgård
58f6ad3213
Minor cleanup
2025-01-28 09:34:14 +01:00
Henrik Rydgård
c3cc3da8fe
Download infra-dns.json from metadata.ppsspp.org
2025-01-23 12:54:22 +01:00
Henrik Rydgård
57b6850ea0
Pause screen improvements
2025-01-22 11:50:01 +01:00
Henrik Rydgård
1aef267acc
Add more information to ImDebugger (ApCtl)
2025-01-21 12:22:32 +01:00
Henrik Rydgård
5d124d93f8
Make network connection detection (for pause screen purposes) a bit more strict.
2025-01-21 12:22:29 +01:00
Henrik Rydgård
6f0d28e083
Buildfix
2025-01-20 20:58:22 +01:00
Henrik Rydgård
58f336f64d
Infrastructure: Only connect to adhoc server if connect_adhoc_for_grouping is set in the json
2025-01-20 20:58:22 +01:00
Henrik Rydgård
42a2dfbbc1
Convert more code
2025-01-19 17:34:29 +01:00
Henrik Rydgård
9d691d9866
Show revival team credits on the pause screen
2025-01-15 09:17:15 +01:00
Henrik Rydgård
f66ea2f63e
Add a bunch of restrictions when online (no savestate, no speed control)
2025-01-13 19:33:48 +01:00
Henrik Rydgård
0349f91a9e
Add "dyndns" or DNS server lookup by domain name as requested by ablondel.
...
JSON updated.
2025-01-12 17:55:42 +01:00
Henrik Rydgård
608ff2ff39
Initial custom DNS config json parsing
2025-01-12 17:25:59 +01:00
Henrik Rydgård
2a0e3b1084
Move out a utility function to Common/Net
2025-01-09 09:23:33 +01:00
Henrik Rydgård
9b82a9f180
Move all the Inet enum mappers to Core/HLE/NetInetConstants. Other cleanup.
2025-01-07 19:45:16 +01:00
Henrik Rydgård
8d16ea408e
Buildfix
2025-01-07 15:33:15 +01:00
Henrik Rydgård
895d8eb7fa
Try ANR2ME's sceNetInet implementation
2025-01-07 10:31:32 +01:00
Henrik Rydgård
ee2b47d6cc
Remove variable that was previously refactored away (not sure if that was a good idea)
2025-01-06 15:21:12 +01:00
AdamN
98dba643f4
Just the sceUtility changes from ANR2ME's branch
2025-01-06 14:38:45 +01:00
Henrik Rydgård
56dd10f283
Fix savestates
2025-01-05 00:00:06 +01:00
White Blood Cell
87de5b6385
Add header to sceNetInet and audit hleLogError calls for SetLastError.
2025-01-04 17:56:58 +01:00
White Blood Cell and AdamN
ee0b0fce6c
sceNetInet and sceNetResolver support.
...
Co-authored-by: AdamN <[email protected] >
2025-01-04 17:28:36 +01:00
ANR2ME
6d1a069248
Added another returned error code on PdpCreate
2021-12-08 08:45:46 +07:00
ANR2ME
cc40d294ac
Fix stuck issue when scanning AP for Recruit on MGS:PW
2021-04-05 04:44:28 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
ANR2ME
8a96112e1a
Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
2020-10-09 23:37:35 +07:00
Unknown W. Brackets
1e2a904fb7
Audiocodec: Fix warning on older clang.
2020-08-18 07:21:11 -07:00
ANR2ME
bd36b9dff1
Shows AdHoc and Access Point Connecting... Dialog
2020-08-13 00:59:50 +07:00
ANR2ME
8dec09703f
Moving reused adhoc function out of sceNet function to prevent getting extra SCENET log
2020-08-13 00:59:50 +07:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
ANR2ME
8886291434
Save&Restore PSP Thread IDs to prevent using the wrong Thread ID after loading from save state, also making sure DoState have default value
2020-08-02 12:57:27 +07:00
ANR2ME
f927ca795c
Added a fake thread to process Apctl Request Events into Apctl State Changes
2020-07-29 02:27:39 +07:00
ANR2ME
eda5774408
Added more stub for some unimplemented sceNetApctl* functions
2020-07-27 19:51:01 +07:00
ANR2ME
1d30a9efec
Fix possible crash issue during Networking Cleanup
2020-07-22 23:13:41 +02:00
ANR2ME
fa36c2edab
Improved multiplayer stability regardless of I/O Timing method
2020-07-20 19:12:55 +02:00
ANR2ME
fb7d50e5c2
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
2020-07-20 18:09:16 +02:00
sum2012
29f24a600e
Add sceNetIfhandle staff
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Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
sum2012
c2435c1e9b
Add sceNetUpnp module
2015-03-08 20:07:03 +08:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
...
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
Unknown W. Brackets
d65af7353b
Avoid some ChunkFile includes.
2014-03-15 11:32:57 -07:00
Henrik Rydgard
60d7ac3543
Stubs and error checks. Fix a bad NID in sceUmd.
2013-03-24 22:41:42 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00