Commit Graph
8662 Commits
Author SHA1 Message Date
Henrik Rydgård b1d6f96b03 Release reserved push vertex memory at end of frame 2023-05-25 10:16:27 +02:00
Henrik Rydgård d37c46d2fc Break out vertex allocation. Add an "Old" mode. 2023-05-25 10:16:27 +02:00
Henrik Rydgård be068f8033 SIMD-ify 2023-05-25 10:16:26 +02:00
Henrik Rydgård b879345c79 Eliminate vbuffer rebinds for software transformed draws too. 2023-05-25 10:16:26 +02:00
Henrik Rydgård d0b3674702 Rough logic fixes. Need to improve on the index overflow check. 2023-05-25 10:16:26 +02:00
Henrik Rydgård d135ce2d62 It's kinda almost working! 2023-05-25 10:16:26 +02:00
Henrik Rydgård 0472cc2b79 Remove unnecessary program argument to SetupDecFmtForDraw 2023-05-25 10:16:26 +02:00
Henrik Rydgård dfb446f89d Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
Henrik Rydgård f16f879b41 Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
Henrik Rydgård 84da0327d6 GLQueueRunner: Make DrawIndexed parameters more consistent. 2023-05-23 17:49:11 +02:00
Henrik Rydgård f56ef63ef5 Remove redundant function 2023-05-23 16:50:25 +02:00
Henrik Rydgård d51d1413a3 DrawEngineCommon: Rename decoded to decoded_ 2023-05-23 16:46:43 +02:00
Henrik Rydgård d7ea2ebf8a GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size. 2023-05-23 15:53:41 +02:00
Henrik Rydgård cb38c43d7e GL render manager: Merge the two stencil commands, for more compact command lists 2023-05-23 09:14:23 +02:00
Henrik Rydgård 470ebbfe73 GL: When setting a stencil value for clear, override both func and op for consistency. 2023-05-23 09:14:23 +02:00
Henrik Rydgård a4baed4c0c Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
Henrik Rydgård 67a35d3476 Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård 05b6bbdc56 Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
Accessed from the in-game dev menu just like the Vulkan frame profiler.

With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård 9512bc6174 Don't cache render target copies for shader blending, only cache copies for overlap
Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
2023-05-11 12:04:29 +02:00
Henrik Rydgård b27c427547 We always bind and draw together, so let's combine them to one command. 2023-05-10 10:56:25 +02:00
Henrik Rydgård 8f2069ef71 GLQueueRunner: Combine BindVertexBuffer with BindIndexBuffer 2023-05-10 09:23:10 +02:00
Henrik Rydgård fd43807c4d New fragment shader optimization: Only clamp color output if needed. 2023-05-09 18:44:24 +02:00
Henrik Rydgård b42670cf59 Manually revert the rest of the lmode optimization 2023-05-09 18:44:24 +02:00
Henrik Rydgård 0babac5c5f Manually revert "Remove LM flag from vshader too" (#16718)
Reverts #16718

Though maybe we can keep this one? Let's see.
2023-05-09 18:44:18 +02:00
Henrik Rydgård f42c682d34 Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
2023-05-08 22:01:38 +02:00
Henrik Rydgård 14887d6b04 Bump shader cache version (should have done it in the release) 2023-05-06 16:15:32 +02:00
Henrik Rydgård ff72203a06 Remove now-redundant check, add a TODO 2023-05-05 23:46:19 +02:00
Henrik Rydgård 640c4fe9e1 GPU: Remove JumpFast/CallFast. They only avoid a very quick check and not worth the unsafety. 2023-05-05 23:44:19 +02:00
Henrik Rydgård 7ddcf62955 Change TODO to a better idea 2023-05-04 09:00:48 +02:00
Henrik Rydgård d56e27aa2c Let's have DispatchFlush check for drawcalls before calling DoFlush, too. 2023-05-03 23:49:41 +02:00
Henrik Rydgård c80671d9ea Debug-assert that there's a renderpass in Flush instead of asserting, and skip if not.
buildfix
2023-05-03 23:49:38 +02:00
Henrik Rydgård c9b7c815a1 ~GPU_Vulkan: Check that we still have a draw_ pointer before trying to drain the compile queue. 2023-05-03 22:33:34 +02:00
Henrik Rydgård 0e2fb13c61 Make sure we never end up with a null vertex decoder. 2023-05-03 22:22:54 +02:00
Henrik Rydgård 214d1d296a Add a couple of TODOs for the future (not appropriate for current release process) 2023-05-03 22:15:22 +02:00
Henrik Rydgård 2cca0b265e Vulkan: Turn off the ubershader on T880, T860 and T830 on old driver versions. 2023-05-03 11:53:32 +02:00
Henrik Rydgård cee9d2bdd2 Delete outdated lines 2023-05-03 08:35:07 +02:00
Henrik Rydgård c476d986f7 Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
Henrik Rydgård 52b7bf502f Merge pull request #17392 from hrydgard/misc-crash-fixes
Misc crash fixes from mystery thread
2023-05-02 23:41:32 +02:00
Henrik Rydgård 97488c0a79 Vulkan: Before cleaning the shader managers, drain the shader compile queue.
Mainly paranoia, but might help with the mutex crash from #17364
2023-05-02 22:05:28 +02:00
Henrik Rydgård dc96374eb2 Merge pull request #17380 from hrydgard/replacement-find-files
Pre-scan the root of texture packs for hash-named files.
2023-05-02 21:40:05 +02:00
Henrik Rydgård ee7e8d7c06 Add a unit test, fix listing zip directories 2023-05-02 11:35:45 +02:00
Unknown W. Brackets bd37e98299 Merge pull request #17382 from hrydgard/avoid-double-texreplace-load
Avoid double texture cache load.
2023-05-01 22:14:20 -07:00
Henrik Rydgård bdd0eeb7c3 Avoid double texture cache load.
Texture packs are loaded from NotifyConfigChanged which is called
anyway.

Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård d10fae7274 Scan the root of loaded texture packs to find all the hash-named files. 2023-05-01 23:23:37 +02:00
Henrik Rydgård 2e3a676d71 Support BC1,2,3 formats also if packed in a DX10-style DDS. 2023-05-01 20:55:31 +02:00
Henrik Rydgård 7c420381d5 OpenGL: Some paranoia checks around failed shader generation 2023-05-01 12:11:34 +02:00
Henrik Rydgård d4249c1d73 OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia. 2023-05-01 11:56:26 +02:00
Henrik Rydgård 02880d7d7d Less broken behavior with integer scale factor + auto render resolution
Unfortunately these don't make the same decision (integer scale factor
tries to make sure the whole image can fit in the window, while auto
render resolution is glad to step up a level), but at least the user is
not faces with a black screen.

Not sure what's actually the best thing here, possibly this case should
be disallowed somehow.
2023-04-30 10:18:47 +02:00
Unknown W. Brackets 2f3a0ea0b5 Debugger: Simplify expression error handling. 2023-04-29 09:15:14 -07:00
Henrik Rydgård 6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00