73 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 80938529a9 Kernel waits: Share waiter ordering and clearing between objects
Priority-ordered waiting lists were sorted with a comparator wrapper per
object (msgpipe, fpl, vpl), or searched with a copy of the same function
(mutex, mbx). HLEKernel::SortWaitingThreadsByPriority() and
FindBestPriorityWaiter() now do both for any waiting list, of thread ids
or of structs with a threadID.

HLEKernel::ClearWaitingThreads() replaces the identical cancel/delete
loops in semaphores, event flags, fpl and vpl.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 cc5ee42dda Kernel waits: One timeout event for every kind of object
Semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl,
tlspl and WaitThreadEnd each had their own CoreTiming event, handler
registration and savestate entry for wait timeouts, and their own function
to schedule one. Now one event (WaitThreadEnd's, renamed) times out all of
them, keyed by thread, and dispatches on the thread's wait type to a
timeoutFunc registered alongside the begin/end callback functions.
__KernelWaitCurThreadWithTimeout() starts such a wait, and the HLEKernel
helpers have overloads that use the shared event.

Old savestates still load: each object's section reads its old event id
and points it at the shared handler, so a timeout pending in the state
goes off as before. Checked with a state saved mid-wait by the previous
build, and with four games.

The one behaviour change: tlspl timeouts now follow the same hardware
rule as the others, where they used the raw timeout.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 fb9ac8397e Threads: Wait timeouts work like hardware's, one rule for all of them
Every wait with a timeout behaves the same on hardware (pspautotests
threads/scheduling/waittimeouts). The deadline is taken, and the alarm set
up a moment later. If the deadline has passed by then, the wait fails with
WAIT_TIMEOUT at once, without yielding or writing the timeout back. That's
usual for 0us, half the time for 1us, and rare after; AllocateVpl does more
first. Otherwise it ends max(t, 205us) + ~35us after the call. Each object
had its own guess (24/245, 25/250, 20/250 and so on), and only MsgPipe had
the immediate case.

__KernelWaitTimesOutAtOnce() and __KernelWaitTimeoutUs() now do it for
semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl and
WaitThreadEnd. The latency past the deadline isn't counted in the time
left written back.

Outcomes that hardware decides by the clock's phase (these, and
sceKernelDelayThread returning at once) go with the likelier one. Ones
between 50% and certain are instead spread evenly over calls, so a polling
loop can't lock into never yielding (sceKernelThread section version 7).
This replaces the pseudo-random choice for delays.

Also adds threads/scheduling/readyqueue, which already passes.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik Rydgård bd3da95236 sceKernelMbx: Don't hang on a corrupt message list
ReceiveMessage walks the packet list until it comes back around to the head.
Every pointer it follows is validated, so a list containing a loop that doesn't
include the head just keeps walking - the emulator hangs inside the syscall with
no way out. Bound the walk by the message count.
2026-09-04 18:10:10 -06:00
Henrik Rydgård 0f94e01241 HLE: Clamp the wait timeout remaining time to zero
CoreTiming::UnscheduleEvent returns the scheduled time minus the current time,
which is negative when the event is overdue but hasn't been processed yet - the
exact situation when a wait is satisfied right around its own timeout. Only the
semaphore clamped it; everywhere else we wrote (u32)cyclesToUs(negative) into
the game's timeout variable, i.e. a huge bogus "remaining time".

Pulled the shared shape into HLEKernel::WriteRemainingTimeout so it can't drift
apart again - event flags, mbx, fpl, vpl, msgpipe, mutex, lwmutex and semaphore
all go through it now. The two thread-end sites keep their own copy since they
unschedule even when the game passed no timeout pointer, and sceUsb just gets
the clamp.
2026-09-04 18:10:10 -06:00
Henrik Rydgård 5198317e24 Back out some excessive checking in the latest changes. Change TOOD: to TODO: . 2026-08-11 22:27:44 +02:00
Henrik Rydgård 0596ee97f6 More memory access cleanup 2026-08-11 20:14:01 +02:00
Henrik Rydgård 3bd41376da More memory cleanup 2026-08-11 20:12:10 +02:00
Henrik Rydgård c8093171a5 Use the new AI workflow to have DeepSeek figure out an ancient problem with mailbox tests 2026-07-29 23:04:44 +02:00
Henrik Rydgård 2b509e4b1e Minor cleanups, revert change in sceKernelMbx 2026-07-29 20:30:17 +02:00
Henrik Rydgård c99a303646 Fix behavior so we can turn off "IgnoreBadMemAccess" in headless 2026-07-29 18:38:25 +02:00
Henrik Rydgård cc57945280 Made the threads/mbx/refer/refer test not crash 2026-07-29 16:27:51 +02:00
Henrik Rydgård 0f840e6240 Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Unknown W. Brackets ccd4e92184 Kernel: Use PSPPointer for status objects.
Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Unknown W. Brackets f3f5b2e540 Rtc: Cleanup and simplify date struct handling. 2021-04-11 22:51:33 -07:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgard 351baa101c Some Android warning fixes 2015-09-22 18:30:57 +02:00
Unknown W. Brackets e2ecd1eabd Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
Chin 22593cddcc Use pre-increment instead of post-increment for iterators, and use auto for some iterators 2015-03-01 16:55:47 +01:00
Unknown W. Brackets e40bef6f17 Fix Mbx callback begin/end funcs.
Oops, bad WAITTYPE.  May help #7345.
2015-01-17 18:15:32 -08:00
Lioncash cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash 4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets 0a33eb4c42 Fix missing log semicolons only affecting logging. 2014-06-29 19:09:39 -07:00
Unknown W. Brackets 4471b968e8 Increase timeout delay time for waits.
Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
2014-06-27 00:58:59 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets 116f86a8e8 Remove weird 991 mbx check (fixes #2927.) 2014-01-05 08:10:36 -08:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets be468af52d Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets 4bd391b098 Refactor waiting thread cleanup. 2013-09-09 00:22:00 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets f35b164d11 Refactor wait verification a bit in kernel waits. 2013-09-07 10:54:00 -07:00
Unknown W. Brackets 543df7ca7a Refactor wait timeouts.
Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
Unknown W. Brackets b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
Unknown W. Brackets 1bf974aff6 Implement VPL/FPL callback handlers.
Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets 3903f27dfd Add handlers for callbacks during mbx waits. 2013-09-03 01:21:51 -07:00
Unknown W. Brackets 354dbfec6c Improve some reporting of options structs. 2013-08-25 16:43:47 -07:00
Unknown W. Brackets 81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
Unknown W. Brackets 67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets 933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Unknown W. Brackets 0918ec8598 Return negative for UnscheduleEvent().
It usually won't be, but it could be negative.

Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets e133d33167 Don't re-wake a thread already woken by delete.
Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets 1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00