Extends the SysconSerialMMIO stub added for VSH boot into a real command/
response protocol matching uofw's Syscon_cmd() reference exactly (packet
framing, checksum, GPIO4 "response ready" handshake via a new GpioMMIO
cross-module hook), with handling for NOP/read-write clock/read-write
alarm commands.
Still hitting a SIGSEGV though.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit 11887bf9e1fecd1eac56ec705c01b6fcfac09b2e)
Extends LoadAndStartVshKernelModules() to load the 11 real kd/*.prx
kernel drivers for --vsh (dmacman, systimer, memlmd_01g,
loadexec_01g, lowio, idstorage, syscon, rtc, wlan, wlanfirm_01g, utility),
ahead of the existing 4 VSH-specific modules.
Only active when g_runningVSH, no effect on normal game boot.
Improve implementations of sceKernelSm1ReferOperations and sceKernelIsIntrContext.
Add some more MMIO stubs (GPIO, SYSCON).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit 7f3168b7df85e47438900016c9ee7d7ef01a0a28)
The WebSocket debugger reads it from its own thread (input.buttons.press counts
down frames against it) while the CPU thread bumps it.
Note the input subscriber and broadcaster need no other changes for thread
safety: __CtrlUpdateButtons, __CtrlSetAnalogXY, __CtrlPeekButtons and
__CtrlPeekAnalog all take ctrlMutex internally, so routing them through
Core_RunOnCPUThread() would only add a blocking round trip.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
demux()'s "not enough data, rewind and try again next time" logic
unconditionally subtracted 4 (or 6) from m_index, assuming that many
bytes were consumed scanning for a start code. But the inner scan can
also exit via reaching the end of the buffer without finding a start
code at all, having consumed fewer bytes than that - when the buffer
holds under 4 bytes total, m_index goes negative, and the subsequent
memmove(m_buf, m_buf + m_index, size) then reads before the start of
m_buf. Clamp the rewind to 0.
read8()/skip() also had no bounds check against m_len (the actual
buffer allocation) at all - readPesHeader()'s header-length fields are
only cross-checked against the outer PES packet length, not against
how much data is actually available, so a crafted stream claiming a
long header could walk m_index past the buffer. Bound both against
m_len directly, at the lowest-level primitives so every caller is
covered.
sceSasSetGrain took no validation at all, unlike sceSasInit's grain
size check - a bad value could both throw on SasInstance::SetGrainSize's
allocation and, for a moderately large but successfully-allocated
value beyond PSP_SAS_MAX_GRAIN, read out of bounds of the fixed-size
mixTemp_ buffer during mixing. Apply the same bounds sceSasInit uses.
SasReverb::SetPreset() only checked the upper bound of `preset` before
indexing presets[], not the lower bound (-1 means "off"). The only
live HLE entry point (sceSasRevType) already clamps to [-1, 8], but
DoState() passes a savestate-deserialized value straight through with
no revalidation, so a corrupted/malicious savestate could index
presets[] negatively.
FindNextMp3Sync() computed `sourcebuff.size() - 2` as the loop bound;
when size() is 0 or 1 this underflows to a huge size_t, turning the
scan into an out-of-bounds read. Reachable via sceMp3NotifyAddStreamData
followed by sceMp3Decode with as little as 1 pending byte.
AuNotifyAddStreamData() trusted the game-supplied `size` outright: a
negative value would make sourcebuff.resize() attempt a huge
allocation (via size_t underflow), an unbounded positive value grows
sourcebuff without limit, and the validated range didn't match the
actual read range (checked [AuBuf, AuBuf+size) while reading from
[AuBuf+offset, AuBuf+offset+size)). Validate size is positive and
capped to the buffer's declared capacity, and validate the range
actually read.
Fix#13858
1.
Robust Header Detection: Updated MpegDemux::hasNextAudioFrame to scan the buffer for a valid header. This fixes the issue where leading garbage data (often present at chapter starts) would cause the demuxer to report "no data" and get stuck.
2.
ATRAC3+ Alignment: Fixed the header skip logic in demuxStream for the 0x90-0x9F range. It now correctly skips the 4-byte sub-header, ensuring audio frames are properly aligned.
These changes should resolve the "Audio end reach" errors and missing voice in Chapters 2-4
Reported by Flide, thanks!
However, there's some underlying bug in screen focus tracking, this just works around it by checking for top screen in a more reliable way.
This needs kind of a different type of cleanup, actually, but that's for
later (I want to get rid of this registration mechanism entirely).
Fixes#21239