Henrik Rydgård and Claude Opus 5.5
7e553b0732
GE debugger: Lock when adding command breakpoints
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Debuggers add them from their own threads, racing ClearTempBreakpoints
on the emu thread.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected] >
2026-09-29 13:17:00 -06:00
Henrik Rydgård
a317890c08
Remove the GPUDebugInterface class
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Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Herman Semenoff
400d136f51
GPU: modernize use C++17 constexpr for precalculate compilation
2026-05-19 21:57:45 +03:00
Henrik Rydgård
95cf9c2e28
Just some constification
2025-03-03 13:59:42 +01:00
Henrik Rydgård
4223bcfae1
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Henrik Rydgård
7b3687d79c
Replace a fiddly callback with a global bool (which later won't be global)
2024-12-15 10:49:49 +01:00
Unknown W. Brackets
3b03c1ca85
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Henrik Rydgård
ed3cd1dc26
Merge pull request #16150 from unknownbrackets/vram-mirrors
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GPU: Mask away unused bits in framebuf/zbuf ptr, cleanup
2022-10-03 11:56:24 +02:00
Unknown W. Brackets
4a17ab8070
GE Debugger: Correct mask in target breakpoints.
2022-10-02 20:47:12 -07:00
lainon
3cdf72b68b
Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
2022-09-30 12:35:28 +03:00
Unknown W. Brackets
55c70332a1
GE Debugger: Eval breakpoints as if register set.
2022-09-11 11:05:30 -07:00
Unknown W. Brackets
100cbec620
GE Debugger: Fix crash on bp before list running.
2022-09-10 19:45:08 -07:00
Unknown W. Brackets
f14e49a373
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00
Unknown W. Brackets
0b30b723bb
GE Debugger: Add address breakpoint conditions.
2022-09-05 17:33:54 -07:00
Unknown W. Brackets
da4206b078
GE Debugger: Skip overhead without breakpoints.
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In the common case that there's no breakpoints, we can skip most of the
checks and a call.
2022-02-07 23:54:18 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
809fd6b8fa
Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
2020-07-24 00:05:36 +02:00
Unknown W. Brackets
a37a8ca4f0
GPU: Add quick method for debugging.
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Helps when you want to bail out to the debugger quickly.
2017-12-24 18:05:44 -08:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Unknown W. Brackets
2cfe80ccc0
Add a basic context menu to the state list.
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This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets
916c53c859
Add render target breakpoints to GE debugger.
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Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Unknown W. Brackets
69756733eb
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Unknown W. Brackets
673f264ef4
Add a couple more texture-related break cmds.
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These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
2014-05-13 22:38:53 -07:00
Unknown W. Brackets
72a2ff83ba
Break on a changed texture only if enabled.
2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d
Add a simpler break on next texture.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f
Use a more foolproof texture breaking method.
2013-10-12 10:03:30 -07:00
Unknown W. Brackets
3ac5198b89
Migrate texture breakpoints as well.
2013-10-12 10:03:29 -07:00
Unknown W. Brackets
4b8ace8a10
Small optimization to make breakpoint checks fast.
2013-10-12 10:03:29 -07:00
Unknown W. Brackets
c8d2c45590
Move GE debugger breakpoints out of Windows/ code.
2013-10-12 10:03:28 -07:00