160 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5 70095e458b thin3d: add sub-rectangle texture updates, use them for imgui fonts
imgui 1.92 hands the backend a list of dirty rectangles when its font atlas
grows, but thin3d could only replace a whole mip level, so every new glyph
re-uploaded the entire atlas.

Adds DrawContext::UpdateTextureRegions, taking a batch of regions so each
backend can submit them together:

- Vulkan: packs the regions into the push pool and issues a single
  vkCmdCopyBufferToImage from the init command buffer, transitioning only
  the level being written.
- OpenGL: new TEXTURE_SUBIMAGE init step. The existing sub-image path is a
  render command needing an active render pass and a texture slot, which
  doesn't fit here. Rows are packed caller-side since GLES2 lacks
  GL_UNPACK_ROW_LENGTH.
- D3D11: UpdateSubresource with a box, no staging texture needed.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-12 13:16:17 -06:00
Henrik Rydgård 10a5d2f810 OpenGL: Improve checks for fragment shader float precision.
Fixes #22001 (although there may be other artifacts).
2026-07-30 10:03:15 +02:00
Henrik Rydgård 5f7281bd8e Remove old vestiges of geometry shader support 2026-07-08 18:25:08 +02:00
Henrik Rydgård ebc564a465 Centralize handling of another GPU flag 2026-06-27 13:50:03 +02:00
Henrik Rydgård ea8a648737 Refactor UI shader presets, prepare for some updates to the ImGe debugger 2026-06-14 11:08:56 +02:00
jasaaved 5e25118043 Fix the exclusive fullscreen config guard and switching the setting on/off
Previously the exclusive fullscreen option in the settings screen was
guarded by a compile-time #ifdef VK_EXT_full_screen_exclusive, which is
always true on Windows. It now uses a runtime fullScreenExclusiveSupported
cap derived from whether the extension is actually enabled by the driver.

Switching between borderless and exclusive fullscreen currently requires a
restart. This is because once DWM has claimed the window (any frames
presented), ALLOWED_EXT cannot re-engage exclusive mode on an existing
swapchain. A new process gets a fresh HWND that DWM has not claimed yet,
so ALLOWED_EXT works correctly at startup.

The proper fix is to use VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
with vkAcquireFullScreenExclusiveModeEXT/vkReleaseFullScreenExclusiveModeEXT
to explicitly negotiate exclusive mode with DWM mid-session without needing
a restart. To be done in a follow-up.
2026-06-03 17:15:13 -07:00
Henrik Rydgård f60e27a9b7 Just some refactoring of the GPUStatistics struct, and more use of StringWriter 2026-05-29 14:40:31 +02:00
Henrik Rydgård dd125b2e4d Delete obsolete (and non-working) support for GPUs without non-pow-2 textures. 2026-05-24 14:15:34 +02:00
Henrik Rydgård 4a420c95c2 Remove some redundant device caps, show clip/cull/depth-clamp in system info 2026-05-21 11:59:26 +02:00
Henrik Rydgård f12472aede Give a name to an old mali GPU bug 2026-01-22 13:32:43 +01:00
Henrik Rydgård 1efcaafd5a Add query for max texture size 2025-11-15 15:26:02 +01:00
Henrik Rydgård 042cf87248 Rework the present mode settings, refactor. 2025-10-20 21:28:38 +02:00
Henrik Rydgård 82bba691dd Unexpose the specialized Vulkan presentation modes for now 2025-10-20 19:53:21 +02:00
Henrik Rydgård 176c55da25 Remove unused "interval" concept from presentation mode 2025-10-19 18:18:06 +02:00
Henrik Rydgård b082e94edb Initial work on using premultiplied alpha in the UI 2025-10-16 11:07:05 +02:00
Henrik Rydgård 14016f84df Comments 2025-09-04 11:24:43 +02:00
Henrik Rydgård 2cf0ffea73 Allow choosing the frame presentation mode in detail in Vulkan mode 2025-08-21 01:01:16 +02:00
Henrik Rydgård dae0d11809 Remove some D3D9 leftovers 2025-06-10 16:59:14 +02:00
Henrik Rydgård 6cfea96e58 Remove D3D9 support, to make future changes easier 2025-06-10 15:07:16 +02:00
Henrik Rydgård 531842f577 Add font cache stats to "internals" screen 2025-04-09 12:40:10 +02:00
Henrik Rydgård 58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård 27122a9e64 Work on previews 2024-12-10 22:09:51 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård 6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård 194b2ce076 Ge Debugger: Add a framebuffer listing, along with some plumbing 2024-11-23 23:23:48 +01:00
Henrik Rydgård 659af60613 Fix ImDebugger rendering on D3D9 as well (although not very optimally). 2024-11-21 15:48:18 +01:00
Henrik Rydgård 472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård 17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Henrik Rydgård 8f8598c347 thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP. 2024-11-04 23:14:22 +01:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård 8c8b34aac4 Vulkan: Separate the instance and device API versions, for extension loading purposes 2024-09-25 18:38:31 +02:00
Henrik Rydgård b2d9ac54dd Make InfoField an "enum class", extract function FormatAPIVersion 2024-09-25 16:34:33 +02:00
Henrik Rydgård eccd7f3767 More const/static-ification 2024-09-17 15:22:37 +02:00
Henrik Rydgård 665f03ff62 Add provoking vertex to caps, flip the flag around 2024-07-17 14:40:52 +02:00
Henrik Rydgård c38ce2a5be Fix an issue when bringin up the dev menu with transparent background disabled 2024-05-11 21:28:26 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 6ce4933db8 Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
Henrik Rydgård c5191cad4c Disable 16-bit textures on PowerVR.
Fixes #18780
2024-01-29 15:48:27 +01:00
Henrik Rydgård 51097279c9 Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu. 2024-01-23 11:28:45 +01:00
Henrik Rydgård 74f5be02a1 GameInfo: Try to reduce the locking a bit. 2024-01-18 22:52:56 +01:00
Henrik Rydgård cbb4236cd8 Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Henrik Rydgård d0faf250b5 Remove unused async compute pipeline creation 2024-01-15 12:38:59 +01:00
Henrik Rydgård ed4941f416 Remove Vulkan (and Windows.h) include from DevScreens.cpp 2023-12-14 19:01:18 +01:00
Henrik Rydgård 4c3f82da55 Remove ManagedTexture from HttpImageView 2023-12-12 22:44:03 +01:00
Henrik Rydgård e2480b9fa0 D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00