Henrik Rydgård
d37c46d2fc
Break out vertex allocation. Add an "Old" mode.
2023-05-25 10:16:27 +02:00
Henrik Rydgård
d0b3674702
Rough logic fixes. Need to improve on the index overflow check.
2023-05-25 10:16:26 +02:00
Henrik Rydgård
d135ce2d62
It's kinda almost working!
2023-05-25 10:16:26 +02:00
Henrik Rydgård
6ace2a3d8c
Add dirty-checks to the vertex buffer binding offset in GLQueueRunner.
2023-05-25 10:16:26 +02:00
Henrik Rydgård
0a069f39c9
Windows: Make double-click-for-fullscreen less oversensitive.
2023-05-25 09:28:55 +02:00
Henrik Rydgård
12106ceb75
Format string fix
2023-05-24 15:52:39 +02:00
Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
62b41c6640
OpenGL: Add a simple pass list to gpu profiler
2023-05-24 14:08:19 +02:00
Henrik Rydgård
edd208791e
Add tag field to GLRFramebuffer for debugging
2023-05-24 13:47:51 +02:00
Henrik Rydgård
f4035a0802
GLPushBuffer: Fix bug when growing, forgot to mark space used in the new buffer. Old bug!
2023-05-24 13:45:10 +02:00
Henrik Rydgård
84da0327d6
GLQueueRunner: Make DrawIndexed parameters more consistent.
2023-05-23 17:49:11 +02:00
Henrik Rydgård
f1f0bfae2d
Driveby simplification, reduce logspam
2023-05-23 17:09:40 +02:00
Henrik Rydgård
d7ea2ebf8a
GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size.
2023-05-23 15:53:41 +02:00
Henrik Rydgård
72df93a2f1
GLMemory: Allow "rewind"
2023-05-23 14:41:27 +02:00
Henrik Rydgård
3f5206fa9a
Also dirty-track the viewport
2023-05-23 10:09:38 +02:00
Henrik Rydgård
2081e2865a
Dirty track a bunch more GL state. It's so expensive to change on old devices!
2023-05-23 10:02:10 +02:00
Henrik Rydgård
3b81b3ca80
Do dirty-tracking for stencil state
2023-05-23 09:14:24 +02:00
Henrik Rydgård
cb38c43d7e
GL render manager: Merge the two stencil commands, for more compact command lists
2023-05-23 09:14:23 +02:00
Henrik Rydgård
234c1f05b8
Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
0b9dfac844
Make sure VKRRenderThreadTask isn't copied.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
ab34d20058
Add more methods to FastVec
2023-05-23 08:54:41 +02:00
Henrik Rydgård
37906384ee
Use the faster pushes.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
47931deda7
Switch to FastVec for commands. Slower than std::vector!
2023-05-23 08:54:41 +02:00
Henrik Rydgård
558e29a9bb
Switch to the copy-free method of initializing initsteps
2023-05-23 08:54:41 +02:00
Henrik Rydgård
956d784bde
Add FastVec, start using it for InitSteps
2023-05-23 08:54:40 +02:00
Henrik Rydgård
78eaa8c235
Make sure we never copy GLRRenderThreadTask objects
2023-05-23 08:53:48 +02:00
Henrik Rydgård
c30895b6b4
Remove unnecessary variable
2023-05-23 08:53:48 +02:00
Henrik Rydgård
e4a729d371
Remove unnecessary zero-initialization of GLRRenderCommand structs
2023-05-23 08:53:48 +02:00
Henrik Rydgård
b9157fd4d4
Break out EnableDisableVertexArrays
2023-05-23 08:52:42 +02:00
Henrik Rydgård
a4baed4c0c
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
Henrik Rydgård
d7a5edeb6f
GL: Break out GLPushBuffer from GLRenderManager.cpp/h
2023-05-23 08:41:09 +02:00
Henrik Rydgård
736ba3dd90
Merge pull request #17357 from unknownbrackets/game-search
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Add half of game list search
2023-05-23 08:31:04 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
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Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
5d7a0516cc
Merge pull request #17475 from hrydgard/opengl-basic-profiler
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Add a trivial profiling tool to the OpenGL backend
2023-05-17 15:01:16 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
4f1be34f24
Revert "Remove the Android display resolution selector"
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This reverts commit ea0eaa31e6 .
2023-05-17 09:37:15 +02:00
Henrik Rydgård
444897a8b8
Some reordering to make the code make more sense (no actual effect)
2023-05-16 18:25:31 +02:00
Henrik Rydgård
081bdb323a
Fix running some file formats from the Downloads folder
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Due to how we mount stuff, we need to be able to navigate one step up
from the executable, and then re-attach the executable filename. To
allow this, in content URIs, treat ':' as a directory separator for
navigation purposes.
End result, you can now download cube.elf from the website and run it directly
from Downloads without using a file manager to move it.
2023-05-16 16:44:28 +02:00
Henrik Rydgård
07a96b8734
Merge pull request #17465 from hrydgard/android-content-uri-cpp
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AndroidContentURI: Move code from the header to cpp.
2023-05-16 16:39:43 +02:00
Henrik Rydgård
c729519cf5
Merge pull request #17442 from hrydgard/glr-render-command-shrink
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Shrink the GLRRenderCommand struct from 152 to 88 bytes
2023-05-16 16:38:41 +02:00
Henrik Rydgård
cf9a628a2e
AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths
2023-05-16 16:08:51 +02:00
Henrik Rydgård
b27c427547
We always bind and draw together, so let's combine them to one command.
2023-05-10 10:56:25 +02:00
Henrik Rydgård
c7caefe6d8
Have Draw and DrawIndexed share command and struct. Will make the next change easier.
2023-05-10 10:40:33 +02:00
Henrik Rydgård
d5e0299b0b
GLR: Share union struct between Draw/DrawIndex
2023-05-10 10:32:13 +02:00
Henrik Rydgård
f593d65833
Avoid double-free in stereo mode
2023-05-10 10:13:54 +02:00
Henrik Rydgård
c882046251
Remove redundant render command
2023-05-10 09:23:10 +02:00
Henrik Rydgård
8f2069ef71
GLQueueRunner: Combine BindVertexBuffer with BindIndexBuffer
2023-05-10 09:23:10 +02:00
Henrik Rydgård
cc16eb8321
Shrink the GLRRenderCommand struct from 152 to 88 bytes
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Turns out the VR work bloated it a bit, which can't be good.
Think it's fine to allocate these view matrices on the heap to get them
out of the way, there won't be that crazy many per frame usually.
2023-05-10 00:24:17 +02:00
Henrik Rydgård
ce632ec079
IniFile: Fix writing 64-bit hex values.
2023-05-08 10:47:03 +02:00
Henrik Rydgård
311a1a0fe2
Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused by stray analog axis events.
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ADd some guards all over the place against the same thing.
2023-05-06 15:33:28 +02:00